-You start with a grade 0 vanguard (or "your face" if we want to use hearthstone slangs), and progressively "level" it to a grade 3 by putting a card a grade higher than it on it at the start of each turn.

**7)**After dealing damage, the vanguard that got attack gains 5000 power (know as damage shield) in game, if they get a trigger during damage check, they gain the effects of the trigger as well as the damage shield, result in a nett gain of +10000 power. The gain in power last until the attacking side ends their turn.


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**1)**Having no grade 0s in the deck results in 2 significant changes to the game. The most notable being there being less units that are able to boost front row units. Which is an important aspect in the game as now, the vanguards will gain 5000 power from each damage taken, resulting in more power needed to attack them again, under normal circumstances, singular front row units will not be able to deal damage to the vanguard without a boost after they have already taken damage.

**3+4+5)**In the original game, you would be able to use cards in hand to act as "meat shields" for your vanguard, but that's not present in the game, in exchange however, you are able to defend yourself in 3 different ways:

**7)**The mechanic of having vanguards gain 5000 power is likely something they implemented to balance the new system, with nothing but grade 2 units and perfect guards to prevent taking damage, this would act as something that would prevent the player from taking too much damage in a go. Essentially duct tape for the system. 2351a5e196

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