The title says it all. Is it possible to have a small server (on my own computer), that I could join, and also have a friend that can join as well?

And if so, how harsh on system resources would it be?

Yes, I have done this with my kids who live in other states. The trickiest part is correctly forwarding the ports on the router and/or firewall. I did it once but it was confusing for me, and when Comcast did a forced router/modem upgrade on me, I really did not feel like doing it again. You can then password protect it so that only your friends are able to access. Don;t ask me to walk you through it though as I barely did it before and it's just too complicated for me. My daughters are both married to IT techs and frankly they tried to set up their own computers to act as the host, but couldn't manage. Steam forums are full of people who tried and gave up. Yet you will also find people telling you the 6 year old next door managed to set one up just fine and that it is JUST SO EASY. So give it a try, many have succeeded with no problems. It might well depend on your modem software whether it is easy of complicated. I probably downloaded and used the Wurm Dedicated Server which is a separate download from the server that comes with the game (under TOOLS in Steam Library) , although some say that is only needed if you use a separate computer from the one you play on, as the server.


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Depends on your system as far as resources. At the time, I had a 10 year old computer with an original Conroe Core 2 Duo E6700, 8800GTX, probably 4G ram, and a regular hard drive not SSD. This is my personal computer which I ran my client on and we also used as the server. We did not notice any particular lag but use a SMALL map if possible (1024x1024 or 2048x2048 custom maybe). You won't need a huge map if its just a few of you and bigger maps will just cause problems. Check the subforum for custom small maps if you do not feel up to inventing your own with the map generator tool.

I'd like to create my own server to just play with a friend. However, he receives the "server not responding" message when he tries to join my server. He cannot see my server on the server browser, so he inputs my IP, but he can never connect. Is there anything we're doing wrong? We can join already running servers and play together, but we'd prefer to play privately, if possible. Any help would be appreciated!

I have the same issue. Also when hosting a private server the game will keep freezing momentarily for 10 seconds making it unplayable. It doesn't seem to matter whether my friend hosts the server or I do. Please if anyone knows how to fix private hosting please help.

Thats because you guys need to do some things in order to make it work. Message me at (via Discord app ) and I can help you out there. Join the Discord community over 1000 of us at this time! 

I say you guys play on the ALLR6 servers, they are quite fun. I swear I am not biased LOL.

Unfortunately I've already done all of that (Lastest patch, T3, Win XP compatibility, Admin rights) and nothing has changed at all. The game will launch the server, but noone can join and it will keep locking up every few seconds. I've tried different connection settings and nothing changes it.

I am also having an issue with the public servers aswell. I'll join one and play a couple of maps but then the connection will eventually fail and I cannot rejoin ANY servers because none in the list will respond. The list will show the server names but no map name, or player counts. After I wait 20 minutes or so sometimes I can get back in. I have no idea what might cause this.

Mike, do you know how to Port Forward in your firewall/router? You can try to open these ports: UDP: 7777-7787,8777-8787 it seems in your case like your ISP or firewall program is blocking the game maybe perhaps because they are unique ports no games really use these days. Considering your issues connecting to even the public servers with T3 set.

If you use for example another 10777, then the udp should be, 11777 and 12777.

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Review the configuration files, default.ini and ravenshield.ini of you server.

I appreciate the amount of work that has gone into keeping Rainbow Six alive but can someone who actually understands this stuff please post a clear guide on how to set the game up for private servers for people who are not programmers. I want to play against a buddy back home but neither of us are IT guys. Thank you.

A virtual private server runs its own copy of an operating system (OS), and customers may have superuser-level access to that operating system instance, so they can install almost any software that runs on that OS. For many purposes, it is functionally equivalent to a dedicated physical server and, being software-defined, can be created and configured more easily. A virtual server costs less than an equivalent physical server. However, as virtual servers share the underlying physical hardware with other VPSes, performance may be lower depending on the workload of any other executing virtual machines.[1]

The force driving server virtualization is similar to that which led to the development of time-sharing and multiprogramming in the past. Although the resources are still shared, as under the time-sharing model, virtualization provides a higher level of security, dependent on the type of virtualization used, as the individual virtual servers are mostly isolated from each other and may run their own full-fledged operating system which can be independently rebooted as a virtual instance.

Partitioning a single server to appear as multiple servers has been increasingly common on microcomputers since the release of VMware ESX Server in 2001.[citation needed] The physical server typically runs a hypervisor which is tasked with creating, releasing, and managing the resources of "guest" operating systems, or virtual machines. These guest operating systems are allocated a share of resources of the physical server, typically in a manner in which the guest is not aware of any other physical resources except for those allocated to it by the hypervisor. As a VPS runs its own copy of its operating system, customers have superuser-level access to that operating system instance, and can install almost any software that runs on the OS; however, due to the number of virtualization clients typically running on a single machine, a VPS generally has limited processor time, RAM, and disk space.[2]

Many companies offer virtual private server hosting or virtual dedicated server hosting as an extension for web hosting services.[3] There are several challenges to consider when licensing proprietary software in multi-tenant virtual environments.

Unmetered hosting is generally offered with no limit on the amount of data transferred on a fixed bandwidth line. Usually, unmetered hosting is offered with 10 Mbit/s, 100 Mbit/s, or 1000 Mbit/s (with some as high as 10 Gbit/s). This means that the customer is theoretically able to use approximately 3 TB on 10 Mbit/s or up to approximately 300 TB on a 1000 Mbit/s line per month; although in practice the values will be significantly less. In a virtual private server, this will be shared bandwidth and a fair usage policy should be involved. Unlimited hosting is also commonly marketed but generally limited by acceptable usage policies and terms of service. Offers of unlimited disk space and bandwidth are always false due to cost, carrier capacities, and technological boundaries.

Private server owners can change this setting by adding or modifying the following line in ServerSettings.ini:

VocalVisibilityDurationInMinutes=x

Where X is the duration in minutes a player will be listed in the player list after participating in chat. If you set that value below 1 minute, this feature will be disabled (this is the current setting in official servers at this moment subject to change in the future). Any value set to 1 or above will show the results reported.

Is there an effort being made to fix this game breaking bug? Or should I simply keep server restarts from happening? Any help or advice would be much appreciated, i love the game and what has been accomplished over the years since early access, it just seems that with each update another aspect of the game is broken and remains unfixed for too long. Thanks

If it makes anyone feel better logged into to my private ps4 server this morning to find 21 Eldarium chests along with contents decayed yesterday. This is in our base next to our beds in some cases a few chests a couple days ago it looks like. Decay timer 292.48 Should a wall tick down as you are watching it or stay at full decay time never paid attention to the seconds? Any thoughts that it could be using Eldarium chests on a Exiles server I admit we spawned those in.

I finished a local install of Nextcloud on an old pc I run as a server connected to my LAN.I can access it directly using the private IP address of the server in my local network.My question is about accessing it from outside my local network.

We are currently running a web server on AWS and are thinking to add some RESTful APIs. However, these RESTful APIs will have to call 2 of other internal web services. (by internal I meant, 1 sitting on AWS but only accessible by the web server, the other is a server on-premises with a VPN tunnel to this web server)

My question would be, is there a way to just host those RESTful APIs on those 2 internal web servers? Maybe have the client call the public web server and somehow the public web server would forward or pass-through those calls to the 2 internal servers? That way, we won't have to write and host additional web APIs on the public web server.

In my experience, it is best to have 1 exposed API and have all other resources to be handled on the backend of the API in which those external dependencies are on private subnets, so that way you can reduce the potential for security issues. ff782bc1db

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