Everchanging Maze

Spring 2019

Overview

Everchanging Maze was a game made for the course Twitch.TV Game Development. I worked as a game designer in a team of 4 over the course of about 6 weeks. This game has you playing as a ball rolling through a maze. The maze is round and has three separate tiers. Each tier can rotate to change the layout of the maze and disorient the player. Through integration with Twitch.TV, viewers can vote on which direction the maze rotates. The game ends when you reach a goal platform on the outside of the maze.

Final Product

Videos

Trailer
Gameplay Demo
Win Demo

Screenshots

Gameplay
Main Menu
Win Screen
Lose Screen
Credits

Design

Mockups

Original Basic Shape

Basic blocking out of maze sections after round shape and tiered design were decided upon

Initial Maze Design

Mockup made in Adobe Illustrator for engineer to follow

Final Mockup

Removed problematic locations and adjusted difficulty of some section (ignore blue walls)

Asset Creation

Initial Whole Rings

Rings created in Maya to represent general curves of maze walls

Prefabs

Rings separated into cuboid shapes as prefabs to facilitate maze and hitbox creation in engine

First Build

First build made using prefabs to create first tier of maze

Game Design Document

Original concept and GDD by Noah Brinton and Feiyi Zhou.

Maze GDD

Technical Design Document

Original TDD by Noah Brinton and Feiyi Zhou.

Maze TDD