Despite the widespread adoption of encrypted communication for mobile apps, adversaries can still identify apps or infer selected user activities of interest from encrypted mobile traffic via app fingerprinting (AF) attacks. However, most existing AF techniques only work under the closed-world assumption, thereby suffering potential precision decline when faced with apps unseen during model training. Moreover, serious privacy leakage often occurs when users conduct some sensitive operations, which are closely associated with specific UI components. Unfortunately, existing AF techniques are too coarse-grained to acquire such fine-grained sensitive information. In this paper, we take the first step to identify method-level fine-grained user action of Android apps in the open-world setting and present a systematic solution, dubbed FOAP, to address the above limitations. First, to effectively reduce false positive risks in the open-world setting, we propose a novel metric, named structural similarity, to adaptively filter out traffic segments irrelevant to the app of interest. Second, FOAP achieves fine-grained user action identification via synthesizing traffic and binary analysis. Specifically, FOAP identifies user actions on specific UI components through inferring entry point methods correlated with them. Extensive evaluations and case studies demonstrate that FOAP is not only reasonably accurate but also practical in fine-grained user activity inference and user privacy analysis.

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We have made a shader that uses World Absolute Position to fade.

It works everywhere, PC and Mobile previewer.

But when used on device ( Nexus 6 ) and a few other androids.

It seems that the shader completely disappear. We isolated the problem to the fact that World Absolute Position is returning blank. Is there a reason why this is happening?

Ndk doesn't have aarch64-linux-android-clang but it has aarch64-linux-android29-clang in android-ndk-r21b/toolchains/llvm/prebuilt/linux-x86_64/bin. symlinking it, creates another error 'Relocations in generic ELF', probably it used wrong linker.

WorldWind is a planetary globe 3D engine. WorldWind allows application developers to quickly and easily createinteractive visualizations of geographical information in a 3D planetary context. Organizations around the world useWorldWind to monitor weather patterns, visualize cities and terrain, track vehicle movements, analyzegeospatial data and educate humanity about the Earth.

Develop a world-class WorldWind application for your Android phone or tablet. Instructions,tutorials, and examples are available on the project's home page. TheWorldWind Android GitHub repositorycontains the library and code.

Create a new directory where you will create your Android application. Forexample, the complete code of this tutorial can be found atmediapipe/examples/android/src/java/com/google/mediapipe/apps/basic. We willrefer to this path as $APPLICATION_PATH throughout the codelab.

To request camera permissions, we can use a utility provided by MediaPipe Frameworkcomponents, namely PermissionHelper. To use it, add a dependency"//mediapipe/java/com/google/mediapipe/components:android_components" in themediapipe_lib rule in BUILD.

5G/6G, private wireless networks, hybrid clouds, edge computing, security, IoT, AI, robots, even satellites, all play a role in helping deliver the competitive advantage businesses need to succeed in an always-connected world.


In the past I showed how to get the Crystal compiler running on Termux, by adding C runtime bindings for aarch64-linux-android24. Taking this a step further, I have managed to put together some bindings for the Android NDK and build a native app in pure Crystal:

This is partially inspired by ysbaddaden/android.cr, but use newer Android toolchains for the build process, and targets arm64-v8a instead of armeabi. It also uses icy-arctic-fox/opengl.cr for the OpenGL ES 3.0 bindings.

Designed for players of all skill levels, Stage 1 and Stage 2 of the Call of Duty: Mobile World Championship 2023 is open to eligible entrants across the world and all players who sign up to compete will receive an all-new frame and calling card.

Throughout these posts we've been using Stack Overflow data to explore the world of software development across time and space. This is a complicated dataset with many dimensions (every country in every year has its own distinct technology profile), and it can be difficult to know where to start. Seeing these relationships between mobile development technologies and GDP gives us one piece of the puzzle. In future posts, we'll be exploring more about how a country's income relates to the technologies it uses, and how that can give us wider insights into the global software development industry. In the meantime, wherever you are in the world, if you're a mobile developer looking to take the next step in your career, here are some companies hiring mobile developers, and specifically iOS and Android developers, right now on Stack Overflow Jobs.

