Game Designer/Programmer
Game Designer/Programmer
Software i'm working with
Unity
Visual Studio
Minecraft Bedrock Edition
Bridge
World of Tanks on low budget
This is my own serious Unity project, where i try out most of basic technics used in game development. I was inspired by World of Tanks, and decided to recreate its look and gameplay. My idea of this game is to make a racing tank and drive it on racing level.
To see the progress i made, you can check the videos below. I publish my dev videos on my YouTube channel.
Skills i achieved during development: 3D modeling, physics interactions, UI, sound handling, reading input, procedural animation, particle system, C# scripting.
This is my first attempt making my game, visually it looks not appealing.
Here i was mostly focused on game mechanics and their interactions, to complete basic game loop.
You can check out gameplay on your own it is publicly accessible.
And this is my updated game.
I am more focused on the visuals of the game this time in Unity URP.
It looks much better now, but it doesn't have all of the functionalities it had in a previous version.
I still working on gameplay of this game, and reworking my old code from previous version because i am learning and looking for ways of optimizing my code.
Miscellaneous demonstration videos
Minecraft Bedrock Edition Maze Survival Adventure Map
I was making my own adventure map in Minecraft Bedrock Edition, and was planning to publish it on Minecraft markertplace, where players could buy it, but it is a little complicated for me to publish right now, and the map isn't finished yet. I wish i could add more content there, but this map development takes to much time, in fact that i was making it all alone.
Map is procedurally generated maze where each room is chunk size(16x16) and has different content in it, all rooms have rarities(common, rare, epic, legendary). I was trying to achieve roguelike genre, when players would explore new rooms and while progressing through, gather new resources to upgrade their character.
Bridge is program that helps to design and develop Minecraft Addons, which was necessary in map making process.
my map teaser
guide book from the map
Mobile Shooter
Game concept I made as a test task for RetroStyle Games.
Goal of a game is to kill as many enemies as possible to increase score and not die in the process.
My first runner game (Butter Slide)
Game was made as a test task, i was provided with assets and prefabs, but all of the code was written by me.
Gameplay is pretty simple, just swipe left and right to collect cubes and get higher to go over obstacles.
Game code and Android APK file is accessible on Unity Projects/Games page.
Financial Telegram Bot
This is wallet accountant bot, it stores your financial data in database. Using this bot you can manipulate your financial data in database.
This bot can: read your message and correct it to put required information in database, show financial history, delete last financial record.
Bot was written on Python with usage of SQLiteStudio.
Bot Interface
Python
SQLiteStudio
Mine Sweeper in VS console
At my second year in university i made mine sweeper in Visual Studio console. I was using windows.h library which allowed me to change colors of text and read mouse input.
I came up with game logic on my own without following any guides like how mine sweeper works. I was playing this game a lot while i was bored, so i knew how it works.
It has some differences from regular microsoft mine sweeper, but also a feature, the one to solve situations where you have to choose blindfully one of two spots where mine can be. In my game you can put flag on one of these two spots and still win. But it doesn't mean that you can cover whole map with flags and win, this won't work.
Rocket physics using SFML
Another project i had to do in my university is to make any kind of program that uses SFML graphics. So i decided to make a game prototype where you have to control a rocket.
I wasn't using physics engines and tried to recreate my own, because i was studying physics on the same course. My physics is unoptimized and was working wrong sometimes.
It would be easier to recreate in Unity becouse it has its own physics and graphics engines, i might even try to do this in future.
Unity audio visualizer
My first project in Unity which i was creating by tutorials. I have an idea of a rhythm game, and it requires audio visualizer. Core idea is - there are no arrow buttons or something like that, and player will earn points by just feeling the beat and tap the screen (if it is smartphone). Audio visualizer would help them to figure out when to tap or click.
For now i need to understand how to implement beat mechanics, and how to balance it in this game. Basically all of this is just a concept, and all i did now is just a visualizer :P