After installing, the internet speed is clearly squeezed, normally my download speed is 100 Mbps, after installed kaspersky the download speed is limited to 20-25 Mbps, that is only 3 MB / s.

It's funny that I download any file under 100mb, the speed is 10-11MB/s, and when I download files larger than 100MB, it automatically squeezes down to 3MB/s, including Steam or IDM, some co-op games just stfu and can't connect to the host.

Clear Chat Messages works perfectly fine for battle.net messages, I do believe. But the solution you proposed doesn't work because the fricken messages flashes on the screen, because the event delays to fit into a 1/16th trigger window (which is one of the worst things about SC2). It does clear, but if you want to prevent people from telling each other crucial information this clearly won't do. Unless everyone is playing the game with an FPS below 32, because that's the maximum speed you can clear chat messages at.


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I use a suitable chat system in my map, Malum Ruina. Occasionally people can see hidden messages but it flashes too quickly for them to glean any useful information from it (except in horribly laggy games.)

Basically I have it set up to clear chat messages with two triggers: One trigger clears when a chat message is entered, and another runs on an infinite while loop and constantly clears chat messages. This helps reduce the delay because the system doesn't have to wait for someone to enter a message before initializing the trigger to clear chat. Not perfect, but suitable.

I've hunted through multiple solutions in search for this over the last couple of months off and on, and haven't found an actual clear solution for what I'm looking to do; most people helping end up directing the person asking to various excellent methods of ensuring bandwidth fairness or reducing buffer bloat. That's probably the right answer for most of the people asking, but I'm looking for a very specific solution that actually does require a bandwidth limit for a single device (or IP range).

I've got a small home network running OpenWRT successfully with a Verizon air card. I do some light streaming video usage, almost exclusively with a single device (smart TV). My interest is in limiting bandwidth to this one device in order to force the Netflix and Amazon apps into a considerably lower video resolution, since both services intentionally avoid giving you a choice in their app settings. Doing so considerably extends the portion of the month I can watch low res video without getting the rest of my connection deprioritized. No fairness-oriented solution will solve this particular quirk without applying a pretty hard kb/s limit to the device.

I'm currently running an OpenWRT derivative named ROOter, based on LEDE 17.01.2, and it's been working perfectly otherwise for almost a year and a half. If necessary to get a package I'd need, I can back up my current image and upgrade to the latest version, which is based on OpenWrt 18.06.1. I'm using ROOter primarily due to the excellent job it does handling air cards.

My hardware can't support multiple SSID's, so if the easiest solution is to move the single device to a new interface and rate limit that one interface, I can do that, but it'll take a bit of extra work.

First I would suggest you to upgrade your router to latest version if possible or otherwise at least upgrade to 17.01.6 because it should be possible. The upgrade should fix the problems and provide enhanced security.

In case, you want to limit traffic speed for http or https_ONLY_, squid (cache/proxy) can do that for you.

Semi-professional solution is to use traffic limits, enforced by captive portal in coop with RADIUS. However, steep learning curve.

There are lots of OpenWRT "Software" do the bandwidth per IP job. Google search those: eqos (tested working), luci-app-nft-qos (tested working, active development, MAC supported), qosv4(a tomato firmware shaping per IP merge, works on older version of WRT)

Yes and no. Several of the recommendations above looked very likely to work, but at the time I was also stuck on a very outdated version of the ROOter branch that wasn't new enough to support them... and then I got ridiculously, stupidly busy at work, so am only now (in the last few weeks) getting back to my router setup to start working my way through the upgrades necessary to actually implement one of the suggested solutions. The gist of the problem is that almost all of the good solutions require at least one kernel module that's not precompiled with ROOter, and since ROOter is custom compiled, you either need to compile your own copy with the module or ... well, suffer.

If you've got an air card that works well with vanilla OpenWRT, you're ahead of the game. I'm also running an older generation, quirky air card ... so right now I've got a newer, better supported air card on the way from China (since the model I'm looking for is apparently almost impossible to get domestically right now). Once I have that upgrade completed, I can start playing with my second router and vanilla OpenWRT to see if I can get it supported under the vanilla platform where I'll have a lot more kernel module options.

