Americans use the adjectives "good" and "nice" in other ways. They use them in a few common expressions. Terms like "not very nice" and "not very good" are generally used to describe people and their behavior.

Susan Conrad and Douglas Biber are experts on English grammar. They say English speakers often use "good" and "nice" for social reasons. They use these words to give praise, express approval, and show appreciation. They also use them to show a positive reaction.


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The next time you are watching a film or listening to music in English, try to find examples of "good" and "nice." Ask yourself how the speakers use these words. Do they have a social use? Are they replacing direct speech that might be considered rude or uncultured?

Being nice is difficult to critique. Niceness is almost always portrayed and felt as a positive quality. In schools, nice teachers are popular among students, parents, and administrators. And yet Niceness, as a distinct set of practices and discourses, is not actually good for individuals, institutions, or communities because of the way it maintains and reinforces educational inequity.

A nice guy will tell a pretty lie to avoid the discomfort of telling an ugly truth. A good man will deliver the truth, however unpleasant, because his integrity will not let him deceive anyone for his own comfort.

A nice guy will smother his current love interest and will make her the center of his universe. A good man will give appropriate attention to a lover without becoming overbearing or taking over her life.

The nice guy takes the easy road. The good man is committed to his development and is willing to do the work to become a good man. The good man realizes that he is not going to get there by taking shortcuts, in life, business, or relationships.

Is there a difference between "good" and "nice" when talking about people or foods? It seems like people usually say "this spaghetti smells good" and "you smell nice." Does that mean you can't reverse these uses?

Depending on how you define the words, nice can have five or so definitions, and good more than a couple dozen. So there are bound to be overlapping contexts either word can be used, and some where one word will work better than the other.

With such general definitions of good, it's hard to think of contexts where we could use the word nice, but the word good would not apply. But I'd recommend using nice instead of good if you were describing someone's kindness, politeness, or agreeable nature.

Depending on how they were uttered, the first could be construed to mean that Sally's dress was provocative and had sex appeal, while the word nice would be more apt for a less flirty outfit. Again, though I can imagine someone swapping those words yet preserving the originally intended meanings.

I'd use either good or nice when saying something like that to my wife or, if I had one, girlfriend. But I would say only that "The {cake / curry} smells good". I think of smells good as an elided form of "smells as if it will taste good". I don't know how other native speakers think about this, though.

Contrast Good Is Not Dumb. May overlap with Good Is Not Soft, but the key difference is that a character can be nice but ruthless, which makes them Good Is Not Soft, or they can be mean but not necessarily ruthless, making them this trope.

See also Affably Evil, a trope that could be called "Evil Is Not Mean." Contrast both with Faux Affably Evil, for when the villain is a far bigger asshole than any hero under this trope while acting superficially nice.