As of December 2023[update], Android, an operating system using the Linux kernel, is the world's most-used operating system when judged by web use. It has 38% of the global market, followed by Windows with 31%, iOS with 17%, macOS with 9.4%, ChromeOS 1.7%, and desktop Linux at 1.4% (last two using the Linux kernel, in fact Windows can too as an additional kernel with WSL2).[1][2] These numbers do not include embedded devices or game consoles.

Linux has completely dominated the supercomputer field since 2017, with all of the top 500 most powerful supercomputers in the world running a Linux distribution. Linux is also most used for web servers, and the most common Linux distribution is Ubuntu.

For 2015 (and earlier), Gartner reports for "the year, worldwide PC shipments declined for the fourth consecutive year, which started in 2012 with the launch of tablets" with an 8% decline in PC sales for 2015 (not including cumulative decline in sales over the previous years).[19] Gartner includes Macs (running macOS) in PC sales numbers (but not e.g. iPads and Androids), and they individually had a slight increase in sales in 2015.

In May 2020, Gartner predicted a decline in all market segments for 2020 (from already declining market in 2019) due to COVID-19, predicting a decline by 13.6% for all devices, while "Work from Home Trend Saved PC Market from Collapse", with them only predicting to decline by 10.5% for PCs. However, in the end according to Gartner, PC shipments grew "10.7% in Fourth Quarter of 2020 and [...] reached 275 million units in 2020, a 4.8% increase from 2019 and the highest growth in ten years." Apple in 4th place for PCs had the largest growth in shipments for a company in Q4 of 31.3%, while "the fourth quarter of 2020 was another remarkable period of growth for Chromebooks, with shipments increasing around 200% year over year to reach 11.7 million units. In 2020, Chromebook shipments increased over 80% to total nearly 30 million units, largely due to demand from the North American education market." Chromebooks sold more (30 mln) than Apple's Macs worldwide (22,5 mln) in pandemic year 2020.[23]

This conflicts with statistics from IDC that say the tablet market contracted by 10% in 2015 with only Huawei, ranked fifth, with big gains, more than doubling their share; for fourth quarter 2015, the five biggest vendors were the same except that Amazon Fire tablets ranked third worldwide, new on the list, enabled by its not quite tripling of market share to 7.9%, with its Fire OS Android-derivative.[28]

There are more mobile phone owners than toothbrush owners,[42] with mobile phones the fastest growing technology in history.[citation needed] There are a billion more active mobile phones in the world than people (and many more than 10 billion sold so far with less than half still in use), explained by the fact that some people have more than one, such as an extra for work.[43] All the phones have an operating system, but only a fraction of them are smartphones with an OS capable of running modern applications. Currently 3.1 billion smartphones and tablets are in use across the world (with tablets, a small fraction of the total, generally running the same operating systems, Android or iOS, the latter being more popular on tablets. In 2019, a variant of iOS called iPadOS built for iPad tablets was released).

Since mid-2020, the world uses smartphones more than desktop (including laptop) computers.[105][106][107] For global statistics it's every day of the week. It has also happened for all individual continents[108][109][110] (at least for some weeks, and also for the United States where the smartphone share reached 54.26% in July 2022,[111][112][113][114] and also that high in 2021). The proportions do vary widely by region (more so than by the day), e.g. in Africa the smartphone share is highest at 72%, in Asia at 69% and in South America at 60%, in Europe is 49% while desktop is slightly lower, and in the United States it's at 43% and desktop at 54% (previously at 50%). On some continents, e.g. North America and the US, smartphone use may only go over 50% on weekends, since smartphones usage increases on weekends,[115][116][117][118] while the smartphone share has gone up to 54% for a single day (Thanksgiving), and on average over 50% for full week.[119][120]

The range of measured mobile web use varies a lot by country, and a StatCounter press release recognizes "India amongst world leaders in use of mobile to surf the internet"[180] (of the big countries) where the share is around (or over) 80%[181] and desktop is at 19.56%, with Russia trailing with 17.8% mobile use (and desktop the rest). ff782bc1db

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