Configuring OpenGL (GLUT) in Code Blocks

Step-by-step procedure to setup OpenGL (GLUT) in CodeBlocks IDE for windows.

Install Code Blocks IDE for coding C, C++ download from (Preferred 13.12 to 17.12):

http://www.codeblocks.org/downloads/sources/5

Step – 1

Step – 2

    • Copy the glut.h file from downloaded folder and paste to the folder “C:\Program Files(x86)\CodeBlocks\MinGW\include\gl.
    • Copy glut32.lib file from downloaded folder and paste to the folder “C:\Program Files(x86)\CodeBlocks\MinGW\lib“.
    • Copy glut32.dll file from downloaded folder and paste it based on your OS system as given below.

For 32 bit Windows

    • Paste to the folder “C:\Windows\System32“.

For 64 bit Windows

    • Paste to the folder “C:\Windows\SysWOW64“.

Step – 3

    • Open Code::Blocks. You’ll see the window as shown below.
    • Click on Create a new project link.

Step – 4

    • Click on GLUT project, then click Go.

Step – 5

    • Enter the title name of the project, and give path to save the project.
    • The project file is created by default from the title name of the project.
    • Click Next.

Step – 6

    • For first time it may ask you to set environment variables, Only choose the path for glut.h and gult32.lib file in respective tabs.
    • For GLUT location, give the pathC:\Program Files\CodeBlocks\MinGW
    • Click Next.

Click Finish.

Step – 7

    • A project is created, and you will get default main.cpp file, which has default OpenGL example program.
    • Include the header file – “#include<windows.h>“, otherwise you’ll get error.
    • Build and Run, and you’ll see a window as shown below

Congrtualaiton you’ve successfully configured OpenGL (GLUT) in CodeBlocks.