Artemis: Spaceship Bridge Simulator is a multiplayer co-operative spaceship simulation game created by Thomas Robertson[1] for Windows, iOS, and Android devices.[2] The game is designed to be played between three and eight players over a local area network,[3] with each player using a separate computer that provides a different spaceship bridge station, such as helm control or engineering.[4]

Artemis uses asymmetrical gameplay in which each player takes on a role with different tasks to perform. Three roles (or "[bridge] stations") are required to play the game, setting the minimum number of players at three:


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The normal mode of gameplay is a "destroy all enemies" mode. It can be played "solo" by a crew manning a single ship, co-op where players are on multiple ships each with their own bridge working cooperatively against the enemies, or PVP where players are on opposite teams trying to destroy each other. There are a multitude of options for the specific scenario and goals, difficulty, terrain, ship capabilities, etc.

The largest inspiration for the design of Artemis is from Star Trek. The bridge of the spaceship is controlled by a handful of positions (all of which are positions found in Star Trek's ships, except for fighters which were added later), with a design like that of Star Trek with a main view screen, and the captain in the middle giving orders but having essentially no direct controls. The spaceship features shields, phaser-like and torpedo weapons, an optional warp drive, and a red alert. The alien races, while unique to Artemis, have parallels to Vulcans, Klingons, and other Star Trek races by being categorized as the aggressive warrior race, the peaceful logical race, etc.

It definitely is! Only reason I did not install it yet is for continuity with previous pages of the comic. Gregrox's pack even has the lime-green Command uniform to match Val's and Dilsby's speech bubbles! I'll probably dress the crew up properly once I finish the Eve comic and launch an actual Jool mission. Now if only I could find a way to designate a hand-built "bridge" as a pressurized compartment, so they can take their helmets off


Our full mission bridge simulator creates a mathematical model of a ship that behaves like its real-life counterpart. Cadets work together with classmates and experienced, licensed mariners to learn specialized skills and teamwork to prepare for situations they will encounter in commercial shipping and navigation. Some of these situations include undocking a tanker in Japan, transiting the Strait of Gibraltar in heavy traffic, handling a ship in heavy weather, and returning to our own home port in Buzzards Bay. The goal is to give cadets the skills they need to function as an effective bridge team member.


A capstone assessment program allowing deck, undergraduate students an opportunity to demonstrate competency in Bridge Resource Management and Watchstanding for STCW 10 and USCG licensing requirements. Students successfully completing these competencies are capable of undertaking all of the duties and responsibilities expected of a deck watchkeeping officer. Upon successful completion of this course, a U.S. Coast Guard approved certificate is issued certifying that the holder demonstrates appropriate competence in watchkeeping, bridge team management, and bridge resource management, meeting the standards prescribed by IMO/STCW and the U.S. Coast Guard. [Lab time required]

Many of you have probably heard of Artemis Spaceship Bridge Simulator. PULSAR: Lost Colony is a spiritual successor to Artemis - but with a twist. Just like Artemis, it's a multiplayer co-op spaceship simulator (5 players), but that's where the similarities end. A short summary of the differences below:

I played the role as Science Officer on the Artemis Spaceship Bridge Simulator. The position requires you to scan space to find out tactical information about ships, space stations, life forms and other things that you will encounter in space. The Science Officer must relay that information to the other people on the bridge to make their jobs more efficient. Examples would be giving headings to the pilot, informing the Weapons Officer what weaknesses a ship has, or to identify ships so the Communication Officer can hail them. Using the information gained from scanning efficiently can make or break a simulation.

The input side may need a ground connection. Even is this is something you will not do in reality (your mains installation provides some ground connection anyway), the simulator needs to get some info where to put the otherwise floating potential of the input. Maybe it is o.k. to use a 1G resistor.

Yes I think when no diodes are conducting, the simulator does not know what is the common mode voltage of the AC input side of the bridge relative to the DC output side. So some sort of resistor between input and output can resolve that. I would be more inclined to try 1 Meg ohms, unless the models have virtually no capacitance etc. across the diodes.

