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The player takes control of a single armored tank or self-propelled artillery vehicle of their choice and is placed into a battle on a random map. The player has control over the vehicle's movement, firing, and can communicate with allied players and all the other players through typed or voice chat. A simple random match is won either by destroying all vehicles on the opposing team or capturing the opposing team's base by staying in it for long enough without being damaged by another tank. There are other game modes that change the rules of the battle, but gameplay mechanics remain the same. World of Tanks contains multiple game mechanics such as camouflage, shell ricochets, and module and personnel damage.


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The players in World of Tanks can choose six primary types of battles: random battles, team-training battles, tank-company battles, team battles, stronghold battles and special battles. Historical Battle and Rampage are former options but have since been taken down for improvement due to poor reception following their releases.[citation needed] Within random battles, players can also participate in platoons, groups of two or three players who are put into the same team. There are also missions to be completed in the game modes for varying amounts of rewards. A random battle includes up to 15v15 players; bots may be used to fill gaps.

The vehicles are modeled to closely resemble their counterparts in real life;[3] however, certain parameters have been simplified or modified to fit game mechanics, and also better gameplay.[4] World of Tanks has five different types of vehicles: light tanks, medium tanks, heavy tanks, tank destroyers, and self-propelled artillery. The game currently includes over 600 armored vehicles from Britain, China, Czechoslovakia, France, Germany, Italy, Japan, Poland, the Soviet Union, Sweden, and the United States. Each nation has a tech tree with at least one branch of vehicles ranging from tier I (lowest) to tier X; players progress by playing games in vehicles in a branch. Additional premium and collectors' vehicles are available outside the tech trees for cash or in-game credits.

All vehicles can be customized to a certain degree, either visually or in terms of performance, with the majority of parts (such as tracks, guns, turrets, and engines) being modular parts purchased from the game's tech tree. Various two-tone and three-tone camouflage schemes are available for all tanks as well, including both historically accurate patterns and game-specific, custom variants. Camouflage is available for temporary use by paying with freely earned in-game credits, or for permanent use by paying with gold purchased in the World of Tanks store or won in an in-game event.[5] Players can apply national flags, pre-designed slogans, and camouflage (that will slightly increase the chance of remaining undetected).

All vehicles can mount three pieces of additional equipment, which vary from vehicle to vehicle, and offer various advantages. Some equipment allows the gun to fire faster, some increase the durability of certain parts of the vehicle, and some help keep the vehicle hidden while stationary. Each vehicle can carry three consumables. Examples of these include repair kits, medical kits, fire extinguishers or nation-specific extra rations that boost the tank's crew for the duration of a single battle.

The Global Map is a collection of fronts on a map based on the real world. There are three fronts, one each for tiers 6, 8, and 10. Each front has provinces that generate gold for the clan that currently owns it. A clan may enter the global map by entering a tournament for a specific province, in which they compete against other clans and ultimately the current landowner.

Alpha testing of the Russian version of the game began September 2009, with only six different vehicles and a single map available. By the beginning of the closed beta test, which started on 30 January 2010, several dozen vehicles and three maps were completed.[8] In three months, the number of beta tester requests approached 40,000, and over 400,000 tank battles took place.[9] Open beta test of the Russian version started 24 June 2010; at that point, there were seven maps available, along with over 60 Russian and German vehicles.[10] Closed beta test of English version of the game began on 8 July 2010.[11] The Russian version of the game was officially released on 12 August 2010;[12] however, due to technical difficulties, the game servers went offline on 13 August.[citation needed]

The Japanese version has collaboration events related to the tank-battle anime series Girls und Panzer; by 2021 these events were extended to the other languages and servers. As of June 2017, Wargaming released two premium tanks based on the anime series Valkyria Chronicles on the East Asia server. Six voice packs featuring the characters from the anime and an expansion pack changing the tanks' look have also been released.[18] In August 2017, Wargaming and World of Tanks announced a collaboration with the Swedish metal band Sabaton, shooting a World of Tanks drive-style video for Sabaton's song "Primo Victoria", and adding a tank named "Primo Victoria" to the game. This featured the Sabaton logo, with its crew having the visual likenesses of Sabaton members, and lead singer Joakim Brodn voicing the captain of the tank.[19][20][21]

