NEW!!!
I thought it was very interesting when Wilson said that even a lightbulb can be a new medium. He said that it's a new medium because it not only will lengthen the environment, it lengthens the work day, it changes how and when people interact, and it changes how we behave. I thought this was very interesting to think about. There are so many different mediums out there that we don’t even realize to look at and or admire.
RIGHT!?!
The part of the Ted Talk that I personally agreed with the most would have been when he showed the quote, At times of change, the learners are the ones who will inherit the world, while the knowers will be beautifully prepared for a world in which no longer exists – Alistair Smith. I love this quote because it is very true and something that I have been trying recently to do more of myself! The ones who think they are always right, will never learn and take down the world with their “know it all” attitude While the people who are always willing to learn about something new, are the ones who will become not only the most intelligent people, but leaders of the new world.
WRONG!!!
In the Ted Talk, Wilson said that the cars hasn’t changed much as a machine from when we first created it to today, I do not agree with that. As I myself am very active in the car community, cars have changed drastically since they first came out. He is right in how they haven’t changed the basics of a car, 4 wheels, engine, seat, steering wheel, etc. but they most definitely have changed the all around look of them, and even mechanically. We now have electric vehicles and self driving cars on the road. Cars have most definitely changed since when they first were invented.
HUH?!?
Wilson talks briefly about the buddhist don’t know mind, and I would like to know a little bit more about that and a little more history on where it came from.
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I always thought a design system had to be pattern guide and a style library, but I learned that you should show the entire product ecosystem.
RIGHT!?!
One thing I did agree with is when he said when focusing on your audience, you need to also think beyond someone who’s a designer looking at your product. You can ask for feedback for not just designers but also the general public.
WRONG!!!
there wasn’t really anything I disagreed with, I learned a lot, but two things that threw me off, first being his voice the voice. It was super monotone and low key annoying. Secondly it was said that design systems don’t have a linear path. In a way that’s true, but also you need to show how you got from point A to point B.
HUH?!?
Figma question… Is there a way to have a separate button switch another components variant without making a new frame? If that makes any sense…
NEW!!
I hadn’t thought about how asking users to "think out loud" could be so valuable in guerrilla UX testing. It makes sense that verbalizing their thoughts helps uncover pain points in real-time, but I never realized how much insight you could get from such a simple method.
RIGHT!?!
I agreed with the idea that perfection isn’t necessary in early stage testing. Sometimes, it’s easy to get caught up in making a prototype look polished, which is something that I do quite often, but rough versions can still provide good feedback without wasting time on unnecessary details which I am guilty of.
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The article said that a good test should last only a few minutes, but I think it depends on the complexity of the product. Some apps or experiences might require longer testing of the product to get a more meaningful response from the user.
HUH?!?
What’s the best way to handle a situation where a user gets confused or frustrated during testing? Do you step in and help out at a certain point, or is it better to let them struggle to see where the real pain points are?
NEW!!!
I had never thought about the idea that even a single user test can be very useful. Right away with the first test you can find flaws and glitches within your product, especially a digital product.
RIGHT!?!
I agreed with the point that people tend to over-explain their products during testing. It makes sense that if you give them too much direction, it can lead the user to behave in an unnatural way, rather than you letting them explore the product the way they actually would.
WRONG!!!
In the talk she said that you don’t always need to take notes during every session, but I think some level of note taking is most definitely necessary, even if you are doing light guerrilla testing. Relying on only your memory could lead to the designer missing small important details.
HUH?!?
A question I had is how do you make sure that users are giving honest feedback instead of just being polite? People might not want to criticize something to your face, so how do you encourage real, unfiltered responses?