Mooks & Monsters

Bee, Giant (Fair)

Aspects

Hive Mentality; Protect the Queen

Approaches

Finesse +2

Size

Medium

Stress/Cons

[2]; one additional 2-point stress box for each additional bee

Poison. When a bee succeeds with style on a finesse attack, the target takes the "poisoned" condition.

Bee, Giant Queen (Good)

Aspects

Mother of the Swarm; Noncombatant

Approaches

Creativity +3

Size

Large (+1)

Stress/Cons

[1] [2] [3] [4]; mild; mod; sev

Stunts

Distress Call. The queen bee can emit a high frequency buzz that calls a swarm of bees to her aid.

Centaur (Good)

Aspects

Sylvan Warriors

Approaches

Force +3; Finesse +2; Creativity +1

Size

large

Stress/Cons

[1] [2] [3]; Mild; Mild; Mod; Sev

Draconian, Baaz (Fair)

Aspects

Dragonarmy Shocktroops; Trained to Fight to the Death

Good at (+2):

Intimidation, Human Disguises

Bad at (-2):

Reasoning, Showing Mercy

Size

medium

Stress/Consequences

[1] [1] [1] [1] [1] [1]

Stunts

Death Throe. Upon death a baaz draconian makes a creativity roll against the killing attack. On a success, if the killing blow was a physical weapon, the wielder gains the "disarmed" aspect with one free invoke until the end of the conflict.

Draconian, Bozak (Good)

Aspects

Battlefield Commander; Faithful of Takhisis

Good at (+2):

Missile Weapons, Creating Magical Advantages

Bad at (-2):

Melee Combat, Leading from the Front

Size

medium

Stress/Cons

[1] [1] [1] [1] [1] [1]

Stunts

Death Throe. Upon death, a bozak makes a forceful attack that affects the entire zone.

Draconian, Kapak (Fair)

Aspects

Gluttonous Dragonarmy Assassins; Poisonous Saliva

Good at (+2):

Assassination, Gliding

Bad at (-2):

Making Decisions, Avoiding Temptation

Size

Medium

Stress/Consequences

[1] [1] [1] [1] [1] [1]

Stunts

Death Throe. Upon death a kapak draconian makes a finesse attack that affects the entire zone and places pool of acid as a situation aspect on the scene.

Dryad (Fair)

Aspects

Forest spirits

Approaches

Finesse +2, Creativity +1

Size

medium

Stress/Cons

[1] [2] [3]; Mild

Stunts

Charm. +2 to finesse when attempting to place the “charmed” condition on a target.

Dwarf, Aghar (Average)

Aspects

Filthy Dwarfkin; Unintelligent and tough

Approaches

Finesse +1

Size

small

Stress/Cons

[2]; one additional 2-point stress box for each additional gully dwarf.

Stunts

Grovel: +2 when using will to beg for things.

Dwarf, Neidar (Fair)

Aspects

Hardy hill dwarves; Bitter concerning mountain dwarf betrayal

Approaches

Force +2

Size

Medium

Stress/Cons

[1] [2]; mild; mod

One additional 2-point stress box for each additional Neidar.

Stunts

Hardy. +2 to forcefully defend against poisons and disease.

Goblin (Average)

Aspects

Sneaky Little Monster; Dragonarmy Fodder

Approaches

Finesse +1; Force 0

Size

Small

Stress/Cons

[1]; one additions 1-point stress box for each additional goblin

Ogre (Good)

Aspects

Big, dumb brute; Really strong

Approaches

Force +2

Size

Large (+1)

Stress/Cons

[1] [2] [3]; mild; mild; mod; sev

Seeker Holy Guardian (Average)

Aspects

Fanatic Seeker Warriors

Approaches

Force +1

Size

medium

Stress/Cons

[1] [1] [1] [1] [1] [1]

Slug, Giant (Good)

Aspects

Giant Oozing Slug; Susceptible to Salt

Approaches

Force +3

Size

Huge +2

Stress/Cons

[1] [2] [3] [4]

Stunts

Acid Spit. +2 to forcefully spit acid at a single target. If successful, the target of the attack gets burning acid as a mild consequence.

Spectral Minion (Fair)

Aspects

Spirit; Oath Bound

Approaches

Finesse +2

Size

medium

Stress/Cons

[1] [2]

Stunts

Bound. +2 to Force attacks if the minion died with a weapon in hand (50%).

Undead. Ignore stress from all non-magical weapon attacks.

Wraith (Good)

Aspects

Angry Undead Spirit

Approaches

Finesse +3; Spirit +2

Size

medium

Stress/Cons

[1] [2] [3]

Stunts

Energy Drain. On a successful finesse attack, the wraith may spend a fate point to bypass stress boxes and place "energy drain" on the target as a mild consequence with one free invoke.

Zombie Horde (Average)

Aspects

Shambling undead horde that will not stop; Slow moving

Approaches

Force +1

Size

Medium

Stress/Cons

[1]; one additional 1-point stress box for each zombie.


Dragon, Shadow

Aspects

Former black dragon; Transformed by the Realm of Shadow; Bound to Skullcap

Approaches

Finesse +4; Force +3; Creativity +2; Reason +1

Size

Huge (+2)

Stress/Cons

[1] [2] [3] [4]; Mild; Mild; Mod; Mod; Sev

Stunts

Dragon Awe. Once per scene, make a willful attack against all creatures in a scene. Those who fail take frightened condition until the end of the scene.

Acid Breath. Spend a fate point to forcefully spew acid at a single target. If successful, target gains burning acid as a mild consequence in addition to the stress received from the attack. If the target already has a mild consequence, upgrade it to moderate.

Flight. Can move vertically and ignores obstacles that trouble land-bound creatures.

Tail Sweep. When you succeed w/ style on a force attack, target gains the "prone" condition.