World of Tanks console and PC both collaborated with the makers of G.I. Joe to release in-game cosmetics that would make certain tanks resemble GI Joe vehicles, and exclusively on console, a playable version of two armored fighting vehicles from the G.I. Joe: A Real American Hero series, the M.O.B.A.T. and the H.I.S.S.[24]

In March 2013, Wargaming announced World of Tanks Blitz, a mobile version of World of Tanks for tablets and smartphones using Windows 10, Android and iOS.[25][26] The game allows 7v7 battles, as compared to the 15v15 battles on PC. The Closed Beta Test (CBT) started on 19 March and ended 3 April. World of Tanks Blitz was released (on iOS only) in May 2014 in European countries like Norway, Sweden, Finland, Denmark, and Iceland, with all other countries, at the time, awaiting launch.[27] It was released on 27 June 2014 in North America (again, on iOS only).[28] Beta testing of the Android version was released in Russia, with World of Tanks Blitz being released worldwide later on 4 December 2014.[29]

World of Tanks: Xbox 360 Edition[32] was developed with Wargaming West, formerly Day 1 Studios until purchased early in 2013.[33] Day 1 was looking for a publisher for their console mech game when Wargaming asked the studio about porting World of Tanks.[33] Day 1 prototyped the game on the Xbox 360 "in mere days".[33] They were given unrestricted access to Wargaming's servers and art.[33] The game's client side runs on Wargaming's Despair engine.[33] The company aimed to give each tank class 100 hours of unlockable content, or 400 to 500 hours overall.[33]

The version is free-to-play for Xbox Live Gold subscribers, and includes a 7-day trial for Xbox Live Silver subscribers.[34] Playing the game earns experience for tanks and accessories, and silver for buying tanks and equipment.[33] Players can use gold, an in-game currency, to buy premium World of Tanks accounts, which in turn give players more experience and credits faster.[34] Players can buy gold with real money in the later patches.[34] Gold for premium accounts and tanks is the fastest method for progressing through the game.[33] The Xbox 360 Edition is not connected with the PC game, with a separate user base and no crossplay.[33]

A closed beta test began in early 2013, and E3 2013 attendees were invited to the beta after the game's announcement.[33] The game was working on retail Xbox 360s by mid-May 2013.[33] In late May 2013, Wargaming announced that they would be showing its first console game at E3 2013.[35] The game was officially announced during Microsoft's E3 2013 press event.[34] An open beta with 40 American and German tanks was scheduled to begin the weekend after E3 2013.[33][36] The beta was for stress testing the servers and multiplayer matchmaking.[36] Players could not buy gold in the open beta, but Wargaming provided free in-game gold to test the store, though this reset with the official release.[34] British tanks were also available within the beta.[33] About 60 total tanks were expected to be included in the full version.[36] The open beta was released on 7 August 2013.[37] The beta closed on 28 January 2014. All stats on all of the players who participated were reset. The people who participated in the beta got the game first when the full version came out on 12 February 2014.[citation needed]

On 18 February 2015, Wargaming announced that they were developing an Xbox One version of the game. The game was released on 28 July 2015. It supports cross-platform play between Xbox 360 and Xbox One. Players' status and progress can be transferred from the Xbox 360 version to the Xbox One version.[38] Xbox Live regulations bar Wargaming from offering premium accounts as recurring subscriptions.[34] Expansion released on 3 June 2014 includes Russian tanks.[33] Wargaming West said that if the Xbox 360 version gets a "meaningful user base" then they will focus on the Xbox One edition.[39]

According to a Wargaming official press release from September 2010, the number of World of Tanks users worldwide reached 700,000, including 500,000 users on Russian servers (350,000 active players), and 200,000 on Western servers (150,000 active players). The number of peak concurrent users exceeded 43,000 on Russian servers and 10,000 on Western servers. The average active gamer spent 3 hours 20 minutes playing the game every day; over 10,000,000 battles have been fought since September 2010.[80] By January 2011, World of Tanks had recorded more than one million registrations worldwide (Europe, Russia and the United States). This milestone was reached in less than a year since the launch of the closed beta in Russia.[81][82][83] ff782bc1db

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