"Rational" flipping can encourage a rejuvenation and restoration of a previously decrepit neighborhood, a process known as gentrification, which increases property values but can cause a population shift.

When flipping occurs frequently in a community, the total cost of ownership can rise substantially, eventually forcing current residents to relocate, specifically poorer young and old people. On a small scale, flippers can cause distress and disturbance to their immediate neighbors by performing lengthy renovations. Flippers often have no interest in neighborhood integration,[4] which may cause tension with long-term residents.


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During the real estate bubble of the 2000s, flipping and gentrification were both linked to the mass migration of people to California, where high real estate prices and ample jobs attracted wealth seekers.[citation needed] In response, many native Californians were forced to migrate to the less expensive areas of states such as Arizona, Nevada, Texas, Oregon and Washington.[citation needed] This migration of Californians caused further gentrification in the areas that they had moved to in large numbers. Areas such as Phoenix, Arizona, and Las Vegas Valley became much more expensive, although property prices dropped significantly after 2006.

In 2020 the emphasis on house flipping shifted to the Midwest, where Greater Cleveland became one of the most lucrative places in the country to own rentals and flip homes. A typical project in the area, as in other areas in the Great Lakes region, pays back twice the cost of the purchased structure. Investors from California have been steered by advisors from the Sun Belt to northeastern Ohio. In 2019 the median flip home was bought for $60,000 and sold for $124,000. 100% margins were also endemic to Akron, Ohio; Pittsburgh; and South Bend, Indiana.[5]

In 2006, the US Department of Housing and Urban Development created regulations regarding predatory flipping within Federal Housing Administration (FHA) single-family mortgage insurance. The time requirement for owning a property was greater than 90 days between purchase and sale dates to qualify for FHA-insured mortgage financing.[7] This requirement was greatly relaxed in January 2010, and the 90-day holding period was all but eliminated.[8]

Flipping can sometimes also be a criminal scheme. Illegal property flipping is a fraud whereby recently acquired property is resold for a considerable profit with an artificially inflated value, typically in order to defraud a lender into lending more than the true value of the property or defraud a buyer into paying a higher price than should be necessary. The property is quickly resold after making few, or only cosmetic, improvements. Illegal property flipping often involves collusion between a real estate appraiser, a mortgage originator and a closing agent. The cooperation of a real estate appraiser is necessary to get a false, artificially inflated, appraisal report. The buyer may or may not be aware of the situation. This type of fraud is one of the costliest for lenders.

Renovating distressed or abandoned properties was sometimes linked to malicious and unscrupulous acts in the post housing bubble era. As a result, "flipping" was frequently used both as a descriptive term for schemes involving market manipulation or other illegal conduct and as a derogatory term for legal real estate investing strategies that are perceived by some to be unethical or socially destructive. The term has a more positive connotation these days with the popularity of television shows like Flip or Flop and Flip That House.[9]

In the United States, the Uniform Standards of Professional Appraisal Practice (USPAP) governs real estate appraisal and Fannie Mae, oversees the secondary residential mortgage loan market. Both have practices to detect illegal flipping schemes.

Phase flipping and amplitude correction. Our reconstructed volumes are CTF corrected to the maximum extent possible. (Note it is the reconstruction where the CTF is corrected, Patch CTF etc. just estimate the values in the micrographs).

@Neil Kermstrong First... To help stop it flipping. Make sure your Center of Mass is near the top (pointy end) and your Centre of Drag is nearer the bottom (hot end). You can also add fins at the bottom to help too. Basically copy a dart, heavy bit at the front, fins at the back. Even without fins the dart will still fly point first, your rocket is the same, fins will give it a bit more stability, but you won't always need them, and they add drag too.

A simple experiment to illustrate the need for 'heavy at the top' is to balance a sweeping brush on your finger. With the brush end resting on your finger (heavy at the bottom) it is very hard to balance, but with the brush (heavy) end at the top it is far easier to control. Wobbly rockets tend to be more prone to flipping too as the thrust keeps moving about relative to the CoM, like a random, uncontrollable gimballing effect.

So, I built this large lander to get Jeb a chance to hop around on Eve. It keeps flipping. I already tried to keep it as short and wide as possible, with its CoM (center of mass) as close to the heat shield as possible. The ship has 8 Advanced inline stabilizers (that's the Mk1 reaction wheels) and plenty of electricity to keep them running for a few minutes.

So, I built this large lander to get Jeb a chance to hop around on Eve. It keeps flipping. I already tried to keep it as short and wide as possible, with its CoM (center of mass) as close to the heat shield as possible.

On a side note, has anyone had a problem regaining control of your Kerbalnaut after flipping a rover? It seems if they go ragdoll in the control seat I can't doing anything with them when I have switched to them. It is as if they are catatonic from the rollover.

I made a rocket and when I launched it, it kept flipping so I thought it was a issue with the rocket and then when I used another rocket that was in my saved that never crashed and flipped just flipped near 20,000-25,000m in the air. Is it a problem with the game or mass? Because I know that the saved rocket never flipped.

I've had a chronic problem with 2D sketches where changes to parameters controlling dimensions causes parts to move to the opposite of the intended/original direction from what they're defined relative to.


For example, I have a plane defined to cut across a rectangular solid. The solid's dimensions are controlled by user parameters. I put a triangle on the end of the rectangular cross-section, to use as an extrusion profile to add to the end of the solid. But after manipulating the parameters controlling the solid dimensions, I find the triangle ends up "flipped over" so it's within the rectangle, instead of extending it. Technically that still matches the constraints I put on it, but if I try to add any constraints to disambiguate its location I typically get the "overconstrained" message; Inventor says the sketch is fully constrained at the bottom - even though to me, it's not if there are multiple positions the triangle can be in.


So far the only trick I've found to prevent geometry from flipping backwards or upside-down in a 2D sketch has been to use a pair of construction lines tied together, whose total length limits the distance a point on the geometry can be moved. Then I can put a dimension to some "fixed" geometry point in the opposite direction. This avoids the inaccurate "overconstrained" message that typically comes with trying to constrain in a way to prevent the geometry from "flipping". The problem with this is sometimes, rather than conforming to my constraints, the drawing will go way off and I'll get errors on some of the features, as if there was no way to "solve" the drawing - even though there is. This may be a result of "passing through" some invalid situation, but it doesn't seem to be limited to border conditions like zero dimensions.


Here are 3 screen captures of the example. They are not perfectly to scale, but they should get across the idea.


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My guess is that I not only need to find a way to disambiguate possible flipping, but also have the drawing tend to "converge" on correct positioning somehow. So my method needs to "encourage" valid positioning as well as to require it.

Brame, C., (2013). Flipping the classroom. Retrieved [todaysdate] from -sub-pages/flipping-the-classroom/.

Brame, C., (2013). Flipping the classroom. Vanderbilt University Center for Teaching. Retrieved [todaysdate] from -sub-pages/flipping-the-classroom/.

Before jumping into house-flipping, get your funds in order. There are plenty of home loans you can look into for financing investment properties, like home equity loans, a home equity line of credit or even construction loans. There also are personal loans available for home-related renovations, but compare the interest rates and terms to those of home loans first.

I have a particular element that is horizontally flipped which is giving rotation as 180 deg. I am not able to identify that, whether it is horizontally flipped or is it normally rotated by 180 deg using the properties provided by figma. It is just that the X co-ordinate got changed during horizontal flipping which can not be used in differentiating rotation against flipping. Let me know your inputs on this. e24fc04721

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