Mooks & Monsters
Bee, Giant (Fair)
Aspects
Hive Mentality; Protect the Queen
Approaches
Finesse +2
Size
Medium
Stress/Cons
[2]; one additional 2-point stress box for each additional bee
Poison. When a bee succeeds with style on a finesse attack, the target takes the "poisoned" condition.
Bee, Giant Queen (Good)
Aspects
Mother of the Swarm; Noncombatant
Approaches
Creativity +3
Size
Large (+1)
Stress/Cons
[1] [2] [3] [4]; mild; mod; sev
Stunts
Distress Call. The queen bee can emit a high frequency buzz that calls a swarm of bees to her aid.
Centaur (Good)
Aspects
Sylvan Warriors
Approaches
Force +3; Finesse +2; Creativity +1
Size
large
Stress/Cons
[1] [2] [3]; Mild; Mild; Mod; Sev
Draconian, Baaz (Fair)
Aspects
Dragonarmy Shocktroops; Trained to Fight to the Death
Good at (+2):
Intimidation, Human Disguises
Bad at (-2):
Reasoning, Showing Mercy
Size
medium
Stress/Consequences
[1] [1] [1] [1] [1] [1]
Stunts
Death Throe. Upon death a baaz draconian makes a creativity roll against the killing attack. On a success, if the killing blow was a physical weapon, the wielder gains the "disarmed" aspect with one free invoke until the end of the conflict.
Draconian, Bozak (Good)
Aspects
Battlefield Commander; Faithful of Takhisis
Good at (+2):
Missile Weapons, Creating Magical Advantages
Bad at (-2):
Melee Combat, Leading from the Front
Size
medium
Stress/Cons
[1] [1] [1] [1] [1] [1]
Stunts
Death Throe. Upon death, a bozak makes a forceful attack that affects the entire zone.
Draconian, Kapak (Fair)
Aspects
Gluttonous Dragonarmy Assassins; Poisonous Saliva
Good at (+2):
Assassination, Gliding
Bad at (-2):
Making Decisions, Avoiding Temptation
Size
Medium
Stress/Consequences
[1] [1] [1] [1] [1] [1]
Stunts
Death Throe. Upon death a kapak draconian makes a finesse attack that affects the entire zone and places pool of acid as a situation aspect on the scene.
Dryad (Fair)
Aspects
Forest spirits
Approaches
Finesse +2, Creativity +1
Size
medium
Stress/Cons
[1] [2] [3]; Mild
Stunts
Charm. +2 to finesse when attempting to place the “charmed” condition on a target.
Dwarf, Aghar (Average)
Aspects
Filthy Dwarfkin; Unintelligent and tough
Approaches
Finesse +1
Size
small
Stress/Cons
[2]; one additional 2-point stress box for each additional gully dwarf.
Stunts
Grovel: +2 when using will to beg for things.
Dwarf, Neidar (Fair)
Aspects
Hardy hill dwarves; Bitter concerning mountain dwarf betrayal
Approaches
Force +2
Size
Medium
Stress/Cons
[1] [2]; mild; mod
One additional 2-point stress box for each additional Neidar.
Stunts
Hardy. +2 to forcefully defend against poisons and disease.
Goblin (Average)
Aspects
Sneaky Little Monster; Dragonarmy Fodder
Approaches
Finesse +1; Force 0
Size
Small
Stress/Cons
[1]; one additions 1-point stress box for each additional goblin
Ogre (Good)
Aspects
Big, dumb brute; Really strong
Approaches
Force +2
Size
Large (+1)
Stress/Cons
[1] [2] [3]; mild; mild; mod; sev
Seeker Holy Guardian (Average)
Aspects
Fanatic Seeker Warriors
Approaches
Force +1
Size
medium
Stress/Cons
[1] [1] [1] [1] [1] [1]
Slug, Giant (Good)
Aspects
Giant Oozing Slug; Susceptible to Salt
Approaches
Force +3
Size
Huge +2
Stress/Cons
[1] [2] [3] [4]
Stunts
Acid Spit. +2 to forcefully spit acid at a single target. If successful, the target of the attack gets burning acid as a mild consequence.
Spectral Minion (Fair)
Aspects
Spirit; Oath Bound
Approaches
Finesse +2
Size
medium
Stress/Cons
[1] [2]
Stunts
Bound. +2 to Force attacks if the minion died with a weapon in hand (50%).
Undead. Ignore stress from all non-magical weapon attacks.
Wraith (Good)
Aspects
Angry Undead Spirit
Approaches
Finesse +3; Spirit +2
Size
medium
Stress/Cons
[1] [2] [3]
Stunts
Energy Drain. On a successful finesse attack, the wraith may spend a fate point to bypass stress boxes and place "energy drain" on the target as a mild consequence with one free invoke.
Zombie Horde (Average)
Aspects
Shambling undead horde that will not stop; Slow moving
Approaches
Force +1
Size
Medium
Stress/Cons
[1]; one additional 1-point stress box for each zombie.
Dragon, Shadow
Aspects
Former black dragon; Transformed by the Realm of Shadow; Bound to Skullcap
Approaches
Finesse +4; Force +3; Creativity +2; Reason +1
Size
Huge (+2)
Stress/Cons
[1] [2] [3] [4]; Mild; Mild; Mod; Mod; Sev
Stunts
Dragon Awe. Once per scene, make a willful attack against all creatures in a scene. Those who fail take frightened condition until the end of the scene.
Acid Breath. Spend a fate point to forcefully spew acid at a single target. If successful, target gains burning acid as a mild consequence in addition to the stress received from the attack. If the target already has a mild consequence, upgrade it to moderate.
Flight. Can move vertically and ignores obstacles that trouble land-bound creatures.
Tail Sweep. When you succeed w/ style on a force attack, target gains the "prone" condition.