From a gameplay perspective, the "twilight world" portions of the game were vaguely inspired by the fact that prior Zelda games had always distinctively separated its dungeons from its overworld. It was wondered what the result would be if the players took a traditional Zelda dungeon and put it inside the open world instead. This resulted in the hunt for tears of light the player partakes in when in the twilight covered world. Regarding the atmosphere of the Twilight covered Hyrule, as well as the Twilight Realm dungeon later in the game, the intent was to make players feel uncomfortable. Special care was taken, however, to ensure that this was balanced right, so that it did not make the player so uncomfortable that they did not want to progress further or could not enjoy the experience.[23]

According to Eiji Aonuma, who directed the original release and produced Twilight Princess HD, ensuring the remaster would take advantage of the Wii U GamePad was a point of focus early in the title's development. The control scheme used in the GameCube version was adapted for the remaster due to similarities between the button layouts of the two consoles' controllers.[54] Aonuma considered underwater gameplay in the remaster significantly improved. Other enhancements include speeding up a handful of cutscenes that seemed overly long by modern standards[54] and reducing repetitive gameplay elements, such as collecting Tears of Light while in the Twilight Realm.[55] A commitment to "preserving the feel of the original" inspired several design decisions, such as keeping the frame rate at 30 frames per second.[54] Tomomi Sano, the assistant director of the Wii U version, noted the degree of refinement the graphics would receive required much consideration: "When we created more precise models of objects to go with the higher resolution, we found that everything was too clear and we lost that soft and delicate atmosphere that you get in particular at twilight or with the light in a forest".[54]


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Twilight princess is possibly the best game ever, and I think you may have not realised its genre. If you had played a zelda game beofre you would know it is part of the game. And by the way its simple catching fish, even on the GC.

I've been looking for an explanation. The wii version is a mirrored version of the gamecube. That means the locations of places on the map is different. The wii version actually came out a month before the gamecube version. November for wii and December for gamecube. Theories regarding map locations and land weathering use the twilight princess map for a resource. I made a theory once about this sort of thing but then a person says, "oh, it was on the left side" or " no its on the northeast side". Now, since the wii version came first, wouldn't that make it the correct source to use? Then again, sometimes my theories make more sense with the gamecube version of the map. Maybe both maps work, or maybe they don't. I need someone's opinion on this! Wii: Right Gamecube: Left ff782bc1db

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