Maker Books

Invent to Learn by Sylvia Libow Martinez; Gary S. Stager

ISBN: 9780989151108

Publication Date: 2013-05-01

Join the maker movement There's a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the center of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom. Children are natural tinkerers Their seminal learning experiences come through direct experience with materials. Digital fabrication, such as 3D printing and physical computing, including Arduino, MaKey MaKey and Raspberry Pi, expands a child's toy and toolboxes with new ways to make things and new things to make. For the first time ever, childhood inventions may be printed, programmed or imbued with interactivity. Recycled materials can be brought back to life. While school traditionally separates art and science, theory and practice, such divisions are artificial. The real world just doesn't work that way Architects are artists. Craftsmen deal in aesthetics, tradition and mathematical precision. Video game developers rely on computer science. Engineering and industrial design are inseparable. The finest scientists are often accomplished musicians. The maker community brings children, hobbyists and professionals together in a glorious celebration of personal expression with a modern flare. When 3-D printing, precision cutting, microcomputer control, robotics and computer programming become integral to the art studio, auto shop or physics lab, every student needs access to tools, knowledge and problem solving skills. The maker movement not only blurs the artificial boundaries between subject areas, it erases distinctions between art and science while most importantly obliterating the crippling practice of tracking students in academic pursuits or vocational training. There are now multiple pathways to learning what we have always taught and things to do that were unimaginable just a few years ago. Making for every classroom budget Even if you don't have access to expensive (but increasingly affordable) hardware, every classroom can become a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials. The potential range, breadth, power, complexity and beauty of projects has never been greater thanks to the amazing new tools, materials, ingenuity and playfulness you will encounter in this book. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports classroom making.


Launch by John Spencer

ISBN: 9780996989541

Publication Date: 2016-05-15

Something happens in students when they define themselves as makers and inventors and creators. They discover powerful skills-problem-solving, critical thinking, and imagination-that will help them shape the world's future ... our future. If that's true, why isn't creativity a priority in more schools today? Educators John Spencer and A.J. Juliani know firsthand the challenges teachers face every day: School can be busy. Materials can be scarce. The creative process can seem confusing. Curriculum requirements can feel limiting. Those challenges too often bully creativity, pushing it to the side as an "enrichment activity" that gets put off or squeezed into the tiniest time block. We can do better. We must do better if we're going to prepare students for their future. LAUNCH: Using Design Thinking to Boost Creativity and Bring Out the Maker in Every Student provides a process that can be incorporated into every class at every grade level ... even if you don't consider yourself a "creative teacher." And if you dare to innovate and view creativity as an essential skill, you will empower your students to change the world-starting right now. Look, Listen, and Learn Ask Lots of Questions Understand the Problem or Process Navigate Ideas Create Highlight What's Working and Failing Are you ready to LAUNCH?


Makeology Identities, Materials, and Educational Outcomes by Kylie Peppler (Editor); Erica Halverson (Editor); Yasmin B. Kafai (Editor)

ISBN: 9781138847811

Publication Date: 2016-05-26

Makeologyintroduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today's makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2)highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.


Makeology in K-12, Higher, and Informal Education by Kylie Peppler (Editor); Erica Halverson (Editor); Yasmin B. Kafai (Editor)

ISBN: 9781138847774

Publication Date: 2016-05-26

Makeologyintroduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today's makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makerspaces as Learning Environments (Volume 1)focuses on making in a variety of educational ecosystems, spanning nursery schools, K-12 environments, higher education, museums, and after-school spaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.


  • Maker Literacy by Cindy R. Wall; Lynn M. Pawloski
    ISBN: 9781440843808
    Publication Date: 2016-11-07
    This book takes the creativity and inventiveness of the maker movement and applies that energy in a new way to help children learn across all subject areas as well as broaden their world view. * Addresses the avid interests of youth in technology * Provides librarians with a practical resource for incorporating tech literacy into storytime and other youth programs * Gives librarians a programming tool to use with makerspaces that can be used to integrate them with all areas of learning.



