Just played some games on 2k14 against my brother locally, normally we stick to 2k17 of course, I thought it would be interesting to share our experience in terms of what are the differences and things like that.

First off, we play both games on All Star, on 2k17 dramatically reduced stealth success, and increased pass accuracy, but it doesn't really help all that much, other sliders mostly default value. 2k14 we have very old set of sliders that I don't know all the details off the top of my head I just know it's pretty realistic.


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Contested shots go in much more when compared to 2k17. Now I'm not sure if that's due to game not registering contest that well like it does now, but it definitely again feels more realistic, less arcade. After all in 2k17 good contest is almost a guaranteed miss, which has no basis in fact when we look at the real NBA (majority of the shots in the NBA are contested).

You can actually pass the ball and not worry that every other pass could be intercepted. Same goes with steals, only a slight reduction in sliders, I think it was around 40 steal success makes steals appropriately rare and spamming square/x mindlessly is a guaranteed foul. This allows us to call and setup plays more easily which is also a good thing. In 2k17 even with steal success down to like 15, even if you don't steal you can at least get your opponent into that walk back animation which is super annoying.

Rebounds - I actually forgot how disgustingly bad rebounding was prior to 2k15. We ended up just letting AI handle rebounding for us, because it's terribad. Well, maybe I'm not being completely honest here, players actually jump exactly when and where you "tell" them, which turns out to be not so great. 2k17 rebounding feels more organic. Another issue on 2k14 is that we simply couldn't tell who got the rebound at all, we basically have to wait a split second and see if camera turns around or not.

Dribbling - Seems like some things are there since forever, things like good old behind the back into defender's foot into turnover is same in both games. One thing that is majorly different now in 2k17 obviously is that bad handlers are not allowed to try difficult connected dribble moves, and in 2k14 they could try this and almost always drop the ball, it's really altogether silly and looks more like NBA Jam/NBA Street type of thing rather than simulation.

Pick and roll - One of the greatest improvements on 2k17 probably, the difference is immense after you've experienced 2k17 player movements and different types of P'n'R defense, when looking at 2k14 it really wasn't all that great.

Layups - they are actually slightly smoother in 2k14, mainly things like eurostep are not useless and guaranteed block, and also smaller guys can score a layup. Of course, I do miss the right stick layup options that are there in 2k17 (same with dunks actually, turbo plus right stick down = floater in 2k14 instead of flashy dunk like it is now).

General graphics and stuff - Graphics alone are not that bad especially because we run the game in 4k, but animations are much worse. One thing that we noticed is really good replay camera, as opposed to 2k17 forcing that rim camera all the time where you can't see anything. ff782bc1db

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