We know it is possible to open an ASIO device twice sometimes, ASIO drivers are notorious for crashing if you try and instance them more than once. Drivers like Dante are the exception. Other more obscure sound card devices are not. They crash hard enough to cause blue screens.

How do I fix the problem with no being able to play my virtual instruments after turning on the midi record option and play back speaker. I'm getting an error message about an ASIO driver which I know is installed.


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@RicardoA-Owens You need to select the ASIO driver in audio settings inside the program settings and set the monitoring mode to Mixer FX Monitoring / Hybrid Engine. This is necessary for real-time monitoring in Samplitude. Then you can activate the monitoring option in the transport control panel (the "Mon." button) and in the track header (the loudspeaker icon button)

ASIO4ALL is a wrapper for Windows WDM/KS that makes WDM/KS appear like an ASIO driver to software that needs ASIO. It is not really ASIO. Same goes for the Voicemeeter ASIO driver. But you need to select one or the other.

I would think that a plugin is totally isolated from the drivers. But, since I am seeing dramatically different results, I am wondering if my DAW should be handling things differently when ASIO is used.

Keep in mind, as you are replacing your input signal (e. g. your Mic), with the audio, which returns from your ASIO audio software via the Insert Driver.The Insert ASIO driver supports

all VoiceMeeter Input Strips with up to:22Channels

You can choose the point of send and Re-Insert in VoiceMeeters Input channels.

(explanation below)Setup a DAW

with the VoiceMeeter Insert Driver1Select the VoiceMeeter Virtual ASIO Insert Driver in your external Audio application.In your software audio settings, select the VoiceMeeter Insert Driver as In/Out driver. Now all of Bananas 22 inputs are sent to this software, Pre- or Post FX.

Can you confirm you can go on using the RME driver with it ? (no need to use ASIO4ALL).

How does it work, does your audio interface becomes ASIO4ALL Link and which agglomerates both the RME and virtual inputs ?

First of all thanks for the details.

I wanted to test loopBeAudio and compare it with the RME internal loopback. When starting loopBeAudio it acts like a virtual audio interface and it has to be agglomerated to the RME one which was only possible using the ASIO4ALL driver which replaces the RME driver and induces additional latency. If you want to record vst outputs in GP you need to loopback the outputs you want to record. For now I use the internal RME loopback, but perhaps there is something interesting to do with this ASIO link.

Thanks again.

KoordASIO is a universal ASIO driver, meaning that it is not tied to specific audio hardware. You can use it with any audio hardware that doesn't come with its own drivers, or where you need features that aren't available with your bundled ASIO drivers.

Usage:

 After running the installer, KoordASIO should appear in the ASIO driver list of any ASIO Host Application (e.g. Ableton, Cubase, Reaper). The Control GUI (KoordASIOControl.exe) can be launched at any time by clicking on the "ASIO Setup" button in your host software, or as usual via the Windows launcher.

I've installed the ASIO driver of my Kontrol S2 Mk3 and the VoiceMeeter software, as some of you suggested on other posts. I can select "Kontrol S2 Mk3" in VoiceMeeter but it act like there is no sound, even though it's blasting on my speakers through the RCA port of the controller.

Some more context: Traktor Pro 3.9.0 on Windows 11. My goal is to use Traktor Pro output into TouchDesigner to control some generative art. I've managed to route Traktor Pro output to VoiceMeeter's virtual input, and this works. So it's not a VoiceMeeter or TouchDesigner issue I believe. The only done side from this is that I cannot pre-listen to my tracks with my headphones as the sound is going through the laptop and not the Kontrol sound card.

So i checked, and as far as i can see, if you want to pre listen your tracks, best way is to use a second audio interface. But it should be also possible with voice meter, but the setup is not that easy, if you plan to pre listen your tracks via cue. You will have to involve the insert driver from voice meter in order to be able to do that and another app for routing some stuff.

I tried to uninstall all drivers + VoiceMeeter, reboot, and reinstall everything, still the same status. The "Traktor Kontrol S2 Mk3 Audio" channel is visible by VoiceMeeter, but the signal is always at 0 even though some music is playing.

I mean you use you s2 normal, you connect headphones there, but on master out you connect a second audio interface to line in (hardware monitor to speakers) and via usb to you app for the visuals or whatever you want to generate. absolutely without voice meter. And like i said with voice it will work but its a complicated setup using insert driver and whatnot. I maybe can try to send you a guide how to setup if you really want but then maybe tomorrow cause i would need a bit time to try out myself first. BUT most stable would be a second interface to route master out back into your computer it just needs hardware monitor 2 ins/2 outs.