The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers by Mark Hatch

ISBN: 9780071821124

Publication Date: 2013-09-25

YOU can create the next breakthrough innovation A revolution is under way. But it's not about tearing down the old guard. It's about building, it's about creating, it's about breathing life into groundbreaking newideas. It's called the Maker Movement, and it's changing the world. Mark Hatch has been at the forefront of the Maker Movement since it began. A cofounder of TechShop--the first, largest, and most popular makerspace--Hatch has seen it all. Average people pay a small fee for access toadvanced tools--everything from laser cutters and milling machines to 3D printers and AutoCAD software. All they have to bring is their creativity and some positive energy.Prototypes of new products that would have cost $100,000 in the past have been made in his shop for $1,000. The Maker Movement is where all the next great inventions and innovations are happening--and you can play a part in it. The Maker Movement Manifesto takes you deep into the movement. Hatch describes the remarkable technologies and tools now accessible to you and shares stories of howordinary people have devised extraordinary products, giving rise to successful new business ventures. He explains how economic upheavals are paving the way for individuals to create, innovate, make a fortune--and even drive positive societal change--with nothing more than their own creativity and some hard work. It's all occurring right now, all around the world--and possibly in your own neighborhood. The creative spirit lives inside every human being. We are all makers. Whether you're a banker, lawyer, teacher, tradesman, or politician, you can play an important role in the Maker society. So fire up your imagination, read The Maker Movement Manifesto--and start creating! Praise for The Maker Movement Manifesto "It's the same revolutionary innovation model, but now applied to one of the biggest industries in the world--manufacturing." --Chris Anderson, CEO, 3D Robotics, and former Editor-in-Chief, Wired "He (Henry Ford) probably would have started in TechShop." --Bill Ford, Executive Chairman, Ford Motor Company, and great-grandson of Henry Ford "We are heading into a new age of manufacturing . . . Hatch has a front-row seat and has written the must-follow guide to democratize this new age. This is the book I wish every American would use. It contains the keys to the future of work and joy for everyone." --Robert Scoble, Startup Liaison Officer, Rackspace "TechShop is the garage that Thomas Edison wished he had, and thanks to Mark Hatch, it's open it to the public. This book is a lifeline to a country with a skills gap that threatens to swallow us all. For aspiring inventors and entrepreneurs, The Maker Movement Manifesto is a 'celebration in the making'--even if the only thing you make is a mess." --Mike Rowe, Dirty Jobs "Mark's book is pitch-perfect on why the Maker Movement is so important for our collective future." --Beth Comstock, CMO and SVP, GE


  • Making Makers by AnnMarie Thomas
    ISBN: 9781457183744
    Publication Date: 2014-09-20
    This is a book for parents and other educators—both formal and informal, who are curious about the intersections of learning and making. Through stories, research, and data, it builds the case for why it is crucial to encourage today’s youth to be makers—to see the world as something they are actively helping to create. For those who are new to the Maker Movement, some history and introduction is given as well as practical advice for getting kids started in making. For those who are already familiar with the Maker Movement, this book provides biographical information about many of the “big names” and unsung heroes of the Maker Movement while also highlighting many of the attributes that make this a movement that so many people are passionate about.




The Invent to Learn Guide to Making in the K-3 Classroom by Alice Baggett

ISBN: 9780989151177

Publication Date: 2016-06-22

The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and Wow is a practical guide for primary school educators who want to inspire their students to embrace a tinkering mindset so they can invent fantastic contraptions. Veteran teacher Alice Baggett shares her expertise in how to create hands-on learning experiences for young inventors so students experience the thrilling process of making-complete with epic fails and spectacular discoveries. In this full color book loaded with photos, Alice provides ideas, resources, and practical advice about learning space design, plus gathering materials and doing more with less. STEM curriculum objectives and connections combine with inventive open-ended challenges for grades K-3 with programming, electronics, and 3D design. The rapid changes in technology coupled with Alice's desire to help her young students create and not just consume led her to incorporate as many building challenges within the curriculum as possible. Before long, she had a closet full of motors, LEDs, pom-poms, and googly eyes. Her students consistently wow with their wacky inventions and technological fluency. This book is aimed at educators of primary school students who want to teach STEM and other subjects in a hands-on, minds-on way that engages and delights. The maker movement is sweeping through schools and the nation, and this book is an essential guidebook for joining in the fun.


Make, Learn, Succeed by Mark Gura

ISBN: 9781564843807

Publication Date: 2016-07-20

Learn how to establish an instructional practice that encourages and supports the development of student creativity -- a critical skill for today and the future. Can creativity be taught? Backed by research, this book proposes that it can, and argues for the importance of nurturing creativity in students -- a task that is much more complex than simply adding a new class to your course load. While curriculum need not be scrapped and rewritten wholesale, it does need to be tweaked and refined with creativity as a new focus. At the same time, schools need to be transformed into environments that encourage students to evolve and develop as creative individuals. We are living and learning in a period of rapid and profound change in which innovation and creativity are increasingly important. With this in mind, it's clear that educators must teach in a way that fosters creativity, to help cultivate reflective creators who understand the mental processes behind their creativity and how they can be applied to other situations, problems and challenges -- beyond the context of the arts. Today's educators face innumerable challenges in establishing an instructional practice that supports student creativity while also meeting curricular goals and academic standards. This book addresses these challenges, illustrating how to foster creativity in your students by: Establishing a creativity-friendly learning environment.Weaving maker, STEAM, robotics and gaming into instruction. Encouraging motivation, entrepreneurship, curiosity and play. Using technology tools and resources to support student creativity. With rich examples and ready-to-implement activities, this book demonstrates how to establish a creativity-inspiring learning environment and an instructional practice that encourages curiosity and play -- and to help students grow into the people we need now and in the future. Audience: K-12 classroom teachers.

Challenge-Based Learning in the School Library Makerspace by Colleen Graves; Aaron Graves; Diana L. Rendina

ISBN: 9781440851506

Publication Date: 2017-07-19

An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace. A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. How do you build this type of learning at your school? The innovative team behind Challenge-Based Learning in the School Library Makerspace addresses common questions and concerns and describes step-by-step how to introduce challenge-based learning into the school library makerspace. Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians. Explores crowdsourced research methods that lead to authentic participatory learning Ensures that student-led workshops and design challenges result in tremendous success Supplies practical tips that can be applied by beginner maker-librarians and provides curricula suggestions for advanced maker-librarians Explains how to incorporate design thinking, empathy building, and problem solving with design challenges that spur student creativity.

