You can see below a table with all expansion type by age. There is 3 categories of expansion: Reward Expansion (those you can win in the tech tree, the campaign map and castle system), Premium Expansion (those you can buy with diamonds), and Victory Expansion (those you can buy with medals). Medals expansions are not related by ages. Currently, there are 40 medal expansions.

In the Viking Cultural Settlement, viking expansions can be purchased with cultural goods or Diamonds. You can select what cultural good you would like to pay for any expansion and only one of the goods is needed per expansion.


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In the Feudal Japan Cultural Settlement, Japanese expansions can be purchased with cultural goods or Diamonds. You can select what cultural good you would like to pay for any expansion and only one of the goods is needed per expansion.

In the Aztec Cultural Settlement, Aztec expansions can be purchased with cultural goods or Diamonds. You can select what cultural good you would like to pay for any expansion and only one of the goods is needed per expansion.

In the Mughal Empire Cultural Settlement, expansions can be purchased with cultural goods or Diamonds. You can select what cultural good you would like to pay for any expansion and only one of the goods is needed per expansion.

Reward expansions are unlocked by researching certain technologies in the technology tree or rewarded upon the conquest of certain provinces on the campaign map. Once unlocked, players must pay coins to place the expansion. Alternatively, players can pay diamonds instead.

Victory expansions can be bought with medals. Victory expansions do not have to be individually unlocked and can be placed at any time provided the player has enough medals to pay for them. Medals can be obtained from PVP tower competitions, contribution rewards from Great Buildings, from medal packages during special events, quests, Daily Challenges, Guild Expeditions, incidents and special buildings placed in the city.

Premium expansions can be bought with diamonds. Premium expansions are, however, limited to two expansions per age, meaning that if player has already placed two premium expansions in the current age the next two premium expansions will become available only once the player advances to the next age. If the player advanced through the ages without premium expansions, then those expansions can be bought retrospectively. Since the Arctic Future the limit of two premium expansions per age rises accordingly: Arctic Future unlocks 3, Oceanic Future unlocks 6, Virtual Future unlocks 6, Space Age Mars unlocks 3, Space Age Asteroid Belt unlocks 3 and Space Age Jupiter Moon unlocks 12.

The following is an age breakdown of how many expansions players can get from research, the campaign map, and premium expansions. Note that if the player acquires a province above their age, they can receive the campaign map expansions.

Age of Empires II: Definitive Edition is a 2019 real-time strategy video game developed by Forgotten Empires and published by Xbox Game Studios. It is a remaster of the 1999 game Age of Empires II: The Age of Kings, celebrating the 20th anniversary of the original. It features significantly improved visuals, supports 4K resolution, and includes all previous expansions from the original and HD Edition. In addition, the game includes The Last Khans, an expansion that adds four new civilizations based on Central Asia and Eastern Europe, as well as four new campaigns. Age of Empires II: Definitive Edition was released for Windows on November 14, 2019, and was ported to Xbox One and Xbox Series X/S on January 31, 2023.

The core gameplay elements are shared heavily with the original. The remaster includes 4K graphics, improved visuals for troops and buildings, the ability to zoom in and further out, and a new spectator mode. It features a new expansion called The Last Khans and includes four new civilizations: Bulgarians, Cumans, Lithuanians and Tatars. Four new campaigns were added for the new civilizations: Ivaylo, Kotyan Khan, Tamerlane and Pachacuti which is about the Inca civilization and replaces El Dorado from the HD Edition (Lithuanians do not appear as a playable civilization in any campaign; however, they represent Poles in the Ivaylo campaign).[1][2] It includes all previous expansions from the original (The Conquerors) and HD edition (The Forgotten, The African Kingdoms, Rise of the Rajas).[1][3]

I am unable to play any campaign or to load any home city from The Warchiefs in The Asian Dynasties and vice versa. The main AOE 3 game is also unable to load any of the two expansions. Both expansions are working fine if I run them with their executables.