Well after some thought, I am not certain that there would be a significant difference. I am not a computer scientist; with 1M you would be introducing microamps and with 1G you would be introducing nanoamps. I do not know whether that makes a difference in the amount of calculating (precision) needed. I guess that if the simulator really needs the resistor to be there, that means that it is assuming absolutely no coupling between AC and DC when the diodes are not forward conducting. So if that is the case, then 1 G ohm should probably work.

Each net needs a DC path to ground, to enable the simulator to determine the electrical potential of each node. If this connection is missing, the simulator may deliver a wrong result or no result at all.

A cutting-edge 360 Polaris ship's bridge simulator built on a full motion platform leads an extensive simulator delivery for the brand new campus of the Maritime Academy of Asia and the Pacific - MAAP at Kamaya Point, Mariveles, Bataan Philippines. This unique ship handling simulator configuration was developed by the world's leading martime simulation supplier, Kongsberg Maritime, and is the heart of a milestone delivery for the new MAAP facility that also includes part task and desktop simulators and integration with a Neptune engine room simulator.

The full package for the new campus, which was delivered and installed prior to the official inauguration on 7th April 2009 consists: One full mission, class A Polaris ship's bridge simulator with 360 visual screen on a pneumatic electric motion platform, three part task, class B Polaris ship's bridge simulators with 120 visual screens, ten Polaris desktop simulators and three instructor systems as well as four Dynamic Positioning desktop simulators. Additionally, a sophisticated full mission Neptune engine room simulator with mimic panels and customised consoles has been integrated with the ship handling simulators. This enables full vessel simulation, where activity in the engine room affects the bridge via the Polaris simulators and the motion platform.

"This is a groundbreaking delivery, not only for the amount of simulators delivered, but also for the amount of technically advanced solutions, such as the motion platform and integration between the ship's bridge and engine room simulator," comments Mark Stuart Treen, Sales & Marketing Manager for simulation, Kongsberg Maritime. "The 360 full motion Polaris ship's bridge simulator is one of the most sophisticated of its kind in the world and at 50m2 it features one of, if not the largest simulated ship's bridge in the world."

Prior to the inauguration of the new campus, MAAP already housed a range of KONGSBERG ship's bridge and engine room simulators. The two organisations have enjoyed a close relationship for many years that has grown stronger with this latest successful delivery, which is one of the largest marine simulation packages ever installed. According to MAAP, the new training facility is specially designed to ensure the steady supply of competent Marine Officers and Maritime Engineers to exclusively man the expanding Japanese Merchant Marine fleet. The new campus will be in full operation by June 2009.

"The delivery and installation of the new simulators was one of the biggest and most complex projects I have ever handled as a Project Manager. But no matter how demanding the task was, KONGSBERG remained focused on the quality of service that they had all provided since the beginning," says Engr. Gerardo Ramon Galang, manager of the Management Information and Instructional Technology Department (MIITD) of MAAP. "The latest simulators at the new campus, especially the unique new 360 Polaris ship's bridge simulator, allow us to provide more realistic, even higher quality simulation training.

"We consider Kongsberg as one of our partners in the development of our Maritime Education and Training process, not just a simulator supplier. The fact that they have been there for us since the birth of our institution back in 1999, providing tailor-made solutions right for our needs is very important to us," concludes Galang.

The Maritime Academy of Asia and the Pacific - MAAP was established on January 14, 1998 and today covers an 82 hectare site. The new campus consists of a fully equipped, self-sustained academic building in addition to a mess hall and a dormitory that can accommodate 1,000 midshipmen or cadets. The academic building houses in addition to the range of KONGSBERG simulators, 50 air-conditioned classrooms, an audio-visual room, library and study room, language laboratory, machine room with 25 lathe machines, drill presses, grinders, a welding ship, gas and plasma welding equipment.

EmptyEpsilon places you in the roles of a spaceship's bridge officers, like those seen in Star Trek. While you can play EmptyEpsilon alone or with friends, the best experience involves 6 players working together on each ship. 2351a5e196

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