Storymaking by Robin Chappele Thompson; Michelle Kay Compton

ISBN: 9781605546032

Publication Date: 2018-08-14

Learning® Magazine 2020 Teachers' Choice℠ Award for Preschool winner! 2019 Midwest Book Award Winner in the Education category! After studying the current research on literacy learning for young children, delving into the beliefs and schools of Reggio Emilia, and discovering the Maker Movement, the authors created StoryMaking. With great success, they implemented it in their diverse and large public school district. StoryMaking shares the processes, first steps, next steps, uses for materials, and lessons learned so teachers can implement their own versions in their classrooms. The book shares practical suggestions, student samples, photographs, anchor charts, and other forms of documentation.

Rev up Robotics by Jorge Valenzuela

ISBN: 1564848175

Publication Date: 2020-02-03

Author Jorge Valenzuela lays out the foundational skills of computational thinking required for programming with robotics. Unlike other robotics books and curriculum, Rev Up Robotics takes a cross-curricular approach, showing educators how to begin incorporating robotics into their content area lessons and in conjunction with other subjects. You'll get an overview of standards-based skills that can be covered in English language arts, math, science, social studies and robotics electives. Teachers also get tips for selecting the robot that works for them and for students, and details on the functions of gears, motors and sensors. Also included is a deep dive into more advanced topics like the intersections of computer science, mechanical engineering and electrical engineering with robotics. Finally, you'll find advice for getting students involved with competitive robotics, and case studies that offer empirical evidence for using robotics successfully in instruction. The book: Shows how to help students recognize and apply the four elements of computational thinking to familiar situations. Provides a pathway from working with visual blocks to programming in C++. Discusses building and programming robots, with tips for adding your own code and troubleshooting. Demonstrates how to manipulate basic movement to better understand the functions of gears, motors and sensors. With activities and examples for grade levels K-8, teachers come away with easy-to-implement cross-curricular ideas to engage students in computer science and engineering activities. Audience: K-8 classroom educators.

  • The Maker Playbook by Caroline Haebig (Lyrics by)
    ISBN: 9781564849199
    Publication Date: 2021-09-28
    For School Leaders and K-12 Educators Get concrete strategies for designing and implementing cultural and instructional supports for maker learning, and equipping makerspaces to model universal design for learning (UDL) in action. School leaders and classroom teachers alike are looking for ways to integrate maker learning into their work in meaningful ways, but they simply don't have the time, capacity or resources to review, synthesize or adapt existing models into their own school systems. The Maker Playbook offers a vision and the tools needed to streamline the process, including high-impact strategies you can put directly into action to foster an inclusive maker learning environment. In these pages, you'll find ready-to-use strategies and resources to guide learners in the design thinking maker learning process. With the Universal Design for Learning (UDL) Guidelines as a basis, you'll get ideas for helping all students learn, and guidance for developing the scaffolding to help all learners reach levels of higher-order thinking and engagement. The book: Offers strategies that can be implemented on a personalized and systemic level to build a maker learning culture and program from the ground up. Highlights "Go Remote" tips with each strategy to assist you in implementing the ideas in a virtual environment. Includes recommendations for prioritizing and choosing from the strategies provided to help with planning and implementation. Offers resources for engagement, representation, action and expression to improve accessibility and boost students' executive functioning skills. Includes QR codes and links to digital versions and templates for scaffolding learning to help you jump into action. Whether your school system has begun this journey and is looking for ways to enhance established maker learning and makerspaces or is ready to start laying the foundation for providing maker learning experiences for all learners, this book is designed to help educators make maker learning more accessible for all. Audience: K-12 educators and school leaders.

  • Remaking Literacy by Jacie Maslyk
    ISBN: 9781947604698
    Publication Date: 2019-08-14
    Maker education (an instructional approach that emphasizes hands-on learning) empowers students to become passionate, creative thinkers. In Remaking Literacy, author Jacie Maslyk details how to transform literacy teaching and learning by integrating maker projects for elementary classrooms. Rely on the book's tools and strategies to help you construct innovative opportunities for students to boost comprehension, increase vocabulary knowledge, and improve writing skills. Apply the concepts of maker-centered learning and projects to your literacy education: Examine the ways maker education and project-based learning (PBL) can enhance teaching and empower student engagement and learning. Learn how to reimagine instruction to ensure students build crucial literacy, collaboration, and thinking skills. Study various low-tech and low-cost strategies and how to utilize them in flexible learning spaces or makerspaces in the elementary classroom or school. Receive checklists and planning tools for incorporating a maker education curriculum in your classroom reading activities. Reflect on the literacy activities and makerspace ideas presented by answering reflection questions at the end of each chapter. Contents: Chapter 1: What the Research Says Chapter 2: Creative Pathways to Learning Chapter 3: Thinking and Design Chapter 4: Low-Tech Making Chapter 5: Remaking With Maker Tech Chapter 6: Guidance for Implementation.

