The main features are represented by the presence of shadows projected by window frames in a realistic way and above all by the overcoming of the Skyrim engine limits by using a complex scripting technique which leaves the engine untouched.Where possible we have far exceeded the four shadowcasting lights limit and all this without the slightest light flickering issue occurring, even with a lit torch in hand.

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Lanterns of Skyrim II is a completely redesigned version of the old MannyGT LoS. This new edition includes many improvements and additions, more compatibility, improved light sources, snow-covered lighposts and lanterns in snowy areas for a more immersive experience, all lanterns are moved by the wind and much much more........

Im looking to tweak Nighttime exterior light sources intensity. My ENB has them set far too low and subdued. Im trying to make lamps, braziers torches etc, mainly for towns, brighter and more realistic. As things stand, w/o adjusting the global night values, static light sources really dont help all the much, some, but not as much as they should imo.

Its not that 12 is too 'dim' its actually a lot better now, but further refinement is what I am after. If the creation engine had a realistic, standardized way to measure light intensity, and applied its consistently, every mod could use a fairly standardized set of values for night lighting. As no such standard exists, mod makers just adjust the intensity and appearance of light sources, usually based on aesthetics, and often times, little else. My current values were too dim, and had limited radius, making night lighting not very effective, or even realistic. The fact there are so many lighting overhauls mods out there and how popular they are is an indication of this. My current ENB simulates dark nights very well-but is not so good when it comes to night lighting, a common comment about it.

The intensity and radius of light is something that can be determined rigorously and, in principle, a value assigned either the CK or ENB's that would give a very good approximation of what lighting would really look like in the skyrim 'world'.

With a constantly growing product range, GLP provides designers around the globe with environmentally friendly and energy-optimized lighting solutions that are both uncompromisingly creative and powerful. 2351a5e196

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