Dragon Warrior, its sequel, Dragon Quest II, and its prequel, Dragon Quest III, make up a trilogy with a shared timeline.[21][22] The story's background begins when the kingdom of Alefgard was shrouded in permanent darkness. The brave warrior Erdrick ("Loto" in the Japanese versions and Game Boy Color remake) defeated an evil creature and restored light to the land. In Erdrick's possession was the Ball of Light, which he used to drive away enemies who threatened the kingdom. Erdrick handed the Ball of Light to King Lorik, and Alefgard remained peaceful for a long time.[3] The Ball of Light kept winters short in Alefgard and helped maintain peace and prosperity for the region.[23]

However, there is one man who shunned the Ball of Light's radiance and secluded himself in a mountain cave. One day, while exploring the cave's extensive network of tunnels, the man encountered a sleeping dragon who awoke upon his entrance. He feared the dragon would incinerate him with its fiery breath, but the dragon instead knelt before him and obeyed his commands. This man, who is later discovered to be a dragon,[24] became known as the Dragonlord.[23] One day, after his soul became corrupted by learning magic,[24] the Dragonlord attacked Tantegel Castle and the nearby town of Breconnary with his fleet of dragons and set the town on fire. Riding a large red dragon, the Dragonlord descended upon Tantegel Castle and stole the Ball of Light. Soon, monsters began to appear throughout the entire land, destroying everything in their paths.[23] Much of the land became poisonous marshes, and at least one destroyed town never recovered and remains in ruins.[3]


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The Dragonlord is a dragon who rules from Charlock Castle, which is visible from Tantegel Castle, the game's starting point.[7][8] His soul became evil by learning magic.[24] Rumors say that, through a spy network, he knows everything that happens in Alefgard.[30] He seeks "unlimited power and destruction",[24] which results in a rising tide of evil throughout Alefgard.[3] The Dragonlord wants to enslave the world with his army of monsters that he controls with his will.[8][30]

Gameplay took place in open arenas (such as forests, caves, and, castles) in-game while players working in teams of four as two warriors, a mage, and a priest stood and moved around in a 65 x 39 foot playing field with each group of players divided into sperate teams. All players were required to wear a set of personal equipment provided by HTC Vive consisting of the headset with headphones and mics all powered by a MSI gaming laptop backpack, and special controllers specially modeled and fitted to represent each class, a small modeled sword and shield for the warriors, and small wands and gloved controllers for the mage and priest.[81] Weapons, armor, skills, and spells were set for each class by default and were determined by each of said class:

In Dragon Quest XI, the player character is a warrior chosen by the world tree Yggdrasil to save the world of Erdrea from a being of pure evil known as "Calasmos". After Calasmos is defeated at the end of the game, Yggdrasil bestows him the title of Erdrick.

The identity of the Dragon Warrior was a mystery for a thousand years. Tigress shared a small piece of the legend behind the Dragon Warrior, saying that the warrior could "survive for months at a time on nothing but the dew of a single ginkgo leaf and the energy of the universe." It is unknown where this piece of the legend originated from, but Po disagreed when he was told this, saying "[he]'ll need a lot more than dew and 'universe juice.'"[3]

The way this build work is to apply different status effects to your enemies, and in doing so you're not only taking their HP away faster but, thanks to Kindred of rot's exultation and Lord of blood's exultation talismans, you are boosting your own damage as well. You can achieve these by giving bleed or poison to your weapons through ashes of war, and using weapons with scarlet rot on them like the Antspur Rapier or the Scorpion's stinger. The build itself is pretty flexible because you have several options in the game to help you out with status effects. The dragon communion seal is the best choice cause of his Arc/Faith scaling, the Black knife is a good choice in any build to start a fight cause of the debuff you can apply with it. The bloodhound's step is a great choice for fast combat, but any ash will do as long as you choose poison or bleed damage for your weapon.

As an alternative for status buildup you can choose to use coating incantations as well as consumables, with that in mind i recommend switching Scarlet Aeonia for Black flame blade, Bloodflame blade and Poison armament, and also to make room for Vyke's dragonbolt which is a great damage booster overall. But bare in mind that going this route will prevent you from applying ashes of war to provide bleed/poison and arcane scaling on your weapons.