Makers with a Cause by Gina Seymour

ISBN: 9781440857287

Publication Date: 2018-06-06

This quick-start guide explains how to use inquiry to promote civic engagement in the school library makerspace and provides ready-to-use ideas for hands-on service projects. By creating for their community in the school library makerspace, young people not only develop academic and cognitive skills but also learn to value building a culture of caring. Award-winning author Gina Seymour discusses her initiative to empower students to take an active role in making a difference and outlines how to implement similar programs in any school library setting. The book may be used in school libraries in conjunction with a service learning model to extend the learning that takes place in classrooms and to make youth feel a valuable part of their community. Numerous service project ideas are presented, from simple, low-cost, no-tech, craft-based ideas to high-tech projects including 3-D models, and while the book focuses on youth in middle school and high school, many projects may also be used in elementary school. Detailed project instructions include tips for making programs inclusive for all youth, and money-saving tips to promote sustainability. Provides step-by-step instruction for service-driven, hands-on projects Lists possible organizations to work with as well as a calendar of dates to facilitate programming Provides detailed funding sources and makerspace set-up instructions Offers advice for developing community partnerships.

Techno-Vernacular Creativity and Innovation by Nettrice R. Gaskins; Leah Buechley (Foreword by); Ruha Benjamin (Afterword by)

ISBN: 9780262542661

Publication Date: 2021-08-10

A novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. The growing maker movement in education has become an integral part of both STEM and STEAM learning, tapping into the natural DIY inclinations of creative people as well as the educational power of inventing or making things. And yet African American, Latino/a American, and Indigenous people are underrepresented in maker culture and education. In this book, Nettrice Gaskins proposes a novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. Techno-vernacular creativity (TVC) connects technical literacy, equity, and culture, encompassing creative innovations produced by ethnic groups that are often overlooked. TVC uses three main modes of activity- reappropriation, remixing, and improvisation. Gaskins looks at each of the three modes in turn, guiding readers from research into practice. Drawing on real-world examples, she shows how TVC creates dynamic learning environments where underrepresented ethnic students feel that they belong. Students who remix computationally, for instance, have larger toolkits of computational skills with which to connect cultural practices to STEAM subjects; reappropriation offers a way to navigate cultural repertoires; improvisation is firmly rooted in cultural and creative practices. Finally, Gaskins explores an equity-oriented approach that makes a distinction between conventional or dominant pedagogical approaches and culturally relevant or responsive making methods and practices. She describes TVC habits of mind and suggests methods of instructions and projects.

The Invent to Learn Guide to Fun by Josh Burker

ISBN: 9780989151184

Publication Date: 2015-05-07

The Invent To Learn Guide to Fun features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages. Josh Burker kicks classroom learning-by-making up a notch with step-by-step instructions, full-color photos, open-ended challenges, and sample code. Learn to paint with light, make your own "Operation Game," sew interactive stuffed creatures, build "Rube Goldberg" machines, design artbots, produce mathematically generated mosaic tiles, program adventure games, and more! Your MaKey MaKey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects. With The Invent To Learn Guide to Fun in hand, kids, parents, and teachers are invited to embark on an exciting and fun learning adventure!

The Invent to Learn Guide to More Fun by Josh Burker; Sylvia Martinez (Editor)

ISBN: 9780999477601

Publication Date: 2018-01-29

The Invent To Learn Guide to More Fun features an all new assortment of insanely clever classroom-tested "maker" projects for learners of all ages. In the second volume of this popular book, Josh Burker is back with even more projects for educators and parents who want to make learning fun! The projects feature step-by-step instructions, full-color photos, open-ended challenges, and code. Make STEAM come to life with projects that promote learning in the modern world.Learn to decorate your favorite jacket with light, make multimedia pinball and marble machines, tinker with LEGO gears and gadgets, sew with programmable stitches, program 3D printed objects, turn geometry into sidewalk art, make interactive art with microcontrollers, and more!Your Makey Makey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects. With The Invent To Learn Guide to More Fun in hand, kids, parents, and teachers are invited to embark on even more exciting and fun learning adventures!

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn by Colleen Graves; Aaron Graves

ISBN: 9781259644252

Publication Date: 2016-10-19

Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: * Brushbot warriors, scribble machines, and balloon hovercrafts * Smartphone illusions, holograms, and projections * Paper circuits, origami, greeting cards, and pop-ups * Dodgeball, mazes, and other interesting Scratch games * Organs, guitars, and percussion instruments * Sewed LED bracelets, art cuffs, and Arduino stuffie * Makey Makey and littleBits gadgets * Programs for plug-and-play and Bluetooth-enabled robots * 3D design and printing projects and enhancements.

Maker Lab by Dorling Kindersley Publishing Staff; Jack Andraka (Foreword by); Jack Challoner

ISBN: 9781465451354

Publication Date: 2016-07-05

As seen on "The Late Late Show with James Corden" Supporting STEM education initiatives and the maker movement, the National Parenting Publication Award-winner Maker Lab includes 28 kid-safe projects and crafts that will get young inventors' wheels turning and make science pure fun. Each step-by-step activity is appropriate for kids ages 8-12, and ranked easy, medium, or hard, with an estimated time frame for completion. Requiring only household materials, young makers can build an exploding volcano, race balloon rocket cars, construct a solar system, make a lemon battery, and more. Photographs and facts carefully detail the "why" and "how" of each experiment using real-world examples to provide context so kids can gain a deeper understanding of the scientific principles applied. With a foreword by Jack Andraka, a teen award-winning inventor, Maker Lab will help kids find their inner inventor and create winning projects for school projects, science fairs, and beyond.

