Chapter 5: Que-Kiri and the Plains (Minor)
Chapter 6: Solace (Minor)
Chapter 7: The Slave Caravan (Minor)
Chapter 8: Elvenhome (Minor)
Chapter 9: To the Walls of Pax Tharkas (Minor)
Chapter 10: The Tharkadan Towers (Significant)
As normal, except add a +1 to any single approach.
Great +4
Aspects
Fat Hobgoblin Lieutenant; Coward to the Core
Approaches
Creativity +1; Finesse +0; Force +4, Guile +2; Reason +2, Spirit +3
Armor
Chainmail [1] [1] [1] [1]
Stress and Conditions
[1] [1] [1] [1]
[2] Dazed [4] Hurt
[4] Fatigued [6] Doomed
[ ] [ ] [ ] [ ] [ ] Endurance
Size
medium
Stunts
Bully. +2 when trying to get others to obey his will.
Grovel. +2 to creatively beg when pleading for his life.
refresh: 3
High Concept: Fiery Human Barmaid
Trouble: I am not a warrior...yet.
Other Aspects: Waylan the Magnificent Deadbeat; Former Cutpurse and Street Urchin; A longing for adventure.
Creativity +1; Finesse +2; Force +1; Guile +3; Reason +1; Spirit +2
Armor
none
Stress and Conditions
[1] [1] [1] [1]
[2] Dazed [6] Hurt
Fool’s Luck (sticky): [ ] [ ] [ ] [ ] [ ]
Hunted: [ ]
frying pan; dagger
none
Shadow Strike. When you make an attack using Guile while hidden from your target, your attack gains a +2 bonus.
Thieves’ Tools. You have a set of tools that allow you to make overcome actions to open locks and disarm traps. You may mark a box of Fool's Luck to gain a +1 or two boxes to gain +2 on the attempt.
Fast Reflexes. Mark a box of Fool's Luck to gain a +2 on spirited defend actions when you are attempting to avoid sneak attacks, sprung traps, or attacks that target an entire zone you occupy.
refresh: 3
High Concept: Passionate Qualinesti Elf Prince
Trouble: Often act without thinking
Other Aspects: A half-elf isn't good enough for my sister; I will avenge the death of my people; Magic Dabbler
Creativity +1; Finesse +3; Force +2; Guile +1; Reason +0; Spirit +3
Armor
Chainmail [1] [1] [1] [1]
Stress and Conditions
[1] [1] [1] [1]
[2] Dazed [4] Hurt
[4] Fatigued [6] Doomed
[ ] [ ] [ ] [ ] [ ] Endurance
longsword; longbow; dagger
none
Firstborn of the Light. Attempts to charm or put you to sleep with magic automatically fail.
Light Armor. When wearing light armor, you gain one free invoke per scene on your armor aspect.
Medium Armor. When wearing medium armor, you gain two free invokes per scene on your armor aspect.
Weapon Specialization. Pick one weapon (shortsword). When using that weapon to make attacks, you gain a +1 bonus on the attempt.
refresh: 3
High Concept: Spoiled Qualinesti Elf Princess
Trouble: For the Love of Tanis
Other Aspects: Skilled Diplomat; Natural Born Leader; Used to getting my way.
Creativity +1; Finesse +3; Force +2; Guile +0; Reason +2; Spirit +2
Armor
Chainmail [1] [1] [1] [1]
Stress and Conditions
[1] [1] [1] [1]
[2] Dazed [4] Hurt
[4] Fatigued [6] Doomed
[ ] [ ] [ ] [ ] [ ] Endurance
shortsword; shortbow; dagger
none
Keen Senses. Gain a +2 on overcome actions when trying to hear soft or distant sounds or see small or distant things.
Light Armor. When wearing light armor, you gain one free invoke per scene on your armor aspect.
Medium Armor. When wearing medium armor, you gain two free invokes per scene on your armor aspect.
Weapon Specialization. Pick one weapon (shortsword). When using that weapon to make attacks, you gain a +1 bonus on the attempt.
Aspects
Soldier of Fortune; Scoundrel at Heart
Approaches
Force +4; Reason +3; Creativity +2; Finesse +1
Armor
Chainmail [1] [1] [1] [1]
Stress and Conditions
[1] [1] [1] [1]
[2] Dazed [4] Hurt
[4] Fatigued [6] Doomed
[ ] [ ] [ ] [ ] [ ] Endurance
Size
medium
Stunts
Charismatic. Gain a +2 when attempting to creatively tell believable lies.