I just installed luci-app-nft-qos, luci-app-qos and trafficshaper. I don't know which one caused a new menu item to in Luci, but I was able to set separate download/upload limits on a particular device and successfully confirmed the speeds on speedtest.net

Perfect. luci-app-nft-qos was one of the most promising looking ones recommended to me, so I'll give that a try as soon as I get my other upgrades worked out. In my case too, individual air cards are fairly stupidly cheap per month as well, they just have a relatively low bandwidth limit, so once I get an initial modem upgrade worked out I'm looking to add a second card and do mwan3. I should be able to lock my couple of bandwidth-hungry devices to one card, so even when that one goes over and gets throttled, it won't affect my other devices being able to use the "fast lane" as well.

As a late but useful follow-up, I've spent the past few months slowly upgrading all my equipment so I can get a more recent OpenWRT on my (new) main router, which is now up to 19.07.4. Among other things, this has finally allowed me to test the suggestions above. Specifically, luci-app-nft-qos was exactly the tool to fit the bill perfectly. I wanted to follow up with my final answer for anyone finding this via search later.

I have actually figured that to be the case, i.e. needing the OpenWrt device to run as the router and not just as an AP. Because after I downloaded the nft-qos package, and set some bandwidth limits, I didn't really see an obvious effect on the devices I tried to rate-limit.

I haven't gotten around to doing this yet, but my next plan is to connect a separate router (already have this device ready) to my OpenWrt AP, which is a TP-Link Archer C7. This other router will serve as the gateway for a new guest network. I have flashed FreshTomato onto it, which comes with a built-in QoS management system. Devices I plan on limiting will only have access to the AP broadcasted by this new guest WLAN router, whose outbound rate I plan to limit to something like 30-40% of that of my ISP's.

Hopefully this will be able to get me close enough to how I want my network to function, which is to allot guests (we host actual long and short term guests through Airbnb) a certain amount of bandwidth on my network, but not exceed the maximum limit I set. So that myself and the rest of my family will always be guaranteed a minimum level of performance even if some guests are using the network to an excessive degree, which though not too often, does still happen from time to time.

If your gateway router supports VLANS, I'd recommend splitting the port for the guest network into its own subnet, with only the gateway router and guest router on it. This will allow you to prevent traffic between the two networks, protecting your private devices.

The guest router should be set up to give network addresses on a third subnet, which is the actual guest network. NAT at the guest router should be turned off - all NAT only needs to be done by the gateway router. The gateway router will need one static route, that points to the guest router to reach the guest subnet. That will get internet access working smoothly without unnecessary double NAT on the guest network.

I personally think nftables is the best option. I've tried iptables and tc, they are complicated.

With nftables, if you already have the knowledge about iptables' chains and hook, it is very straightforward.

I would restart the modem and router after applying these settings. unplug router and modem and wait 30 seconds, Then plug the modem back in first let it boot up completely then the same for the router. That should allow full speeds. also make sure QoS is off when checking for full bandwidth speeds on a speedtest. You can also check speeds on diagnostics then click speed test on the dashboard for the at&t modem

Again.... Using a $30 gigabit switch, and the gateway Mac address, just bypass the dumb thing all together. Bgw210 has had multiple issues with doing DMZ/IP passthrough as it's not a true passthrough, on top of multiple firmware update limiting bandwidth when the option is used.

From the same site they have the instructions I also posted them some time ago, I'll see if I can find them. This option takes the entire gateway out of the picture, and you directly connect the from the ONT to the switch, to your router with the Mac address changed to mirror the bgw.

IDK what you're doing over at EA, you're a multi-billion dollar company, how come you cannot afford a proper CDN network to ship your games that are 100GB in size to players around the world at more than 10MB/s?

I tried both Origin and your new EA Desktop beta app, neither net me a faster download speed than 12MB/s while my internet is absolutely capable of downloading at upwards of 100MB/s via Steam and upwards of 35MB/s on Battlenet. 152ee80cbc

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