Make Fun! by Bob Knetzger

ISBN: 9781457194122

Publication Date: 2016-04-02

You don't need to own a factory to make toys. Author and toymaker Bob Knetzger has been making fun stuff all his life with simple technology like vacuum forming and mold-making. In an age where makers are tantalized by the capabilities of 3d printers and other digital fab technology, this book takes you back to old-school hand tools, simple electronics, and working with metal and plastic to make toys every bit as good as those you can find in a big-box store. This book has something for everyone, from a marble maze to a talking booby trap; from custom cookie cutters to an "EZ Make" oven. Discover the basic principles of science, electronics, and engineering through hands-on projects that range from easy to more challenging... and are always fun!

Tinkering by Curt Gabrielson

ISBN: 9781680450385

Publication Date: 2015-11-07

How can you consistently pull off hands-on tinkering with kids? How do you deal with questions that you can't answer? How do you know if tinkering kids are learning anything or not? Is there a line between fooling around with real stuff and learning? The idea of learning through tinkering is not so radical. From the dawn of time, whenever humanity has wanted to know more, we have achieved it most effectively by getting our hands dirty and making careful observations of real stuff. Make: Tinkering (Kids Learn by Making Stuff) lets you discover how, why--and even what it is--to tinker and tinker well. Author Curt Gabrielson draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things. This book shows you how to make: A drum set from plastic bottles, tape, and shrink-wrap Magnetic toys that dance, sway, and amaze Catapults, ball launchers, and table-top basketball A battery-powered magic wand and a steadiness game (don't touch the sides!) Chemical reactions with household items Models of bones and tendons that work like real arms and ankles Spin art machine and a hovercraft from a paper plate! Lifelong learners hungry for their next genuine experience.

  • Tinkerlab by Rachelle Doorley
    ISBN: 9781611800654
    Publication Date: 2014-06-10
    55 playful experiments that encourage tinkering, curiosity, and creative thinking from the creator of Tinkerlab.com--hands-on activities that explore art, science, and more. For children two and up. Kids are natural tinkerers. They experiment, explore, test, and play, and they learn a great deal about problem-solving through questions and hands-on experiments. They don't see lines between disciplines; rather, they notice interesting materials and ideas that are worth exploring. This book is about creative experiments, in all fields, that help kids explore the world. Children gravitate toward sensory experiences (playing with slime), figuring out how things work (taking toys apart), and testing the limits of materials (mixing a tray of paint together until it makes a solid mass of brown). They're not limited by their imaginations, and a wooden spoon can become a magic wand as quickly as a bag of pom-poms can become a hot bowl of soup. This book is about helping parents and teachers of babies, toddlers, and preschoolers understand and tap into this natural energy with engaging, kid-tested, easy-to-implement projects that value process over product. The creative experiments shared in this book foster curiosity, promote creative and critical thinking, and encourage tinkering--mindsets that are important to children growing up in a world that values independent thinking. In addition to offering a host of activities that parents and teachers can put to use right away, this book also includes a buffet of recipes (magic potions, different kinds of play dough, silly putty, and homemade butter) and a detailed list of materials to include in the art pantry.

Rosie Revere's Big Project Book for Bold Engineers by Andrea Beaty; David Roberts (Illustrator)

ISBN: 9781419719103

Publication Date: 2017-04-04

Embark on an adventure of personal creativity and invention with fan favorite Rosie Revere! This activity book features art from the picture book Rosie Revere, Engineer and will inspire young readers with activities of all kinds. Kids will have the chance to design a better bicycle, build a simple catapult, construct a solar oven, and more! This empowering activity book will teach problem-solving and creative-thinking skills crucial to STEM fields while also providing opportunities for its readers to try new things and, sometimes, to fail. As the picture book so brilliantly showed hundreds of thousands of young readers, flops are an inevitable part of success and something to be celebrated rather than feared. Created by Andrea Beaty and David Roberts, the same New York Times bestselling team who brought us Rosie Revere, Iggy Peck, and Ada Twist, this activity book will be perfect for old and new fans alike!

The Invent to Learn Guide to 3D Printing in the Classroom by David Thornburg; Norma Thornburg MA; Sara Armstrong

ISBN: 9780989151146

Publication Date: 2014-06-01


Duct Tape Engineer by Lance Akiyama

ISBN: 9781631591303

Publication Date: 2017-02-01

In Duct Tape Engineer, hands-on educator, master tinkerer, and author of Rubber Band Engineer, Lance Akiyama will show you how to design, sculpt, and build backpacks, kayaks, catapults, and queen-size beds out of duct tape in your own backyard. These fourteen projects are designed to be long-lasting as well as fun, and include advice on solid construction techniques and even weather proofing. Packed with full-color illustrations and easy to follow instructions, Duct Tape Engineer will make the perfect gift for any kid or kid at heart.

