The invisible condition doesn't make clear how an invisible entity can be targeted. It can be attacked, clearly, because the attack suffers disadvantage, but can it, for example, be targeted by a spell that isn't an attack and instead requires a saving throw? If so, under what circumstances?

It's basic, just I wish to attatch the object to the vehicle so the enemy can shoot at the target because originally the enemy wont shoot at a fast moving plane without some kind of addon or scripting done..


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I play on PC and I've noticed that, for some reason, the mortar targeting circles that Brick tells you to stay out of don't show up on screen in Thousand Cuts. The mortars continue to fall regardless, it's just that it's like playing Russian roulette since I just have to run full speed and hope for the best. Any ideas as to what the problem might be? Help?

If there is an invisible evil dude and an invisible school bus full of invisible children all within the 40-foot cube, could the sorcerer choose any targets at all for the slow spell? Could he choose the evil dude specifically? Or would 6 random targets within the cube be slowed?

This is just an example for showing the other side of the coin. In this case, the spell fails. In your scenario, the spell succeeds. If it was a matter of Slow specifying "that you can see", the Slow spell would then fail, but it doesn't. Essentially, all the Invisibility did was add another layer of potential failure to the Slow spell. Instead of the target simply having to succeed a Wisdom ST, now the caster has to be sure they are including their target in the area of effect or else it fails, and the PC won't know whether it failed because they missed or if their target succeeded the roll, which makes continuing their actions all the more difficult.

More generally, the rules say only that you must have a clear path to the target, so it can't be behind total cover. But again, visibility is not mentioned; only a spell requiring an attack roll would be affected due to rules about attacking a creature you can't see.

The other answers focus on the need (or lack thereof) of line-of-sight. Some spells do, some spells don't, but the default answer is "does not require." This is not the case with line-of-effect, where "does require" is the default. In the scenario that prompted this question, the line-of-effect is clear: you could draw a straight line between you and your target without intersecting anything else, invisible or not. There are no obstacles, and there are no people in the way.

What would stop your Slow from hitting its target is full cover, which blocks line-of-effect. D&D has never provided a great rule about when you're in full cover and when you're not, but Jeremy Crawford has, somewhat controversially, said that glass (such as a school bus window) provides full cover. You could not cast Slow into a school bus:

Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.

How does the "You must be able to see or touch the target, and you must specifically choose that target." part of the rule interact with this, the you can touch the enemy is somewhat obvious, however the part after that makes it a bit confusing for me, what does specifically choose the target mean? Because if you cannot see them, I presume you cannot choose them since you cannot target. So if you wanted to say cast Hydraulic Push for example, which has the line "Target one creature or object", would you be able to cast it if you touch the enemy or not at all if the enemy was invisible? And if you could while touching them, would that provoke an attack since it is not explicitly called a touch spell?

As for another situation, can you cast spells of the same nature, that target a creature, on yourself while you are invisible, basically can you target yourself? More or less the same issue, would the touch part of the rule suffice or do you need to actually be able to specifically choose the target?

I think it would be considered an armed attack, similar to holding a charge on a touch spell, so it shouldn't provoke an attack of opportunity. You'd have to reach into the square you think the target is in and have the 50% miss chance for total concealment. Otherwise you'd already have to be touching the creature, such as in a grapple or being grappled or swallowed whole. I think if you missed, because they weren't in the square or you failed the concealment roll, I would probably rule the spell lost (since, unlike a touch spell that lets you hold the charge, I think that only applies to actual touch spells).

You can always target yourself. Being invisible makes no mention of having trouble seeing yourself or handling your own gear (unless that gear has a separate invisibility from you, as opposed to just being your gear when you cast invisibility on yourself). AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Daermoth Jan 23, 2022, 10:57 pm After researching a bit more and finding this rule about rays.

Ray: Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. You don't have to see the creature you're trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your line of sight or provide cover for the creature at which you're aiming.

The line that says "You don't have to see the creature you're trying to hit, as you do with a targeted spell." seems to mention you really need to see and not just touch, could it be that the first rule about targeting mentions touching specifically only in relation to melee touch attack spells rather than the target one creature and such spells then?

Rays make no mention of touching the target for the simple fact that they are intended to be used at range. The rule operates on the assumption that you are not going to be close enough to touch the target, nor does it make any changes to the rule in regards to touching.

The general rule: you need to see or touch the target to target with a spell

Specific rule: rays do not require you to see the target.

Complete rule result: you need to see the target, unless casting a ray, or touch the target to target them with a spell.

Note that if you can actually pass a DC 40+ perception check, you may be able to see an invisible person to target them. In either case, just buy a wand of glitterdust, figure out approximately where they are (easier perception check to know if they are within 30ft of you and a direction, and if you're in an open area, anything making significant noise should at least be easy to determine direction), and coat them in glitter. Or prepare echolocation.

You can cast "target creature" spells only if you can see the target, or touch it. So if you cannot see the creature and it is unwilling, you must make an attack roll to touch it (again with 50% miss chance); or make a very hard perception check.

It works like any other attack in a square will work. 50% miss chance, you touch the target and know its position only if and when the attacks land. So it will allow you to deliver a spell through a touch attack, but not a targeted spell. All touch spells can be delivered by a touch attack.

We investigated the internal representation of invisible moving targets using electrical microstimulation in the prefrontal cortex. Monkeys were trained to make saccades to the extrapolated position of a small moving target that was rendered invisible during part of its trajectory. Although the target was invisible, involuntary saccades were evoked by electrical microstimulation of the frontal eye field. Stimulation was applied at different times relative to the disappearance of the target while the monkey fixated. When stimulation was applied immediately after target disappearance, electrically evoked saccades were biased toward the starting point of the target trajectory. When stimulation was applied later in the trial, evoked saccades were biased toward the end of the trajectory. The bias in evoked saccade direction changed continuously over time. The magnitude and statistical significance of the electrically evoked saccade deviation depended on the accuracy of the monkeys' voluntary saccades relative to the invisible target. The results suggest that covert tracking is accompanied by a continuously shifting saccade plan that moves along the target path.

When a uniformly illuminated surface is placed eccentrically on a dynamic textured background, after a few seconds, it is perceived to disappear and be replaced by the background texture. Such texture filling-in is thought to occur in retinotopic visual cortex, but it has proven difficult to distinguish the contributions of invisible target and visible background to signals measured in these areas. Here, we used magnetoencephalography to measure time-dependent brain responses in human observers experiencing texture completion. We measured responses specifically associated with the filled-in target, by isolating neural population signals entrained at the frequency of flicker of the target. When perceptual completion occurred, and the target became invisible, there was significant reduction in the magnetoencephalography power at the target frequency over contralateral posterior sensors. However, even a subjectively invisible target nevertheless evoked frequency-specific signals compared with a no-target baseline. These data represent evidence for a persistent target-specific representation even for stimuli rendered invisible because of perceptual filling-in. ff782bc1db

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