Aspects
Dragonlord of the Red Wing; No Shred of Conscience; Nightbringer; Ember the Red Dragon
Approaches
Force +6; Spirit +5; Creativity +4; Reason +3; Finesse +2; Guile +0
Armor
Dragon Scale Armor (Amr3) [1] [1] [1] [1]
Stress and Conditions
[1] [1] [1] [1]
[2] Dazed [4] Hurt
[x] Divine Favor
Size
medium
Stunts
Divine Spellcasting. You have permission to cast spells that fit the scope Takhisis' portfolio when performing any of the four actions. If you desire, you may push yourself harder to achieve greater effects.
Get Back, Hellspawn!. You may attempt to force an undead creature to turn and move as far away from you as possible.
Divinity Adept. You have received training that has allowed you to delve deeper into your faith. Choose one effect (Healing) and an action/approach combination (Finesse/Overcome). You receive a +2 when performing that exact combination.
Battle Cleric. You have been trained in martial warfare to further serve your deity on the battlefield. You gain permissions for heavy armor and martial weapons.
Nightbringer: When you make a successful attack, in addition to the stress inflicted, you may spend a fate point to attach the blind condition to your target until the end of the scene.
Aspects
Ancient Red Dragon; My Children
Approaches
Creativity +0l; Finesse +3; Force +4; Guile +2; Reason +1; Spirit +6
Stress/Cons
[1] [1] [1] [1] [1] [1] [1] [1]
[4] [4] Dazed [6] [6] Broken
Draconic Nature: [ ] [ ] [ ] [ ] [ ] Mark a box of Draconic Nature to gain a benefit as described by your stunts. Recover a box of Draconic Nature in between sessions or all boxes by marking Exhausted.
Exhausted (sticky): [ ] Mark Exhausted to recover all boxes of Draconic Nature. Recover this condition by eating, drinking, and sleeping uninterrupted for a day.
Size
Monstrous +3
Stunts
Fear Me!. Once per scene, mark a box of Draconic Nature to make an attack against all creatures in a scene. Those who fail take the frightened (fleeting) condition until the end of the scene.
Burning Man. Mark all boxes of Draconic Nature to forcefully spew acid at a single target. If successful, the target gains burning (sticky) as a condition in addition to the stress received from the attack.
Flight. Onyx can move vertically and ignores obstacles that trouble land-bound creatures.
Dragon Tail With a Side of Wings. When you succeed w/ style on a force attack, target gains the prone (fleeting) condition with one free invoke.
Aspects
Proud, Ancient Red Dragon; Resentful of Verminaard
Approaches
Force +6; Spirit +4; Reason +3; Creativity +2; Finesse +1; Guile +0
Stress/Cons
[1] [1] [1] [1] [1] [1] [1] [1]
[4] [4] Dazed [6] [6] Broken
Draconic Nature: [ ] [ ] [ ] [ ] [ ] Mark a box of Draconic Nature to gain a benefit as described by your stunts. Recover a box of Draconic Nature in between sessions or all boxes by marking Exhausted.
Exhausted (sticky): [ ] Mark Exhausted to recover all boxes of Draconic Nature. Recover this condition by eating, drinking, and sleeping uninterrupted for a day.
Size
Monstrous +3
Stunts
Fear Me!. Once per scene, mark a box of Draconic Nature to make an attack against all creatures in a scene. Those who fail take the frightened (fleeting) condition until the end of the scene.
Burning Man. Mark all boxes of Draconic Nature to forcefully spew acid at a single target. If successful, the target gains burning (sticky) as a condition in addition to the stress received from the attack.
Flight. Onyx can move vertically and ignores obstacles that trouble land-bound creatures.
Dragon Tail With a Side of Wings. When you succeed w/ style on a force attack, target gains the prone (fleeting) condition with one free invoke.
Forged in Flame. Gain access to the evocation (fire) realms of sorcery.
Refresh Cost. 2
Aspects
Concept: Evil Mace of Dark Power
Flaw: Unholy Relic
Stunts
Weapon 2. When you successfully attack or tie in an attack action always deal a minimum of two shifts of stress.
Midnight. When you make a successful attack, in addition to the stress inflicted, you may spend a fate point to attach the blind condition to your target until the end of the scene.
Refresh Cost. 3
Aspects
Concept: Defender of the Elven People.
Flaw: Draws the Ire of Dragonkind.
Stunts
Slayer of Dragons. When a forceful attack by the wielder of Wyrmslayer is made against a creature with an aspect that indicates a draconic heritage, your attack is made with weapon 4.
Stench of the Cold-Blooded. Wyrmslayer emits a low frequency hum that warns the wielder when a dragon is nearby. However, the hum is loud enough to awaken any sleeping dragon in a scene.
Courage under Fire. Wyrmslayer grants a +2 bonus to Spirit rolls made to defend against dragonfear.