Level Designer
Level Designer
These levels were made for  24Play
The core concept of the games i was working on - is to buy and expand businesses. At first you start with the basic playing area where you have a small amount of activities to do, like serving visitor NPCs and then buying new appliances to expand.
Then you can buy assistants that will do all of the job for you in the current playing area. And after, you buy a new room with more space to fill, until the business is complete and then you can start a new business in the next location.
Sport Complex
This is my first location in the project, here i was following standard principles with design of Business Dude levels.
Besides it's my first location, it had a twist. Because it is Sport Complex, NPCs had to be animated while using exercise machines and in previous locations NPCs only had basic animations - like sitting and eating.
I had to find and import new suitable animations from Mixamo. And with help of a programmer we also added IK to those animations so characters could hold handles of exercise machines.
Arcade Center
This location is not typical for Business Dude, because it has both indoor and outdoor playable areas, and i also changed the lighting to evening with pinkish color to fit aesthetics more.
Location has shopping mall layout with food court area in the middle, arcades surrounding it and a karting track.
Karting is a major part of location, it has a TV screen that shows current cars locations, and what also cool about karting is - after you finished expanding it and gone to the next area, you still can spectrate cars that drive through the middle of location.
Interesting note about arcade screens in this location.
We could use animated gifs for them, but it would highly impact game file size. So we used Unity animator with separate arcade game screen elements. My favorite arcade screens are - Dance Dance Revolution and Drums "Taiko no Tatsujin", where i had to animate notes to simulate NPCs playing the game.
Aquapark
This location is quite big because of the size of water slides.
To animate visitors sliding down i had to use the same method as with karting cars at Arcade Center. Basically i was parenting visitors to empty game objects that were moving along the path and unparenting them at the end of it.
Most part of this location is cowered with water, and i made it this way - that player also can move in a pools. When player steps into the water his costume is changing to a diving one.
Pirate island
This location is made out of 5 areas: Sawmill, Tavern, Warehouse, Workshop and your main ship.
Each area has its unique mechanics.
Your main ship is broken from the start so it requires different types of resources from all areas: planks to build new hull, fish as food supply, gunpowder and rum from warehouse, and a new sail from workshop.
At Sawmill you are working with palms gathering wood and coconuts to sell it to pirates.
At Tavern you catch then cook fish and serve rum to pirates.
At Warehouse there are two groups of pirates: first - that brings goods to warehouse, and second - that takes goods from it.
At Workshop you fix broken boats and ships(cowering holes, stitching sails, cleaning etc.)