Developer World's Edge Studios has offered up five expansions for AoE2:DE since its 2019 release, including the Return of Rome DLC in 2023 that shuttled in the civilizations from the original Age of Empires. A big chunk of their inspiration comes from the community. And a huge chunk of that big chunk is Filthydelphia, who had been turning out campaigns like "Kings of West Africa" and "Francis Drake on the Spanish Main" for years. Beyond the maps and army configurations, many of the campaigns contain narrative pieces. "City of Peace" involves a young woman murdered in Madinat al-Salaam, and you, the vizier, must find her murderer. Community scenarios like these make up 14 of the expansion's 19 scenarios.

Close Encounters is the first expansion to Space Empires 4X and adds some really interesting elements to the base game. The expansion now adds ship boarding engagements and planetary invasions using different types of ground troops. There are also the addition of cards called the Empire Advantage Deck which adds in unique racial abilities that players can use to bolster their empires. One thing that I really like about this expansion is that it is modular and players can choose to use only the parts that they are interested in using. And believe me, there are lots of choices!

What accounts for the rise of the state, the creation of the first global system, and the dominance of the West? The conventional answer asserts that superior technology, tactics, and institutions forged by Darwinian military competition gave Europeans a decisive advantage in war over other civilizations from 1500 onward. In contrast, Empires of the Weak argues that Europeans actually had no general military superiority in the early modern era. J. C. Sharman shows instead that European expansion from the late fifteenth to the late eighteenth centuries is better explained by deference to strong Asian and African polities, disease in the Americas, and maritime supremacy earned by default because local land-oriented polities were largely indifferent to war and trade at sea.


Europeans were overawed by the mighty Eastern empires of the day, which pioneered key military innovations and were the greatest early modern conquerors. Against the view that the Europeans won for all time, Sharman contends that the imperialism of the late nineteenth and early twentieth centuries was a relatively transient and anomalous development in world politics that concluded with Western losses in various insurgencies. If the twenty-first century is to be dominated by non-Western powers like China, this represents a return to the norm for the modern era.


Bringing a revisionist perspective to the idea that Europe ruled the world due to military dominance, Empires of the Weak demonstrates that the rise of the West was an exception in the prevailing world order.

In Habits of Empire, Walter Nugent, past president of the Western History Association, thinks the frontier mattered a great deal. This is not because it created democracy, but because it "taught Americans a twisted ideology: that they should expand the area of civilization and shrink the area of savagery." "The significance of the frontier in American history," Nugent suggests, "may well be that it instilled in Americans bad habits of building empires."

The analysis of ancient human DNA from South America allows the exploration of pre-Columbian population history through time and to directly test hypotheses about cultural and demographic evolution. The Middle Horizon (650-1100 AD) represents a major transitional period in the Central Andes, which is associated with the development and expansion of ancient Andean empires such as Wari and Tiwanaku. These empires facilitated a series of interregional interactions and socio-political changes, which likely played an important role in shaping the region's demographic and cultural profiles. We analyzed individuals from three successive pre-Columbian cultures present at the Huaca Pucllana archaeological site in Lima, Peru: Lima (Early Intermediate Period, 500-700 AD), Wari (Middle Horizon, 800-1000 AD) and Ychsma (Late Intermediate Period, 1000-1450 AD). We sequenced 34 complete mitochondrial genomes to investigate the potential genetic impact of the Wari Empire in the Central Coast of Peru. The results indicate that genetic diversity shifted only slightly through time, ruling out a complete population discontinuity or replacement driven by the Wari imperialist hegemony, at least in the region around present-day Lima. However, we caution that the very subtle genetic contribution of Wari imperialism at the particular Huaca Pucllana archaeological site might not be representative for the entire Wari territory in the Peruvian Central Coast.

This course will illuminate the dynamic past of the Asia-Pacific including the origins and lifeways of pre-human species and the arrival around 50,000 years ago of the first modern humans. Significant events covered by the course include the emergence of complex societies culminating in competing empires and early globalization, the movement of people from mainland and island Asia to the remote islands of the Pacific and the environmental impacts of hunting and foraging and farming as well as natural events such as climate change. Course delivery is primarily by lecture format (2 hours/week) with active student participation delivered individually and as a group. The course is broad and specialists from the ANU and beyond will be invited to discuss significant issues. 0852c4b9a8

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