Here is a tightened up version of Sniper's post. It presumes well formed base64 string with no carriage returns. This version eliminates a couple of loops, adds the &0xff fix from Yaroslav, eliminates trailing nulls, plus a bit of code golf.

Base64 is a group of similar binary-to-text encoding schemes that represent binary data in an ASCII string format by translating it into a radix-64 representation. The term Base64 originates from a specific MIME content transfer encoding.


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The encoding process takes 3 bytes of binary data and maps it to 4 characters from the above set, such that a single character represents every 6 bits of binary data. The result is a string of ASCII characters that can be transmitted or stored as text.

You can encode a string to base64 in JavaScript using the btoa() function and decode a base64 string using atob() function. For example, if you have a string stored in a variable, as seen below, you can first encode it to Base64:

I've encountered a problem with WP-rocket and Astra theme where Astra prints some settings into a JS array that is then read and used as settings for other Astra files. However I'm randomly getting certain pages where the array is converted into base64 which gives javascript errors for

Hey, thanks for the help, but i tried the code in an online compiler, and even though it works, it doesnt work with my urls (from instagram), so the only thing left is a base64 encoder api (which i cant find but maybe i will make one)

The Base64 encoding uses 6 bits per character to represent the original binary data. Data is divided into 6-bit chunks and encoded in Base64, and each chunk is represented by a character from the Base64 character set. If the last chunk of data is less than 6 bits, it is padded with zeros to make it a full 6 bits.

There are many third-party libraries available for decoding Base64 data in JavaScript. One popular library is js-base64, which provides a comprehensive Base64 API with support for Unicode and other encodings.

If you need to work with Unicode or other character encodings, or if you need to handle large amounts of data, you may want to use a third-party library. Some popular Base64 libraries for JavaScript include js-base64 and base64-js.

The example code works for URL HTML images, but not inline base64 images, so I was wondering if there was a way to directly upload the base64 images to Ghost, rather than save them as a file, upload them to ghost, and then delete them!

To save the photo permanently to the filesystem (blobs are objects temporarily loaded into browser memory), the Filesystem API requires the data to be in base64 format, so we must convert the blob into a base64 string.

Now here everything seems to be working. The file is being successfully uploaded to the dropbox. However the image itself is empty. And when I download the uploaded image from the dropbox and open it in my computer, the viewer says the file is not a png. So probably my file is not being converted correctly.

So how can I convert the base64File back to a normal file?

I'm having some trouble decoding the message from the image you linked when making a simple GET request, both through Retool and Postman. It looks as though it's returning invalid utf-8 characters (note the ):

It looks as though the data from -ViLG/be53a8bc02fe3e81d8471856cb05455a30 might not actually be able to be rendered as utf-8 text but because of the header the libraries being used with the REST request are attempting to parse it as such.

There is a counterpart function atob() to convert from base64 encoding to string. The atob() function returns a string where each character represents an 8-bit byte, meaning its value will be between 0 and 0xff.

Base64 is a collection of binary-to-text encoding schemes representing binary data during an ASCII string format by translating it into a radix-64 representation. Base64 is an encoding algorithm allowing to convert any characters into an alphabet, which consists of Latin letters, digits, plus, and slash. In JavaScript, there are two functions for decoding and encoding base64 strings: btoa() which is used to create a base-64 encoded ASCII string from a string of binary data and atob(), which decodes a base64 encoded string.

So I have an html.Img component in my Dash app that displays an image based on user input. Since some precomputation is required for the initial image to be created, it is saved as a local file temporarily to encode into a base64 string readable by the html.Img component:

I want to provide the option for the user to download any of these images at any time using a button and the dcc.Download() option. How would I go about recreating the PNG file from the base64 string to be sent to the dcc.Download for the user to download the image onto their system?

'latin1': Latin-1 stands for ISO-8859-1. This character encoding onlysupports the Unicode characters from U+0000 to U+00FF. Each character isencoded using a single byte. Characters that do not fit into that range aretruncated and will be mapped to characters in that range.

