Sijia Liu is a PhD student at the School of Creative Media, City University of Hong Kong. She earned her MFA from SCM CityU and a BFA from the School of the Art Institute of Chicago. Her extensive experience includes art creation, design, curation, and event planning. Her curatorial projects have been exhibited at the Shanghai Ming Contemporary Art Museum, the Hong Kong Arts Centre (HKAC), Mebo Art Space, and Unforma Space. As a practitioner in HCI with an artistic background, she explores the potential of GenAI technology to assist individuals in creative professions. Her current research focuses on understanding the influence of dreams on creativity support from a human-centered computing perspective, facilitated by the use of GenAI technology.
Ray LC, City University of Hong Kong. RAY LC creates speculative narratives in diverse media about the way humans adapt to technologies in spatial contexts, exploring how humans use GenAI tools to create imaginary scenarios and record creative artifacts. He takes perspectives from his own research in neuroscience (Nature Communications) and in HCI (CHI, CSCW, HRI, DIS) in his artistic practice, with notable exhibitions at BankArt, New York Hall of Science, KYOTO Design Lab, Elektra Montreal, Ars Electronica Linz, Saari Residency, NeON Digital Arts Festival, New Museum, NeurIPS, Angewandte Festival, Jockey Club Creative Arts Centre, Osage Gallery, Macau Art Biennale, Videotage HK, Goethe Institute, Hong Kong Arts Centre, PMQ, Science Gallery MSU, IEEE VISAP, SIGGRAPH Asia. RAY comes from Cal Berkeley EECS-Math (BS), UCLA Neuroscience (PHD), Parsons School of Design (MFA). He has been awarded by Japan Society for the Promotion of Science, Verizon Connected Futures, Adobe Design Award, Microsoft Imagine Cup, Kone Foundation, Davis Peace Foundation, NY Foundation for the Arts, Hong Kong Arts Development Council, Hong Kong Research Grants Council, Lumen Prize. RAY founded the Studio for Narrative Spaces.
Kexue Fu, is a Phd student at the School of Creative Media, City University of Hong Kong, specializing in HCI and Social Computing. Her research primarily investigates the behavioral dynamics in cross-reality collaboration, with a strong emphasis on social interaction and remote communication. Concurrently, she also explores the integration and application of GenAI in augmenting creativity and creative content production. Future research endeavors aim to synergize these domains, advancing the enhancement of human-data and human-AI interactions in immersive cross-reality environments. More info is in her personal website.
Qian Wan is a PhD candidate at the Department of Computer Science, City University of Hong Kong. His research focuses on the convergence of Human-Centered AI, Creativity, and Social Computing within the realm of HCI. His recent work is dedicated to exploring how technology, particularly GenAI, can enhance and support creative processes. His latest work "Metamorpheus: Interactive, Affective, and Creative Dream Narration Through Metaphorical Visual Storytelling," accepted by CHI'24, showcases a visual storytelling system that utilizes AI for creative dream narration via metaphor creations. His research attempts to open new pathways for the technology in enhancing human creativity and social computing.
Pinyao Liu is an interdisciplinary media artist and HCI researcher based in Vancouver, Canada. He was an artist-researcher in residence at Ars Electronica Founding Lab and a research fellow at Harvard University's Visual Computing Group (VCG). His art practice and research explore immersive technology for dreams, social connection, and transformative experiences. His interactive artwork has been exhibited at the 13th Shanghai Biennale, Vancouver International Film Festival VR Gallery, and Ars Electronica Center. His research has been published in the Leonardo Journal by MIT press and ACM CHI. His CHI and alt CHI work focus on the interplay between dreams, how to represent dreams in virtual environments, and technologies for dream journaling.
Jussi Holopainen holds a PhD in Digital Game Development from Blekinge Institute of Technology in Sweden. He has been researching game design and gameplay experiences since 1998, having authored or co-authored scores of academic publications and patents. His PhD thesis, Foundations of Gameplay, focused on understanding how to construct conceptual frameworks to aid game design. One of these frameworks is the influential gameplay design patterns approach, which he has developed together with Prof. Staffan Björk. Jussi is a member of the Digital Games Research Association (DiGRA) executive board and has served as a member of several program committees such as Games and Culture, Game Studies, CHI PLAY, and the DiGRA annual conference.
Before joining City University of Hong Kong in 2021 as an associate professor, he was a senior lecturer of Games Computing at University of Lincoln, UK, in the School of Computer Science. Before Lincoln he worked at Centre for Game Design Research, Royal Melbourne Institute of Technology as an associate researcher. He has also served in senior research management positions at the Nokia Research Center (NRC) and has been involved in coordinating several industry and academia collaboration projects.
His research is focused on principles of game design and participatory playful engagements utilizing GenAI, including a CHI workshop on GenAI as design material for future HCI.