Make - Paper Inventions by Kathy Ceceri

ISBN: 9781457187520

Publication Date: 2015-09-26

Paper is incredible stuff. It's easy to cut, but incredibly strong. It's disposable, but can last for centuries. It can stand as stiff as a board, pop up like a spring, or float like a leaf. And its invention changed the world forever. Perfect for kids, parents, and educators, Paper Inventions is a project-based book with full color illustrations, step-by-step instructions, supply lists, and templates that allow you to follow along with the book or devise something entirely new. Each chapter features new projects that will challenge and intrigue everyone, from beginning to experienced Makers. In this book, you'll learn to make: A light-up paper cat that shows how switches and sensors work An action origami robot worm Edible rice paper perfect for secret messages A space rover that moves thanks to paper machinery A paper generator that creates electricity when you tap or rub it Heat-activated paper models that fold themselves A geodesic dome big enough to crawl into--from newspaper!

Make: Wearable Electronics by Kate Hartman

ISBN: 9781449336516

Publication Date: 2014-09-05

What if your clothing could change color to complement your skin tone, respond to your racing heartbeat, or connect you with a loved one from afar? Welcome to the world of shoes that can dynamically shift your height, jackets that display when the next bus is coming, and neckties that can nudge your business partner from across the room. Whether it be for fashion, function, or human connectedness, wearable electronics can be used to design interactive systems that are intimate and engaging. Make: Wearable Electronics is intended for those with an interest in physical computing who are looking to create interfaces or systems that live on the body. Perfect for makers new to wearable tech, this book introduces you to the tools, materials, and techniques for creating interactive electronic circuits and embedding them in clothing and other things you can wear. Each chapter features experiments to get you comfortable with the technology and then invites you to build upon that knowledge with your own projects. Fully illustrated with step-by-step instructions and images of amazing creations made by artists and professional designers, this book offers a concrete understanding of electronic circuits and how you can use them to bring your wearable projects from concept to prototype.

The Unofficial Guide to Learning with Lego(r) by Nicolette Roux; Dayna Abraham Danielle Buckley; Laura Marschel Nicolette Roux; Sarah McClelland Samantha Soper-Caetano; Learn and Play with Bricks (Compiled by)

ISBN: 9781943730186

Publication Date: 2016-07-01

Is there a LEGO(R) lover in your house? Then let's get learning Harness your child's passion for LEGO(R) to get them learning in ways they never imagined. The Unofficial Guide to Learning with LEGO(R) brings you tons of awesome, LEGO(R)-based ideas to work on every aspect of education and development. Starting with the basics like learning colors and counting, all the way up to engineering and other STEM topics - we cover it all.

Sylvia's Super-Awesome Project Book by Sylvia Super-Awesome Todd (Illustrator)

ISBN: 9780989151160

Publication Date: 2014-11-20

In this super fun book, Sylvia teaches you to understand Arduino microcontroller programming by inventing an adjustable strobe and two digital musical instruments you can play! Along the way, you'll learn a lot about electronics, coding, science, and engineering.Written and illustrated by a kid, for kids of all ages, Sylvia's whimsical graphics and clever explanations make powerful STEM (Science, Technology, Engineering, and Math) concepts accessible and fun.

Super Scratch Programming Adventure! by The Lead Project

ISBN: 9781593275310

Publication Date: 2013-10-31

Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. For Ages 8 and Up Now Updated for Scratch 2

Hello Ruby by Linda Liukas

ISBN: 9781250065001

Publication Date: 2015-10-06

"Hello Ruby is half picture book and half activity book rolled into one adorable package. It introduces programming without requiring a computer at all. The point of the book isn’t to teach you a programming language, but programming concepts." --GeekMom.com Meet Ruby—a small girl with a huge imagination, and the determination to solve any puzzle. As Ruby stomps around her world making new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots, kids will be introduced to the fundamentals of computational thinking, like how to break big problems into small ones, create step-by-step plans, look for patterns and think outside the box through storytelling. Then, these basic concepts at the core of coding and programming will be reinforced through fun playful exercises and activities that encourage exploration and creativity. In Ruby's world anything is possible if you put your mind to it.

  • Ada Twist, Scientist by Andrea Beaty; David Roberts (Illustrator)
    ISBN: 9781419721373
    Publication Date: 2016-09-06
    A #1 New York Times Bestseller A Wall Street Journal Bestseller A USA Today Bestseller The creators of the New York Times bestselling picture books Rosie Revere, Engineer and Iggy Peck, Architect are back with a story about the power of curiosity in the hands of a child who is on a mission to use science to understand her world. Ada Twist, Scientist, from powerhouse team Andrea Beaty and David Roberts, is a celebration of STEM, perseverance, and passion. Like her classmates, builder Iggy and inventor Rosie, scientist Ada, a character of color, has a boundless imagination and has always been hopelessly curious. Why are there pointy things stuck to a rose? Why are there hairs growing inside your nose? When her house fills with a horrific, toe-curling smell, Ada knows it's up to her to find the source. What would you do with a problem like this? Not afraid of failure, Ada embarks on a fact-finding mission and conducts scientific experiments, all in the name of discovery. But, this time, her experiments lead to even more stink and get her into trouble! Inspired by real-life makers such as Ada Lovelace and Marie Curie, Ada Twist, Scientist champions girl power and women scientists, and brings welcome diversity to picture books about girls in science. Touching on themes of never giving up and problem solving, Ada comes to learn that her questions might not always lead to answers, but rather to more questions. She may never find the source of the stink, but with a supportive family and the space to figure it out, she'll be able to feed her curiosity in the ways a young scientist should. Iggy Peck and Rosie Revere have earned their places among the most beloved children's characters, and they have inspired countless kids and adults to follow their dreams and passions. Now in her own charming and witty picture book, determined Ada Twist, with her boundless curiosity for science and love of the question "Why?," is destined to join these two favorites. The book is the perfect tool to remind both young girls and women that they have the intelligence and perseverance to achieve their dreams.

