X (support)

health: 185

stamina: 115

abilities:

Taunt-

Upon use, you gain 3 seconds of immunity and heals you by one-eighth of your HP and heals nearby survivors by 10.

Dodge-

It allows you to move in a specified direction. If you dodge forward, it becomes a roll and increases distance to 30 studs.

Dodging to the left or right will only travel 20 studs, and dodging backwards travels 25 studs. If you are hit during the animation or while dodging, you will receive no end lag and speed II for 3 seconds. Otherwise, you will gain end lag for 1 second after using. Costs 10 stamina, and if you have no stamina, the cooldown will increase by 10 seconds.

X trap- 

Places a trap beneath you that, upon the killer stepping on it, they will gain slowness III for 2 seconds and helpless I for 9 seconds. If the killer has stun immunity or a passive that reduces stuns, they will only receive the helpless effect. You can only place a maximum of 2 traps at a time, and their effect is decreased with every 2 X's.

Passive:

Phase State- 

Run speed is increased for each second you are consistently running. This is indicated by the bar next to health and stamina. At max speed, you will enter Phase state, granting you speed II for 7 seconds and resistance I for 4 seconds. Upon leaving Phase state, Gain slowness I for 2 seconds.

Noob (support)

Health: 165

Stamina: 120

Abilities:

First Aid Kit-

A First-Aid Kit will be placed in front of Noob. Upon placing it, all nearby survivors (30 stud radius) will gain adrenaline II for 4 seconds, as well as highlighting the First Aid Kit. It can heal 3 people before expiring. Upon a player stepping on it (excluding other Noobs), they will gain 30 health and adrenaline III for 5 seconds.  If Noob uses it, it only heals 20 health and give adrenaline I for 8 seconds. Expires automatically after 90 seconds pass.

COOLDOWN--60

Witches Brew / Bloxy Cola-

A Witches Brew or Bloxy Cola spawns in the user's inventory. The Bloxy Cola gives "Speed III" for 5 seconds.

The Witches Brew gives the user "Hallucination III" for 4 seconds or the Killer "Hallucination III" for 10 seconds

COOLDOWN--40

Passive:

Scaredy-

This Survivor gains speed when the Killer is near. (Stacks)

Knight (Tank)

Health: 250

Stamina: 95

Abilities:

Block-

Knight will raise his shield, rendering him immune for 4 seconds. If attacked during your block, gain a charge for your Slash ability, and gain speed III for 4 seconds, as well as no end lag. If the previous check occurs, and you have a slash charge already, a counter will be performed instead. This stuns the killer for 3 seconds and deals 35 damage. If neither check occurs, gain 2 seconds of end lag and slowness I for 4 seconds. If you are attacked from behind during, you will take double the damage and 3 seconds of end lag.

COOLDOWN--15

Slash-

Knight will slash forward, dealing 30 damage and a 3-second stun. With one charge, you only slash once. For each extra charge, the stun will increase by one second, and one extra slash will occur. (Maxes out at 5.) If it misses, gain 2 seconds of end lag and slowness I for 2 seconds.

COOLDOWN--15

Passive:

Knight's Honor-

If a survivor is below 50% health, they will be highlighted to knight and gain speed IV for 2 seconds. However, if they already have received this buff already in a match, they will only be highlighted.

Sheriff (striker)

Health: 220

Stamina: 105

Abilities:

Shoot/Reload-

If you have a bullet loaded in the revolver, shoot a projectile forward that deals 75 damage and gives a 4-second stun. Negates stun blocks/reducing passives. If nothing is loaded, reload the revolver and only gain a cooldown for 15 seconds. Also, if the shot misses, you gain 4 seconds of end lag. (decreases with every 10 studs, the killer is closer to you)

Coffee-

Upon use, you will be 40% slower and unable to run. After you have used it, you will gain speed III for 8 seconds, and slowness I for 2 seconds afterward. If attacked while using, the effects will go down a tier. (if hit once, only gain speed II and no slowness) All cooldowns will be reduced by 20 seconds (excluding coffee) upon use as well.

Passive:

Stubborn Body-

Upon an ally dying, gain speed II for 3 seconds. If you are in LMS, it becomes speed I for 15 seconds. However, if healed, it will only heal 75% as much.

Bombhead

reworking happening

Passive:

Explosive

When the killer hits this Survivor 5 or more times, they respawn. (ONLY USABLE ONCE.)

Bloxxer (Sentinel)

Health: 235

Stamina: 115

Abilities:

Sword Thrust-

Thrust your sword 30 studs ahead of you. During this, you have resistance II. If this attack hits the killer, deal 45 damage and stun them for 3 seconds. If it misses, gain 2 seconds of end lag and slowness I for 3 seconds after that.

COOLDOWN--15

Burst Shot-

Shoot out 10–15 pellets that deal 10 damage each and inflict 1 stack of slowness for 2 seconds. Can stack the rebuffs up to slowness V for 10 seconds, although the most you can get in a public lobby is most likely slowness III for 8 seconds.

COOLDOWN--25

Counter-

Put your sword up for 2 seconds and become immune. If you are hit during this, then deal 35 damage to the killer and give them slowness II for 7 seconds. If you aren't attacked during the counter, gain 2 seconds of end lag and weakness II for 3 seconds. When used in conjunction with Burst Shot, you instead counter with your Hyperlaser ray, dealing 85 damage and a 4-second stun.

COOLDOWN--20

Silverthorn (Sentinel/Survivalist)

health: 166

stamina: 166

abilities:

Blade Rush-

When used, the user lunges forward and stabs the target in the neck. It stuns and deals 75 damage to the killer. (endlag)

COOLDOWN--20

Grenade-

The user places a grenade that brings smoke and damages the killer if nearby by 50.


ADMIN CHARACTERS-----

Matt Dusekkar- (Sentinel/Support)

Absolute Timestop- 

Dusekkar waves his wand to do a Timestop. The time is frozen and the map is grayed out got 30 seconds.