The virtual sound card has separate settings for Dante buffer size (shown as latency in the Dante settings) and ASIO buffer size. I think that indicates that the driver has extra buffering so that the application can only be called ever 2048 samples to refill the buffer, but the kernel driver will break that down into multiple smaller buffers to put in the network packets.

The free OSR Learning Library has more than 50 articles on a wide variety of topics about writing and debugging device drivers and Minifilters. From introductory level to advanced. All the articles have been recently reviewed and updated, and are written using the clear and definitive style you've come to expect from OSR over the years.

I'm new to Cakewalk, but not to creating music or using apps. My challenge is setting up virtual instruments in Cakewalk. I know it's not set up right, because Cakewalk tells me every time I open it (screen shot below), and I'm getting no sound at all. For the last couple of weeks, I've been following instructions on various videos, and I've read the cakewalk documentation and followed those directions, and nothing is working.

I've used FL Studio, Sibelius and Mulab, but I don't remember having to do the type of settings as in Cakewalk, and I don't understand how this works. How do I know what resources on my laptop are available to Cakewalk? What's a "driver model" (first screen shot below)? Apparently, Cakewalk isn't seeing any audio devices (screenshot below). Does it have to, since I'm using only virtual instruments?

When using a device without an ASIO driver such as the internal sound chip in the PC (n.b. the RealTek ASIO driver is buggy and should be avoided) a differenT driver mode must be selected. This is set on in Audio > Playback and Recording preferences shown in the image above. For Win10, the WASAPI modes are best choice. For other OSes try WDM then MME.

I moved my PC to a different room in my house and after hooking everything back up and restarting my PC, then opening a project in Cakewalk I got the same message. I am using a Focusrite Scarlett 2i2 interface and it was work just fine prior to relocating my workstation. I had all of the same settings shown in her screen shots, and I changed the driver mode to WASAPI shared as recommended. I had the same problem where I can see the track playing without sound, but I'm not sure which boxes to check and how to set the Master Bus as you mentioned, so I still don't have any sound.

Welcome to the forum.

If you're using a Focusrite 2i2, you should go to their website and download and install Focurite's ASIO driver for your operating system. While WASAPI may work, either 'shared' or 'exclusive', the ASIO driver from Focusrite is made specifically for your device and should work better than any computer sound card driver.

Ensure the 2i2 is plugged into the same USB port.

Check that the audio tracks are routed to a valid bus or main output. If set to S/PDIF and there is no S/PDIF device, you won't hear anything.

Is there any (possibly free or open-source) virtual WDM audio driver for Windows, with additional processing plugins, which would add one more layer between windows applications and actual sound card's audio driver, allowing to:

One way to accomplish the same thing; although it is not technically what you are asking for, is to use a virtual audio loopback device such as Synchronous Audio Router. Such software creates new virtual send and receive devices that can be used to take e.g. the default Windows sound device output, set to a virtual device, and send it to an audio processing application. Thus, the plug-in is not in the driver, but you can still get yer fx by sending sound to the default sound device. The problem with VB Audio Cable and Virtual Audio Cable, is they only allow one loopback device with the free version. This method requires two loopback devices.

It works with ASIO drivers for low latency. If your sound-card is not an audiophile device, then it probably doesn't come with an ASIO driver; although I suggest you check anyway. If it does not, use ASIO4ALL, which provides an ASIO driver for almost all audio devices. You will then need a platform that speaks ASIO, and as such, probably uses VST effects. Protools can also probably be used, but is overkill for this application. Reaper is one inexpensive possibility; and it has a non-expiring demo. There are free ones, as well. What is crucial here, is that it can do real-time audio effects, since e.g. not all wave file editors can. You then start the application, create a track, select your loopback device for the input and yer sound-card's ASIO driver for the output, plug in your VST effect (Reaper comes with a nice assortment of simple fx), and enable monitoring on the track (right-click the record enable, or check the help for info on doing this). It sounds involved, but can actually be started pretty quickly. Reaper even reloads the last used project by default; though you will have to enable monitoring each time. Now you set yer system sounds to one loopback device, tell Reaper to use it for input, send its output to another loopback device, and connect the output of the other loopback device to the soundcard. 2351a5e196

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