For your convenience, here are tropes which focus on the types of good guys who aren't nice as well as actions that demonstrate it: Adaptational Jerkass: Heroic characters can be jerks in another adaptation. Aloof Leader, Affable Subordinate: When the leader isn't nice. Captain Smooth and Sergeant Rough: When the subordinate isn't nice. Anti-Hero: They're heroic, but are willing to do not very nice actions to save the day. Beat the Curse Out of Him: The only way to free someone from mind control or possession is through physical violence. Break His Heart to Save Him: A hero acts like a jerk to someone they love (usually their love interest) so they'll leave them and stay out of danger. Brutal Honesty: A good character telling the truth, no matter how painful it may be. Byronic Hero: Troubled and brooding, with a passion that inevitably causes trouble. Compassionate Critic: Being critical of others because you want them to excel. Cruel Mercy: Sparing someone's life to a worse fate isn't really nice at all. Cruel to Be Kind: A hero's hurtful act is kinder than it seems, better than the alternative, or at least is intended to benefit the victim. Cynical Mentor: A mentor who doesn't care much about the hero, but tries to teach them anyways. Dark Shepherd: Where a character gets moral behavior out of others through threat of punishment. Drill Sergeant Nasty: If they are heroically aligned or their superiors are not General Ripper. Dr. Jerk: A physician who isn't very nice to the patients he treats. Exalted Torturer: Torture is presented as heroic. Forgiven, but Not Forgotten: Forgiving others doesn't mean this hero has to be nice about it. For Your Own Good: A statement a character makes to explain their "not nice" actions towards another character. Gentle Touch vs. Firm Hand: While the former is about guiding others tenderly, the latter is about guiding others harshly. Get A Hold Of Yourself Man: When a character gets another character out of a depressed state by shaking or slapping them. God Is Displeased: A benevolent deity withdraws their protection. Good Cop/Bad Cop: While the good cop is respectful, the bad cop deals with suspects harshly. Hair-Trigger Temper: A hotheaded hero has a bad temper, but is still good to the core. Hard Boiled Detective: A stereotypical tough, cynical, hard-drinking detective. Holy Is Not Safe: Holy powers are just as dangerous to bystanders as infernal powers. Honest Advisor: Good advisors give unpleasant advice. Hypocrite Has a Point: Someone manages to provide valid points on a subject in spite of his/her hypocrisy. Jack Bauer Interrogation Technique: Good (or at least lawful) characters using torture on captives for information. Jerkass Has a Point: A jerkass, if they're heroically aligned, manages to provide valid points. Jerk with a Heart of Gold: Outwardly mean, inwardly good. Kind Restraints: A character restricts another character's movement to prevent them from harming other persons or themselves. Knight in Sour Armor: A cynical and sarcastic (and sometimes openly misanthropic) character in a cruel and brutal world, who has no real hope of changing anything but continues to do good because it is right. Lovable Alpha Bitch: When they're heroically aligned. Mentor in Sour Armor: A stoic, snarky mentor who cares about their students but is too world-weary to express it much. The Napoleon: When a hero is too hostile to be "nice", due to being short stature with an aggressive faade. Noble Bigot: A good person who holds prejudiced beliefs. Noble Bigot with a Badge: Same as above, but they are aligned with the law enforcement. Omniscient Morality License: Someone does whatever they want with the heroes, but is still considered good because they know it will turn out alright. Pay Evil unto Evil: Doing villainous things to villainous characters. Percussive Prevention: Physically attacking someone to keep them out of danger. Perpetual Frowner: A good person who looks angry all the time. Polite Villains, Rude Heroes: Heroes are mean while villains are nice. Politically Incorrect Hero: The good guy who holds racist, sexist, or controversial beliefs. Pragmatic Hero: Whereas a Pragmatic Villain will do good deeds because it will benefit them in the long run, a Pragmatic Hero will do terrible things for the same exact reason. Red Eyes, Take Warning: If they're the good guys. Red Is Violent: If the hero is colored red, it associates with anger, violence, and aggression. Reformed, but Not Tamed: A character goes from villain to hero, but their bad attitude or behavior remains. Refuse to Rescue the Disliked: These heroes won't be willing to save those who aren't deserving of it. Rejected Apology: Don't expect these heroes to be the forgiving types, no matter how apologetic you are. Rightly Self-Righteous: Being good doesn't stop the character from expressing how morally superior they are compared to others. Rude Hero, Nice Sidekick: The hero is horribly rude, but their sidekick isn't. Scare 'Em Straight: Deterring people from misbehavior by claiming that terrible things will happen to them if they don't keep their noses clean. Sergeant Rock Shoot the Dog: A good character doing an evil deed because it's the only option, or at least the most morally expedient one. Sink or Swim Mentor: When mentors don't go easy on newcomers. Smiting Evil Feels Good: It isn't nice to feel satisfied when punishing evil, but... The Snark Knight: A world-weary hero who snarks at everyone, even themselves. Spared, but Not Forgiven: The hero won't seek vengeance for what you did, but he won't forgive you either. Stern Teacher: When a teacher is strict and no-nonsense. Terror Hero: The hero who seeks to strike fear in evildoers. Threatening Mediator: Making peace between two characters through threats of punishments. To Be Lawful or Good: The hero chooses the former option if they are more concerned about upholding principles than being compassionate. Token Evil Teammate: If they're not evil, they'll be most likely jerks in a group of kind heroes. Tough Love: Treating other characters harshly as a means to make them better. Trickster Mentor: They troll others, sometimes to the point of coming off as antagonizing, to teach a lesson. The Unfettered: Some heroes are willing to do anything in order to achieve their goals. Was Too Hard on Him: The character who deals with others harshly may feel bad about doing so. What the Hell, Hero?: People call The Hero out and blame them for their actions. Well-Intentioned Extremist: When you put more emphasis on the "well-intentioned" part than the "extremist" one.Examples: Anime & Manga Comic Books Fan Works Film Literature Live-Action TV Video Games Western Animation Other Media ff782bc1db

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