I went though half the game then bought double money, treasure magnet and treasure X6 and all I did was play half the game and I ran in and out of the building to the left of the port with the 3 targets on it. MASSIVE amounts of money especially if you have double money. I didnt even grind much... maybe in and out 20 times. As soon as I had enough studs to by the next multiplier I did. I thought the money was WAY WAY easier in this lego game compared to the others.

After arriving at the dock, you now need to get into the town itself. Walk up the locked gate and pick up and torch. Carry it back to the cannon and press the Action button to take control of the cannon. Aim carefully at the bar across the gate and fire. Keep shotting until you blast open the gate. Once the way is clear, head into the center of Tortuga. To get to the area where Mr. Gibbs is, you need to get a horse and cart out of the way. The cart is missing two wheels. Find them near the cart, pick them up, and then carry them to place them onto the cart. Next you need to feed the horse an apple. An apple is located near the well in the center of the town. You can use the compass to help you find it. Pick up the apple and give it to the horse. Now climb up onto the horse and ride it to the left to move the cart out of the way. After a bit, the cart will fall apart. Don't worry about it. Head through the open gateway to the right. You need a key for this area, so use your compass to locate it. Enter the pig pen and destroy the large cate. Assemble the pieces into a sofa and a key will drop from the wall. Pick up the key and place it on the crank. Turn the key to raise the bucket to the upper level. Jump up and grab onto the nearby ladder to pull it down. Climb up the ladder, pick up the bucket and carry it to the green pad by the water container. Use your sword to pull on the nearby crank to fill the bucket with water. Now carry the bucket of water to the green pad on the right. It will drop down to wake up Mr. Gibbs. Select Mr. Gibbs and use his hammer to pound on the glowing bricks by the gate; this opens the gate so you can return to the center of the town. Once there, pound on some more glowing bricks to the right of the well to open the door. Inside, pick up the torch and carry it back toward the gate leading to the dock. On the right side of the path you will find a crate of dynamite. Use the torch to light the fuse and move back. After it blows up, assemble the pieces lying on the ground. You need a key for this area, so use your compass to locate the key and then head down the stairs into the cave. Once your down in the cellar, move to the opposite end and hit the barrel with a person inside. Although you have released Marty, he won't join you unless you find his explosive gun. Use Jack's compass to locate the gun, which is buried, and also a shovel for digging up the gun. Pick up the gun and give it to Marty so he will join your crew. Marty has the ability to crawl through small passageways. Take control of him and crawl through the hatch and into the cell behind the steel bars. Fire the gun at the silver blocks in the corner to lower a platform from the tavern above. Crawl back through the passageway and fire the explosive gun at the silver blocks under the platform after defeating the pirates that attack you. Now climb up the ladder to exit the cellar and enter the tavern. Once in the tavern, use Jack's compass to locate the guitar. Then switch to Mr. Gibbs and pound on the glowing bricks along the left wall to raise all of the chandeliers in the room. Jump up and grab onto the green bars around he chandeliers on the far right. Crawl around to the life side and then jump across the next chandelier. Use this method to get to the balcony on the room's left side. Once there, go through the nearby doorway into Anamaria's room. Inside the room, Anamaria is being held captive. Defeat the two pirates. However, before Anamaria will join your crew, you need to find here ruby. Use the compass to find out where the ruby is hidden and then break furniture to get it. Pick up the ruby and give it to Anamaria. Now you can take control of this new character. More pirates will start to come in through the windows to attack. As Anamaria, jump up and grab onto the bars above the window to close the shutters. Once both windows are secured, defeat any remaining pirates as well as a couple that come in from the door on the left. Once it is clear, head out the door on the left to return to the central part of Tortuga. Select Anamaria and, from the balcony where you just emerged from the tavern, jump up to the green bar. As Anamaria swings around, jump across to the left to a second green bar and then onto the adjacent balcony. Walk along the balcony to push a crate down to the ground below. Carry the music box that was inside the crate over to the green pad and set it down. It will begin to play music and the doors to the nearby building will open up as pirates pour out. Go inside to find Cotton, who needs to get his parrot. Inside, push the crate along the checkered path to the left side of the room. As Anamaria, jump up onto the crate and then jump again up onto the balcony. Attack the pirate near the paso the parrot can get away. Now cross the opposite balcony by walking on a plank. Attack two more pirates to keep the parrot moving until it lands on the chandelier, Finally, jump over onto the chandelier to cause it to crash down. The parrot will go the Cotton and he will join your crew. Now that you have added four new members to you crew, it is time to return to the ship. Make your way back to the dock and climb aboard the rowboat to end the level.


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Officer Magda has on a similiar outfit as the other ghost pirates. The transparent ghost leg has been used before first in LEGO Ninjago and it eventually made its way to the Series 14 LEGO Collectible Minifigures (71010) and the gray version is the one we have here. Like Lieutenant Lesaro, Magda has a solid white head with an angry look on it. The tricorn hat that he wears makes its first appearance since 2011. His accessories include a flintlock pistol and a broom.

The minifigure selection is great with new printing for Jack Sparrow and all of the new characters but the ghost pirates shine here. As I mentioned before, there are slight variations on each ghost pirate to make them unique.

This is an action-adventure game in which players control small Lego figures modeled after characters from the Pirates of the Caribbean franchise. As players traverse castles, pirate ships, and tropical environments, they swing swords and use "cartoony" weapons (e.g., cannons, guns, explosive barrels) to shoot pellet-like projectiles at pirates, skeletons, hostile natives, and enemy soldiers. Gunshots and battle cries can be heard during the somewhat frenetic combat; enemies burst into Lego pieces when defeated. During some sequences, players use a targeting crosshair to fire cannonballs at enemy ships; in one level, players use this same first-person perspective to shoot cannonballs at a giant squid, resulting in brief explosions. Some cutscenes depict instances of slapstick humor: a pirate kicking a character in the crotch; two male pirates wearing women's clothing and slapping their buttocks (amid catcall whistles).

It's definitely not a challenging game, but as a Pirates fan and as my first lego game, I really enjoyed it. If you go in with an expectation that it isn't going to blow you away, you can get a lot out of this game. I'm halfway through doing everything 100%, and I'm loving it as a simple entertaining game.

its ok its the latest game ive had but also had the star wars one for 3ds so a bit samey really off to trade it today for doa to be honest though lego games are for real young ones no real challenge but ok when your waiting for other games to come out on 3ds

if you'ew me, you know how many lego games i played. my first was lego starwars:the complete saga. the jokes were good at first, but then they start getting pretty crappy. later, we have the gameplay. the controls are good and all, but they make the game too easy. owning a lege batman DS copy, i think that the controls for the 3DS copies will be tweeked a bit, but still be bad. im in hope that there will be an option to swap the controls. anyways, anstead of lego starwars, lets talk about the other games. they follow the same plot. try and crack a joke which isnt funny, because in a while, you expect EVERYTHING they imitate and do. while the jokes arent funny, it resembles the story O.K, but it's medeocer. in the later versions, the puzzles just get harder and harder, so you have to go see the movie to find the answer(which sucks, because T.t only makes lego games for the lamer movies)or use a computer and become a cheater to the game. although i dont own the game, nor played it at all, i expect the jokes to be expected hense not funny, screwed up story, lame puzzles/levels, and junky gameplay. if i'm wrong, i'd give this a smackin' 7/10 as of this review, but if im correct, this deserves a 1.5/10.0

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