'base64': Base64 encoding. When creating a Buffer from a string,this encoding will also correctly accept "URL and Filename Safe Alphabet" asspecified in RFC 4648, Section 5. Whitespace characters such as spaces,tabs, and new lines contained within the base64-encoded string are ignored.

'base64url': base64url encoding as specified inRFC 4648, Section 5. When creating a Buffer from a string, thisencoding will also correctly accept regular base64-encoded strings. Whenencoding a Buffer to a string, this encoding will omit padding.

It is possible to create a new Buffer that shares the same allocatedmemory as a TypedArray instance by using the TypedArray object's.buffer property in the same way. Buffer.from()behaves like new Uint8Array() in this context.

The Buffer.from() and TypedArray.from() have different signatures andimplementations. Specifically, the TypedArray variants accept a secondargument that is a mapping function that is invoked on every element of thetyped array:

Calling Buffer.alloc() can be measurably slower than the alternativeBuffer.allocUnsafe() but ensures that the newly created Buffer instancecontents will never contain sensitive data from previous allocations, includingdata that might not have been allocated for Buffers.

The Buffer module pre-allocates an internal Buffer instance ofsize Buffer.poolSize that is used as a pool for the fast allocation of newBuffer instances created using Buffer.allocUnsafe(), Buffer.from(array),and Buffer.concat() only when size is less thanBuffer.poolSize >>> 1 (floor of Buffer.poolSize divided by two).

When using Buffer.allocUnsafe() to allocate new Buffer instances,allocations under 4 KiB are sliced from a single pre-allocated Buffer. Thisallows applications to avoid the garbage collection overhead of creating manyindividually allocated Buffer instances. This approach improves bothperformance and memory usage by eliminating the need to track and clean up asmany individual ArrayBuffer objects.

However, in the case where a developer may need to retain a small chunk ofmemory from a pool for an indeterminate amount of time, it may be appropriateto create an un-pooled Buffer instance using Buffer.allocUnsafeSlow() andthen copying out the relevant bits.

For 'base64', 'base64url', and 'hex', this function assumes valid input.For strings that contain non-base64/hex-encoded data (e.g. whitespace), thereturn value might be greater than the length of a Buffer created from thestring.

If array is an Array-like object (that is, one with a length property oftype number), it is treated as if it is an array, unless it is a Buffer ora Uint8Array. This means all other TypedArray variants get treated as anArray. To create a Buffer from the bytes backing a TypedArray, useBuffer.copyBytesFrom().

This operator is inherited from Uint8Array, so its behavior on out-of-boundsaccess is the same as Uint8Array. In other words, buf[index] returnsundefined when index is negative or greater or equal to buf.length, andbuf[index] = value does not modify the buffer if index is negative or>= buf.length.

When setting byteOffset in Buffer.from(ArrayBuffer, byteOffset, length),or sometimes when allocating a Buffer smaller than Buffer.poolSize, thebuffer does not start from a zero offset on the underlying ArrayBuffer.

This function is only provided for compatibility with legacy web platform APIsand should never be used in new code, because they use strings to representbinary data and predate the introduction of typed arrays in JavaScript.For code running using Node.js APIs, converting between base64-encoded stringsand binary data should be performed using Buffer.from(str, 'base64') andbuf.toString('base64').

To make the creation of Buffer instances more reliable and less error-prone,the various forms of the new Buffer() constructor have been deprecatedand replaced by separate Buffer.from(), Buffer.alloc(), andBuffer.allocUnsafe() methods.

Buffer instances returned by Buffer.allocUnsafe() andBuffer.from(array) may be allocated off a shared internal memory poolif size is less than or equal to half Buffer.poolSize. Instancesreturned by Buffer.allocUnsafeSlow() never use the shared internalmemory pool. 2351a5e196

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