This issue started in early August, About 90% of the time when attempting to make phone calls, it says "Server error - try again later". This usually happens 2-5 times then may look like it's calling but isn't. Finally it may work but the call is dropped a few minutes in, showing the same server error. Very frustrating. I found a forum on Rogers with the exact same issue, all seem to be various versions of Pixel phones and have tried all the suggested fixes from their support with no luck ( -Pixel-server-error/td-p/445528). It does appear to be on Fido/Rogers side. Please investigate and offer some resolution. Thanks in advance.

Pixel 2, Android 11. Hadn't done any changes myself, issue just started out of the blue in August. Thank you for the additional links - I had done most of the troubleshooting in them already but the first Verizon link suggested resetting the network settings. Didn't want to lose all my existing wifi setups but finally did and after rebooting tested calling out to several different numbers. No issues! I haven't used my phone for more than about 5 minutes yet so can't confirm that calls are no longer dropping due to the 'server error' but will update here after my next longer call.


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I can describe situation in more details. Imagine, that user visits our site, where fb pixel tracks 'PageView' of course. When user passes form and sends his phone number, we call 'Lead' event. But then we need to track one more event, when our manager successfully confirmes this user! Of course, it happens on other computer and so on, so there is no idea, how to "connect" to base user.

After the setup, follow Upload Event Data steps on the same page, steps 1-3 to create an offline event set and associate it with your ad. These can be carried out in the Graph API Explorer by following the links in the examples. These can be done programmatically, but is out of the scope of making the event calls from the server for one campaign.

Keep in mind that it will always be cumbersome to track and connect events from the browser and from your server. You need to share a unique user id between the browser and server, so that Facebook (or any other analytics provider) will know that the event belongs to the same user.

You can't be afraid of the dark in this Hypixel game. You will become either a vampire or a survivor in a haunting map. No, vampires don't glow in the sunlight here, but as a Vampire, you chase the survivors and turn them into "one of us", and for survivors? You just have to survive. With blindness. In a creepy map. Surrounded by blood thirsty vampires. No big deal. Sorry, no garlic.

On every click on your content, we will append a unique click ID to the Ad URL as a query string parameter. Your server needs to store this unique ID with matching user Id on your system to use it later when the user converts.

Now, every time a user clicks on a recommendation in your campaign, we will add the click ID to your landing page URL. When a conversion occurs, your server will report back this information, and you will see it reflected in the dashboard.

This is happening when trying with the IP address of a TURN server running on a VPS, and also when trying to point to the TURN and STUN servers included on the package.

My knowledge of js is very limited (I think that can be pretty obvious by now), so any help or pointing on the right direction will be deeply appreciated.

@luigibluemilk if everything is set up correctly, you never need to access the STUN or TURN server directly. You just use the basic player.htm page, and when you press Play in the player widget, the stun/turn servers are used behind the scenes to relay the video into the player widget.

September 2021 update: With Apple ITP now blocking all third-party cookies and introducing new privacy measures in iOS 15, postbacks and server-side tracking are now more important than ever. If you still rely on pixels and cookies for tracking your performance marketing campaigns, now is the time to adopt a cookieless tracking solution.

Sure, firms like LiveRamp have enabled advertisers to upload offline or online data to gauge ad performance for years. But this server-side conversion method requires that data linkage to happen via a direct communication between the big tech platforms and the advertiser through their servers.

Facebook, which refers to its server-side conversion tracking as CAPI, or Conversions API, also says it is designed to give advertisers more control over what data they share and when the mechanism is implemented separately from the Facebook tracking pixel.

This is a pixel server project, controlling PixelStrips (NeoPixels) using a web server. This allows for control of RGB LEDs using a Raspberry Pi which can be accessed via a web browser on a computer or on a smartphone. The LEDs can be configured with a number of different sequences, variable speed and any color combination. It also includes support for automation and can be used with the IoT CheerLights project.

The aim of the pixelserver is to provide a graphical interface which can be accessed through a web browser and would allow direct requests which could be used in home automation. The interface is similar to the one use in my earlier GUI application, but designed to be used with a web browser using HTML5, CSS and Javascript. This interfaces with a Python application built around the Flask web development framework and Python WS281x libraries.

There are two new updates that I introduced towards the end of April 2022. These are both related to additional features which may be useful for pixel-server home automation or for use by other remote applications.

The first is to add a new toggle option. This is used to allow you to toggle between the pixel-server showing a specific sequence and turning all the LEDs off. This may be useful as a way of toggling the lights through a toggle switch on a remote system. This is something I've used with an ESP32 dev board to allow a single button to toggle the lights on and off.

I also added and outdoor RGB Pixelstrip to my driveway. This is to provide lighting when returning home during the dark as well as a way to show appropriate lighting displays. Whilst you could control these manually and could access them from another computer using VNC the use of the GUI application means that it was not so useful for automation. So this is why I created this new client server version. The graphical application is still available, although future development is going to concentrate on this new server version instead.

Added quests. You can now have tasks and rewards divvied out by your local villager NPCs! These will be continually added to in order to keep the experience fresh, and servers and creators can make custom quests for you to experience with this system. View Quests Wiki page for more information.

Facebook server-side tracking is an excellent solution for marketers dealing with browser and third-party cookie restrictions. It gives Facebook access to the data marketers rely on to assess campaign performance and ROAS.

When the Conversions API was initially released, advertisers hoped it would allow them to utilize server-side tracking (AKA first-party cookies) to send web events and share consumer data from their servers to Facebook Ads Manager.

When a user clicks on a Facebook ad that goes to your website, Facebook assigns a unique ID for that user to your server. Your server will then track the user as they perform specific actions, which it will then report back to Facebook.

While CAPI might appear to work similarly to the Meta pixel (indeed, Meta designed both to meet similar objectives), the key difference is how they transmit the data they gather. The pixel transfers web events and conversion data to Ads Manager via a web browser, while CAPI does server-to-server data transfers, thus eliminating the use of third-party cookies.

First announced on August 13, 2020, server-side tagging allows businesses to move many of their third-party tags off their websites and into a new server container hosted in their Google Cloud account. Server-side tagging was also made available to Google Tag Manager and Tag Manager 360 users on the same day.

When you implement server-side tagging, it loads third-party tags directly in the server container rather than the site. This provides site visitors with faster page load times, which improves the user experience and boosts conversion rates. Moreover, server-side tagging also gives businesses greater control over the information the third-party tags have access to. That means greater security for their customer data and added data controls.

Tag Manager allows you to control the behavior of third-party tags using a sandboxed version of JavaScript. As a result, every tag added to your server container would have to declare how it will behave. You can also set policies to auto-control the behavior of tags.

Following the update, whenever visitors interact with your site, a single client-side tag would activate multiple tags for the different Google marketing products you use. It does it directly in the server container, which it hosts in your server. Once it sends the data to this secure server container, site owners can filter or augment it before sharing it with their respective platforms.

One of the easiest ways to deduplicate an event would be to pass the same event_id parameter value using both the server (CAPI) and browser (pixel). After the event_id parameter has been set up, CAPI will use its deduplication feature to remove duplicate events while also providing reliable server-side event processing.

I have just completed a game, which is a bit resource hungry due to multiple textures atlas being set, I have optimised as much possible according to guidelines available in docs. I was wondering if its possible to render the game on server then stream to user complete scene, and to make it interactive, so user can click around, but the real thing is running on server. ff782bc1db

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