  • Iggy Peck, Architect by Andrea Beaty; David Roberts (Illustrator)
    ISBN: 9780810911062
    Publication Date: 2007-10-01
    A hilarious, irreverent book about doing your own thing Meet Iggy Peck--creative, independent, and not afraid to express himself! In the spirit of David Shannon's No, David and Rosemary Wells's Noisy Nora, Iggy Peck will delight readers looking for irreverent, inspired fun. Iggy has one passion: building. His parents are proud of his fabulous creations, though they're sometimes surprised by his materials--who could forget the tower he built of dirty diapers? When his second-grade teacher declares her dislike of architecture, Iggy faces a challenge. He loves building too much to give it up! With Andrea Beaty's irresistible rhyming text and David Roberts's puckish illustrations, this book will charm creative kids everywhere, and amuse their sometimes bewildered parents. Also from the powerhouse author-illustrator team of Iggy Peck, Architect, is Rosie Revere, Engineer, a charming, witty picture book about believing in yourself and pursuing your passion. Ada Twist, Scientist, the companion picture book featuring the next kid from Iggy Peck's class, is available in September 2016.

Violet the Pilot by Steve Breen

ISBN: 9780803731257

Publication Date: 2008-03-13

By the time she's two years old, Violet Van Winkle can fix nearly any appliance in the house. And by eight she's building elaborate flying machines from scratch - mind-boggling contraptions such as the Tubbubbler, the Bicycopter, and the Wing-a-ma-jig. The kids at school tease her, but they have no idea what she's capable of. Maybe she could earn their respect by winning the blue ribbon in the upcoming Air Show. Or maybe something even better will happen - something involving her best ever invention, a Boy Scout troop in peril, and even the mayor himself! A classic underdog story full of humour and sweetness and retro pizzazz, Violet the Pilotis both endearing and adorable. It'll fly right into your heart.

Rosie Revere, Engineer by Andrea Beaty; David Roberts (Illustrator)

ISBN: 9781419708459

Publication Date: 2013-09-03

Rosie may seem quiet during the day, but at night she's a brilliant inventor of gizmos and gadgets who dreams of becoming a great engineer. When her great-great-aunt Rose (Rosie the Riveter) comes for a visit and mentions her one unfinished goal--to fly--Rosie sets to work building a contraption to make her aunt's dream come true. But when her contraption doesn't fly but rather hovers for a moment and then crashes, Rosie deems the invention a failure. On the contrary, Aunt Rose insists that Rosie's contraption was a raging success: you can only truly fail, she explains, if you quit. From the powerhouse author-illustrator team of Iggy Peck, Architect comes Rosie Revere, Engineer, another charming, witty picture book about believing in yourself and pursuing your passion. Praise for Rosie Revere, Engineer "Comically detailed mixed-media illustrations that keep the mood light and emphasize Rosie's creativity at every turn." --Publishers Weekly "The detritus of Rosie's collections is fascinating, from broken dolls and stuffed animals to nails, tools, pencils, old lamps and possibly an erector set. And cheddar-cheese spray." --Kirkus Reviews "This celebration of creativity and perseverance is told through rhyming text, which gives momentum and steady pacing to a story, consistent with the celebration of its heroine, Rosie. She's an imaginative thinker who hides her light under a bushel (well, really, the bed) after being laughed at for one of her inventions." --Booklist Award 2013 Parents' Choice Award - GOLD 2014 Amelia Bloomer Project List ReadBoston's Best Read Aloud Book

Not a Box by Antoinette Portis (Illustrator)

ISBN: 9780061123221

Publication Date: 2006-12-12

A box is just a box . . . unless it's not a box. From mountain to rocket ship, a small rabbit shows that a box will go as far as the imagination allows. Inspired by a memory of sitting in a box on her driveway with her sister, Antoinette Portis captures the thrill when pretend feels so real that it actually becomes real—when the imagination takes over and inside a cardboard box, a child is transported to a world where anything is possible.

Papa's Mechanical Fish by Candace Fleming; Boris Kulikov (Illustrator)

ISBN: 9780374399085

Publication Date: 2013-06-04

Clink! Clankety-bang! Thump-whirr!That's the sound of Papa at work. Although he is an inventor, he has never made anything that works perfectly, and that's because he hasn't yet found a truly fantastic idea. But when he takes his family fishing on Lake Michigan, his daughter Virena asks, "Have you ever wondered what it's like to be a fish?"—and Papa is off to his workshop. With a lot of persistence and a little bit of help, Papa—who is based on the real-life inventor Lodner Phillips—creates a submarine that can take his family for a trip to the bottom of Lake Michigan.

