A head shot or headshot is a modern (usually digital) portrait in which the focus is on the person. The term is applied usually for professional profile images on social media, images used on online dating profiles, the 'about us page' of a corporate website, and promotional pictures of actors, models, and authors.

In theater, film, and television, actors, models, singers, and other entertainers are often required to include a head shot, along with their rsum, when applying for a job. Those head shots are intended for helping them land a career, an actor headshot should help casting directors understand the person exactly as he or she is (i.e., age group & ethnic background), while the actor hopes that the headshot will inspire the casting director to hire him or her.[1] Head shots often feature the actor or actress facing off-center. A performer will often have head shots expressing different poses and expressions to give a potential employer an idea of the subject's range of appearances or expressions. These types of head shots are called "looks". It is common for an actor to have different head shots for different roles, but for the most part these consist of a change in attire. The head shots that include a person's shoulders are called "three-quarter" shots. Previously, head shots were often in black-and-white; however, most head shots are now taken in color.[2]


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Please see our article below on what to wear for your professional headshot. In short, solid colors look best. Make sure your clothing is wrinkle-free and appropriately positioned (collars in particular).

If you typically have oily skin, you should use a dry paper towel to pat the areas in the middle of your forehead, nose, cheeks and chin. Sometimes, shiny parts of our face can look distracting for your final at-home headshot. And, while we can somewhat edit shine away (discussed later), the photos look much better without shine in the original version.

HeadShots Inc is happy to offer Virtual Headshot Packages ($49) where we can transform your DIY professional headshot into a real professional headshot that looks like it was taken at a real photography studio.

Thanks for reading and we hope to work on your DIY professional headshot soon! With our Virtual Headshot Editing services, your coworkers or employer never know you took these professional headshots at home.

So it seems that in multiplayer, headshots count as 10 points or 20 points, for no reason. I can't seem to figure it out. Attached are two photos from a Serenity video, with the first one being +100 kill, +10 headshot, +10 carrier denied

First of all, I find landing a headshot incredibly difficult in this game just because of the NPCs erratic movement. I can land one, but the NPC just eats a 17 mil headshot and goes to tucking and rolling all over the place until someone else mops up the tiny stitch of life they have left and take the kill.

If you are a professional photographer, at one point or another in your career someone will ask you to shoot something outside of your regular genre. Whenever this happens to me I always take an online class relating to the new genre before ever taking on the job. Creative Live was, and still is, my first stop. I learned to shoot weddings using off camera flash from Vanessa Joy and Zach and Jody Gray. Once my wedding couples had little ones and asked me to photograph their bundles of joy, I learned to shoot newborns from baby whisperer, Kelly Brown. So in 2018 when someone asked me to do a headshot for them, I went to Creative Live and watched every class they had on headshots. This is how I was introduced to the world of Peter Hurley, one of the top portrait photographers in the world, and a Canon Explorer of Light.

So when I won Headshot of the Week this past Tuesday I was ELATED. I did happy dances all over the house! Seeing my image on the homepage for the group was phenomenal. It gave me the courage to change the main focus of Vail Fucci Photography from weddings to headshots and portraiture.

I am incredibly thankful to Peter Hurley for creating this wonderful group. He has shared his beautiful triangle lighting pattern with the members of the headshot crew as well as so many other important facets of headshot photography. Additionally the crew is an amazing community of photographers. We support each other. I am proud to be a member of this group of kind and talented photographers and to support others on their journey of becoming the best headshot photographer they can be.

Ok, so before this last update when the headshot multiplier was 2x, gas and electric procs did some odd stuff, and I think have done so for years. These procs work similarly to each other. For my purposes here, the only important difference is that electric procs benefit from electric damage and gas procs do not. This doesn't affect the magnitude of what changed for either proc, so for simplicity's sake, I'll leave that out of all that follows, or you can just pretend I'm talking about gas.

First off, gas and electric, unlike other status effects, can score headshots and activate headshot conditions. Which I suspect many people won't know, since these elements aren't much used compared to corrosive, heat, toxin, slash, and especially viral. 99% or so of the time, if you score a headshot hit with a projectile, a resulting gas/electrc proc will get headshot damage. Here's how it works:

[ weapon damage * 0.5 * 2 * 2 + 1 ] The 0.5 is the base status damage, the x2s are the normal headshot multipliers, and the +1 is just something Warframe throws on to dots to confuse us. :P Note that there are -two- headshot multipliers there. More about that later.

But if you have headshot damage bonuses in addition to the inherent x2, those are added together into another, separate multiplier, and again factoring twice. Let's say Deadhead on that Hikou Prime...

Now, I was pretty excited to hear the headshot multiplier was going up to 3x. I love making headshots, and I love abusing Sonar which has the same mechanics. After the double-dipping that was happening, 3x3 was going to be a huge increase from 2x2. Honestly, I thought the results would be just ridiculous with gas/electric. I'm still super-excited about this change for headshots in general. But what happened with gas and electric specifically was a big letdown. Same gas Hikou Prime test now:

Now, the double factoring of headshot multipliers seems like it's probably a bug to me. I can easily regard this as a partial bugfix, even though it's taken years to implement. However I'm not sure what DE intended. And even as a conscious bug fix, I think these procs were already underperforming in all but very carefully set up situations. In addition, if this was a bugfix, I'd expect the other headshot multipliers (like Deadhead) to get fixed at some point as well. Which would be another substantial nerf.

So DE, I'd just like you to take a look at this. If it's intentional, ask yourself "Did gas and electric need to be weaker than they were before headshots were made stronger?" Maybe your answer is "Yes!", in a post Veilbreaker world, where armor stripping is easier than it's ever been. But if it's "No, not really" or "Wait...gas electric what???" can you look at reverting this change in some way? I do think a 9x multiplier is probably too crazy, but perhaps something between that and the current 3x would be just fine.

Gonna say that gas/electric likely just caught caught by the blanket "no headshot multiplier on AoE" as they can still proc "on headshot" conditions, while other procs still can't.

So likely unintended.

Small correction to demonstrate what's likely happening. For Gas and Electric, there's two damage sources: the direct hit and the proc. It double-dips on headshots because the initial hit lands on the head, getting multiplied by 2, and the AoE portion "hits the head", also getting multiplied by 2.

I mean they've had weapon specific headshot multipliers (such as Nataruk, has a headshot multiplier on quick shot, but none on charged), why not make the "no headshot multiplier" weapon specific instead of global. That also "solves" the issue of small AoE weapons being unfairly penalized for Bramma/Zarr sins.

"What if"-isms. Things like, "what if it's not enough?" or "what if x weapon takes over?" or "what if people think it's not fair because it's just these AoE weapons?" Seems to be what fueled the change to battery weapons that just got reverted, and what fueled the change to AoE headshots in the first place (because maybe the Bramma could hit headshots if you knew about its unspoken mechanic). And, thinking about it, the first version probably explains a lot of their over-compensating changes, like the old Corrosive to Viral shift.

Yes, because it's not "AoE can't get headshots period", it's that their headshot multiplier is set to 1x instead of the typical 3x multiplier (Moas still have a 1x headshot modifier for all weapons, #JusticeForMoas when.) So Deadhead is gonna buff that 1x multiplier to 1.3x.

Weapons with a 1x headshot multiplier also don't get the doubled crit bonus on headshot (except Corpus humanoids, they don't have the doubled CD on crit headshot. Side note this is why it's a pain talking about WF mechanics stuff. You need this sizable library of info to pull from, and you never know if the other person has the same collection as you) ff782bc1db

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