Dungeon Master sold 40,000 copies in its year of release alone,[6] and went on to become the ST's best-selling game of all time. The game became the prototype for the genre of the 3D dungeon crawlers with notable clones like Eye of the Beholder.[7]

As Theron, the player cannot progress past the first section of the game until they have selected at least one and up to four champions from a small dungeon containing 24 mirrors, each containing a frozen champion. The frozen champions are based upon a variety of fantasy archetypes to allow diversity within the player's party.[10]


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Many champions have been sent into the dungeon with the quest to recover Librasulus' (the Grey Lord) firestaff. With the firestaff, Librasulus can take physical form again and defeat Lord Chaos. The player is Theron, the apprentice of the Grey Lord, that goes into the dungeon with the task to resurrect four champions, and guide them through the dungeon, to find the firestaff and defeat Lord Chaos.

If the player finds the firestaff and uses it to defeat Lord Chaos, this will be the real ending of the game. But there is also an alternative ending if the player finds the firestaff and then leaves the dungeon without destroying Lord Chaos.

Hosea Battles Jr. of Computer Gaming World in 1988 praised the attention to detail in the dungeons' graphics, allowing players to "practically feel the damp chill of the dungeons portrayed", as well as those of the monsters, including the multiple facial expressions on the ogres. He said the control system works "extremely well" and "one's adrenaline really flows because the game is in real-time." Battles also praised the extensive use of sound effects, uncommon to RPGs. He complained that the manual does not describe monsters or their attributes, of a "frustrating" shortage of food and water replenishments and that the lack of a map makes the game "extremely difficult". Battles called the game "fantastic" and said "It is a welcome addition to any fantasy player's library. Those who want a good fantasy/role-playing game will love this one."[18] Scorpia stated in the magazine in 1992 that the newly released IBM PC version's graphics "are surprisingly good, all things considered" despite the game's age, but wrote that "No endgame has ever given me so much trouble or frustration". Although she believed that the game "is still eminently worth playing, even years later[, and] still has something to offer the seasoned adventurer", because of the endgame Scorpia "can't give it a blanket recommendation".[19] In 1993 she stated that "the game still holds up well after seven years, even graphically, and is worth playing today", but because of the ending was "not for the easily-frustrated".[20]

Computer and Video Games in 1988 called the story a "clich" but praised the graphics, sound and controls. The reviewer said Dungeon Master is an example of a title which "changes the way we think about games" and a "must for all roleplayers".[21] Antic called the game as "revolutionary" as Zork and Flight Simulator II, citing "spectacular" graphics and stating that the game was "almost worth buying for the sound-effects alone". Despite the "commonplace" story "where once again, an Evil Wizard has taken over control of the world", the magazine advised readers to "buy this game".[22] Advanced Computing Entertainment said the graphics are "largely repetitive" but "wonderfully drawn" and wrote the "Sound is sparse but the effects are great." The reviewer called it a "thrilling game with plenty in it to keep you searching, fighting and pondering for a long time." He summarised the game as a "huge, immensely playable and very atmospheric mixture of role-playing and adventure. If you've been looking for a real-time role-playing game that manages to keep you interested for long periods of time, then your prayers have been answered."[23] The Games Machine wrote: "the innovative character selection system and icon display are both neatly implemented and quick to use", praised the "superb" atmosphere - enhanced by the spare but apt sound effects - and called the game universe "believable because of its details". The magazine praised the color and clarity of the monster graphics and the shading of the surroundings. It called the story and setting a "wholly engrossing scenario [which] creates a complete world which can be manipulated at will: its depth fully reflects the two years it took to program it. The presentation - an interesting and evocative novella neither too involved to prove turbid not too short to be unhelpful - is superb." The reviewer summarised: "Dungeon Master is a role-player's dream, but capable of providing a good deal of enjoyment for any ST owner."[24] STart told readers to "be prepared to shed every preconception you ever had about computer games. This is Dungeon Master". Noting the strong sales, the reviewer called it "a true video game phenomenon" and reported that "not talking to my boyfriend for a week because he lost our master spell list was certainly not an overreaction".[25]