  • If I Built a House by Chris Van Dusen
    ISBN: 9780803737518
    Publication Date: 2012-10-25
    The much-anticipated follow-up to the E. B. White Award-winning picture book If I Built a Car In If I Built a Car, imaginative Jack dreamed up a whimsical fantasy ride that could do just about anything. Now he's back and ready to build the house of his dreams, complete with a racetrack, flying room, and gigantic slide. Jack's limitless creativity and infectious enthusiasm will inspire budding young inventors to imagine their own fantastical designs. Chris Van Dusen's vibrant illustrations marry retro appeal with futuristic style as he, once again, gives readers a delightfully rhyming text that absolutely begs to be read aloud.

The Most Magnificent Thing by Ashley Spires (Illustrator)

ISBN: 9781554537044

Publication Date: 2014-04-01

Award-winning author and illustrator Ashley Spires has created a charming picture book about an unnamed girl and her very best friend, who happens to be a dog. The girl has a wonderful idea. ?She is going to make the most MAGNIFICENT thing! She knows just how it will look. She knows just how it will work. All she has to do is make it, and she makes things all the time. Easy-peasy!? But making her magnificent thing is anything but easy, and the girl tries and fails, repeatedly. Eventually, the girl gets really, really mad. She is so mad, in fact, that she quits. But after her dog convinces her to take a walk, she comes back to her project with renewed enthusiasm and manages to get it just right. For the early grades' exploration of character education, this funny book offers a perfect example of the rewards of perseverance and creativity. The girl's frustration and anger are vividly depicted in the detailed art, and the story offers good options for dealing honestly with these feelings, while at the same time reassuring children that it's okay to make mistakes. The clever use of verbs in groups of threes is both fun and functional, offering opportunities for wonderful vocabulary enrichment. The girl doesn't just ?make? her magnificent thing --- she ?tinkers and hammers and measures,? she ?smoothes and wrenches and fiddles,? she ?twists and tweaks and fastens.' These precise action words are likely to fire up the imaginations of youngsters eager to create their own inventions and is a great tie-in to learning about Science, Technology, Engineering and Math.

What Do You Do with an Idea? by Kobi Yamada; Mae Besom (Illustrator)

ISBN: 9781938298073

Publication Date: 2014-02-01

What do you do with an idea? Especially an idea that¿s different, or daring, or a little wild? This is the story of one brilliant idea and the child who helps to bring it into the world. It¿s a story for anyone, at any age, who¿s ever had an idea that seemed too big, too odd, too difficult. It¿s a story to inspire you to welcome that idea, to give it space to grow, and to see what happens next.

What Do You Do With an Idea? has won several awards, including the Independent Publisher¿s Book Gold Award, the Washington State Book Award, and the Moonbeam Children¿s Book Award.

It has also hit multiple best-seller lists, such as Publisher's Weekly, the Wall Street Journal, and USA Today.

What Do You Do with a Problem? by Mae Besom (Illustrator); Kobi Yamada

ISBN: 9781943200009

Publication Date: 2016-06-01

This is the story of a persistent problem and the child who isn¿t so sure what to make of it. The longer he avoids the problem, the bigger it seems to get. But when the child finally musters up the courage to face it, the problem turns out to be something quite different indeed.

The Girl Who Never Made Mistakes by Mark Pett (Illustrator); Gary Rubinstein

ISBN: 9781402255441

Publication Date: 2011-10-04

Beatrice Bottomwell has NEVER (not once!) made a mistake... Meet Beatrice Bottomwell: a nine-year-old girl who has never (not once!) made a mistake. She never forgets her math homework, she never wears mismatched socks, and she ALWAYS wins the yearly talent show at school. In fact, Beatrice holds the record of perfection in her hometown, where she is known as The Girl Who Never Makes Mistakes. Life for Beatrice is sailing along pretty smoothly until she doesthe unthinkable-she makes herfirst mistake. And in a very public way!"The Girl Who Never Made Mistakes is a must read for any young (or old!) perfectionist. Beatrice Bottomwell is perfectly imperfect!"-Stephanie Oppenheim, Oppenheim Toy Portfolio"Beatrice offers a lesson we could all benefit from: learn from your mistakes, let go, laugh, and enjoy the ride."-JENNIFER FOSBERRY, New York Times bestselling author of My Name Is Not Isabella.

Thanks for the Feedback, I Think by Julia Cook; Kelsey De Weerd (Illustrator); Anita Dufalla (Illustrator)

ISBN: 9781934490495

Publication Date: 2013-09-01

Do you know a young person who tends to argue or give excuses when you are trying to correct behaviour? Or a student who misinterprets praise and compliments? Teach them the social skills "how to accept feedback" and "how to give and receive compliments" using a kid-friendly story with a lesson that enriches social emotional learning. This entertaining story follows RJ as he goes about his day doing the things he enjoys, such as blowing bubbles, playing soccer, and hanging out with friends. But when a couple of friends give him compliments, he just isn't sure how to respond! As RJ continues through the day, he hears from his teacher and parents that while there are many things he's doing very well, there are some things he needs to work on. His first reaction is to argue and make excuses. Throughout the story, RJ learns what it means to receive positive and negative feedbak, and how to respond appropriately to that feedback. Parents and teachers will love taking kids on RJ's journey as he discovers feedback's many forms, and he learns to accept and grow from criticism and compliments at home, in school, and with friends. This book is the sixth in Julia Cook's BEST Me I Can Be! series which teaches children in grades K-6 social skills that can make home life happier and school more successful.