Released in 1986 for the Famicom, 1989 for the NES and a bunch of other release dates for various ports by Chunsoft, Dragon Warrior (also known as Dragon Quest) is the game that spawned the JRPG franchise. The player controls a young hero with the aim of defeating a being known as the Dragonlord. Along the way the hero must collect the stolen 'Balls of Light', and the cover of the game box features a dragon that looks suspiciously like the one from Dragonball. Hmm. I wonder if you get a wish at the end.

As a pioneer in the RPG realm, Dragon Quest games have a reputation for being "bread and butter" representatives of the genre. The player advances through the game by carrying out predetermined actions directly related to the progression of the plot, such as collecting a key item or defeating a particular antagonist. Usually, one of his first orders of business is to gather a party of like-minded warriors to join him on his quest. As the party traverses the landscape and various dungeons, they will be forced to fight (or, if they choose, flee from) enemies based on a "random encounter" system. Later in the game, the party often acquires improved transportation that may allow them to avoid such skirmishes. Battles are turn-based; the player delivers combat instructions each turn from an in-battle menu system. Some games feature AI that sees all party members but the Hero character responding to situations based on various factors at hand, sometimes including general orders such as "Attack ferociously" or "Go all-out with magic."

Once upon a time, the Balls of Light illuminated the kingdom of Alefgard, keeping its winters short and sustaining its peace. However, a man who could tame dragons and hence known as a Dragonlord, became corrupted by his magical studies. He attacked the Tantegel Castle and stole the Balls of Light, causing monsters to roam the land. A valiant hero named Erdrick, who had obtained the Balls of Light for the kingdom in the first place, attempted to defeat the Dragonlord and disappeared without trace. Many years later, during the reign of King Lorik XVI, the Dragonlord abducted Princess Gwaelin, carrying her to Castle Charlock. One day, a knight appears in front of the king, claiming to the be the descendant of Erdrick. He is entrusted with the mission to vanquish the Dragonlord, as the prophet Mahetta has predicted.

Once upon a time, the Balls of Light illuminated the kingdom of Alefgard, keeping its winters short and sustaining its peace. However, a man who could tame dragons and hence known as a Dragonlord, became corrupted by his magical studies. He attacked the Tantegel Castle and stole the Balls of Light, causing monsters to roam the land.

The Dragon Lord appears as little more than a slightly stronger Wizard, and you may be surprised to find that you can defeat him with only a few strikes. The real surprise comes next, when his true form is revealed as a giant fire-breathing dragon. You'll need as much strength as you can muster, and as many magic points as possible for all of the Healmores that you will be casting throughout the battle. If you succeed at striking down this monstrosity, you can begin your journey back to Castle Tantegel, where you will be acknowledged as the true hero of Alefgard. Congratulations!

This Chinese mythology-inspired middle-grade fantasy series continues as heroine Faryn Liu embarks on a quest to save her brother and defeat the demons--perfect for fans of the Aru Shah and Kiranmala and the Kingdom Beyond books.


Faryn Liu thought she was the Heaven Breaker, a warrior destined to wield the all-powerful spear Fenghuang, command dragons, and defeat demons. But a conniving goddess was manipulating her all along . . . and her beloved younger brother, Alex, has betrayed her and taken over as the Heaven Breaker instead. Alex never forgave the people who treated him and Faryn like outcasts, and now he wants to wipe out both the demons and most of humanity.


Determined to prevent a war and bring Alex back to her side, Faryn and her half-dragon friend Ren join the New Order, a group of warriors based out of Manhattan's Chinatown. She learns that one weapon can stand against Fenghuang--the Ruyi Jingu Bang. Only problem? It belongs to an infamous trickster, the Monkey King.


Faryn sets off on a daring quest to convince the Monkey King to join forces with her, one that will take her to new places--including Diyu, otherwise known as the underworld--where she'll run into new dangers and more than one familiar face. Can she complete her mission and save the brother she loves, no matter the cost?


This richly woven middle-grade fantasy series, full of humor, magic, and heart, will appeal to readers who love Roshani Chokshi and Sayantani DasGupta. ff782bc1db

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