The Enflamed (Zoner)

Health: 1666

Stamina: 185 

M1 damage: 45 (burn II for 2 seconds)

Abilities

Judgment Chain-

Launch a chain 40 studs forward that will pull any survivor grabbed by it directly to you. However, if it hits nothing or a wall, become stunned for 2 seconds. Does 20 damage and burn III for 4 seconds.

Pillars of Agony-

Spawn 3 flame pillars in front of you, and 1 on your left, right and behind you. These will deal 45 damage and burn VII for 5 seconds if a survivor is hit by it initially. If a survivor walks into it after the initial hit, however, it will only give burn V for 3 seconds. Despawns after 40 seconds.

Fireborn Slashes-

Slash 3 times, with the third being a spin. The first hit deals 35 damage, the second deals 25 damage, and the spin deals 40 damage plus burn IV for 4 seconds. Reactivates the ability if all three slashes hit. (only once, per ability use.)

Passives:

Painless-

Stuns are 2 seconds shorter. If negated, gain speed II after the stun for 3 seconds. Players who are hit by your m1's also don't gain the speed bonus from being hit, and instead gain resistance I for 4 seconds.

Flame Walker-

Leaves a trail of fire behind you, which only goes up to 20 studs. Gives burn II for 2 seconds if someone steps in it and gives you speed I for 2 seconds as well.

Roboto (Zoner/Close-Up)

Health: 1337

Stamina: 200

Punch (M1) damage: 25 (inflicts "Blindness I" for 5 seconds on target.)

Abilities:

Sword slash-

Deals 25 damage inflicts "Slowness I" on target.

Teleportation-

Teleports 20 studs away from the nearest Survivor.

Light beam-

Spawns in a beam of light on the Killer, punishing those who are near the Killer at the time.

Gives the Survivor "Slowness X" for 5 seconds making them unable to move while dealing 50 damage.

Light ray-

Spawns in a Light ray from the "Sword of Light" from his back pointing at the mouse-pointer or finger.

Spheris (Pacer)

Health: 1212

Stamina: 210

M1 damage: 35 (Glitch I, Chill II for 2 seconds)

Abilities:

Spherical Implosion-

Pulls all survivors within 20 studs of you closer to you, giving them glitch II and Nausea III for 3 seconds upon use. If no survivors are pulled in, gain speed II for 7 seconds.

Polygon Deformation-

Stomp 2 times, sending a ripple in the ground that goes 60 studs forward and stuns all survivors hit for 4 seconds. The closer they are, the better the effects, (20-39 studs=2 seconds, 40-49=3 seconds, etc.)  Deals 35 damage as well. If it hits more than 50% of living survivors, reactivate the ability.

Smite of Spheris-

Shoot out 3-6 lightning bolts that deal 20 damage and stun for 2 seconds. They also give paralysis I for 9 seconds if they are hit 2 times in a row. If 60% of the bolts hit survivors, then reactivate the ability, but only send out half the lightning bolts. This time they deal 35 damage and give paralysis I on the first shot. They also become larger. If any of those lightning bolts hit, then send out 1 huge bolt that, instead of you shooting, is sent down from the sky, and deals 95 damage plus paralysis VIII for 6 seconds.

Passives:

Supercharged-

Upon being stunned, your next attack will deal 1.5x the normal damage and inflict paralysis I for 4 seconds. However, stuns are 1 second longer.

Evasive-

If stunned within 20 seconds of another stun, it doesn't stun you. It has a cooldown of 30 seconds.

Stalker (Finisher)

Health: 1345

Stamina: 260

M1 Damage: 20 (Bleed I for 2 seconds) 

M1 During Madness: 40 (Bleed II for 5 seconds.)

Abilities:

Surprise Attack-

Lunge 20 studs ahead of you. If you hit a survivor, deal 40 damage and give bleed V for 6 seconds. If you hit them from behind, it does 80 damage and gives bleed VII for 5 seconds instead. When or if it misses, you will gain end lag for 2 seconds and become 50% less transparent. If used during Madness Mode, deal 60 damage if attacking the front and 120 from the back. Will always give Bleed V for 5 seconds during Madness Mode.

Screech-

After a short wind-up, anyone within 100 studs will be immediately revealed to you. If they are within 75 studs, however, they will gain slowness I for 4 seconds as well. If they are within 50 studs, they will gain nausea I and slowness I for 5 seconds. However, if they are within 25–15 studs of you, they will gain blindness IV for 7 seconds and adrenaline II for 3 seconds. Any closer and they will just take 40 damage and gain helpless I for 15 seconds. If used during Madness Mode, send out 4 boulders in each direction. (Left, Right, Forward, and Behind.) They deal 35 damage and give slowness II for 6 seconds.

Madness Mode-

Go into Madness mode. During this, stuns will only last 1 second, you will have preserved II until the mode ends, and speed II as well. If 20 seconds pass, and you do not attack at all, then the mode will end and give you slowness I for 7 seconds. 

Passives:

Cloaked-

You are 75% Transparent. However, you also glow.

Bloodthirsty-

Every kill makes your M1 give another stack of bleed. (Maxes out at bleed VIII).

Resilient Body-

All stuns are 1 second shorter. If this passive is negated, you will enter Madness Mode.

S.A.W. (Crusher)

Health: 2050

Stamina: 145

M1 Damage: 5-8 x12

Abilities

Ravaging Assault-

Increase run speed to 40 for 5 seconds and deal 2x the damage. During this time, you can only use your M1 and run. If used on a survivor when they are within 10 studs of you, instead swing your chainsaw in a circle and then charge forward. The spin does 35 damage and the charge does an initial 15 damage plus 50 upon slamming the survivor into the ground. Inflicts slowness I to the survivor for 2 seconds.

Crushing Impact-

Grab within 8 studs of you. If it hits a survivor, deal 30 damage from the initial slam, and then 75 after slashing them 3 times with the chainsaw. Afterward, give them the Cripple effect. If it misses, get stunned for 4 seconds.

Slaughtered Souls- 

Sink your chainsaw into the ground, and then rise 2 dead players. The summoned characters have 50 health and deal 35 damage, plus slowness I for 2 seconds. If no players are dead, send out a large shockwave in the direction you were facing, stunning all survivors in that direction for 3 seconds, and deal 20 damage. (within 70 studs) 

Passives:

Terrifying-

Upon activating a chase with a survivor, they will have screen shake. This can be negated by the Immune and Fearless effects.

Never Ending Hunger-

You are always at least 1.1x faster than the survivor you are chasing during chase. If more than 1 survivor is currently being chased, the speed increase becomes 0.05x larger.

Unstoppable-

Stuns are 50% shorter. You will gain speed II for 2 seconds when coming out of the stun.