They began to arrive only in the latter half of the decade, firstly in the form of The Faery Tale Adventure, the game I wrote about in my last article, and shortly thereafter in that of Dungeon Master, the one I want to write about today. Even in them, one can still see the old templates in the broad strokes. The Faery Tale Adventure, a free-roaming game of open-world exploration, quite clearly draws from the Ultima games with its selection of magical gems and totems, its overhead perspective, and its system of magical gates for traveling around its sprawling world. But just as much about it is entirely new: its day-to-night cycles (a year before Garriott nicked the idea for his own Ultima V); its free-scrolling movement; its action-based combat. Likewise, Dungeon Master is very much a tactical dungeon crawl in the best tradition of Wizardry.

Without a doubt one of the best RPGs ever made for any computer, FTL's Dungeon Master is an epic RPG masterpiece that revolutionizes and rejuvenates the genre in much the same way as Baldur's Gate did over a decade later.

The premise, which isn't one of the game's strong points, is very tenuous and simple: you control a party of up to four adventurers of various races who must find their way through a 12-level dungeon and defeat its owner (an evil wizard, of course). There are naturally all sorts of encounters along the way that will enable you to improve your character's strengths and skills, and pocket a few nifty magical items. It's a dungeon crawl, nothing more, nothing less, played from a first person perspective. So what's new?

Overall, Dungeon Master is one of the most addictive RPGs you'll ever play. Although the game's depth and scope may scare beginners away, its adventure-game style puzzles that take precedence over pointless combats should entice them to try it out. For an in-depth dungeon crawl, there's no better game in town. Don't consider yourself an RPG fan if you've never played this classic. Too bad FTL never ported the sequel Chaos Strikes Back to the PC.

The graphics are brilliant, mouse control slick and the whole adventure takes place in real time. All your actions are controlled with the mouse. There are 14 dungeon levels and it is imperative to draw accurate maps as you go along. Although the levels seem to differ slightly, you should be able to map each on a 34 x 34 grid.

Characters with no magic at the start may gain mana either from a high level potion or by holding one of the magic weapons found in the dungeons. Having a little mana will enable them to cast enough spells to get an initial skill rating, and hence more mana.

Skills may be gained as one or all of the following: Fighter, ninja, wizard and priest. Parties travel through the dungeons two abreast. Have your best armoured fighters at the front and magic users or ninjas - those that throw or shoot - at the rear.

There are four groups of six symbols, and you may choose one from each group. Some spells need only two symbols. The first symbol relates to the power of the spell, so looking at the chart and translatiing both LO FUL IR and MON RUL IR are fireballs but the latter is very much more powerful. Likewise LO VI and MON VI both create healing potions, but the second is much stronger. Only as magic users increase their skill ratings will they be able to cast the stronger spells. Information on spells can be found on scrolls scattered around the dungeons. If you have the odd hour to spare you can always systematically try all possible combinations - there are 1,548 of them. Of course only 258 need to be tested, as the first symbol represents the strength of the spell and does not alter its effect.

Even before the team enters the dungeons proper, get everyone to cast a simple wizard spell such as LO FUL (create light). Persevere as it may not work, but even trying countrs towards a gain in rating and extra mana - you will need all you can get before long. Once you have an empty flask, start on the priestly spell LO VI. Drink the potion and try again. A gain in either wizard or priestly rating gives the character extra mana. This may then be used for either type of spell.

You must find a way to rid the dungeons of Lord Chaos. To do this, you will need Librasulus' Firestaff and the Power Gem. Each dungeon level has a series of puzzles to solve before it gives up clues or items that will aid further progress. The going gets tougher the deeper you get. There are 25 different types of monsters. The graphics and animation are superb. Scattered thinly throughout the dungeons are altars of rebirth. To use them pick up the bones of a dead companion and place them on the altar. Another more drastic way is to face a wall and launch a fireball. This will kill everyone and you will be offered a chance to restart the game from your last saved position.

This game is a masterpiece and it's considered the father of first-person real-time computer RPGs, introducing many features that would become standard in future rpgs. Titles like Eye of the Beholder would not exist without Dungeon Master and the Ultima series was heavily influenced by the game. e24fc04721

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