Anyone can create a game in Diplicity. In the Android client this can be done by clicking the Open games or My staging games in the main navigation menu.
The creator of the game has no extra permissions or powers over the game, and is an ordinary member of the game like anyone else joining the game.
Creating a game provides a set of configuration options to define how the game should work.
- Description: The visible title of the game.
- Variant: The map and rule set the game will use.
- Nation allocation: Whether the game will randomly distribute every playing nation among the players, or will let each player rank their favorite nations and distribute them to maximize total rank of selected nations.
- Phase length: The time allowed for the players to submit orders and check RDY.
- Private: Whether the game should be hidden from Open, Started and Finished games lists, and store player stats separately from the public stats. Note that the private stats are currently not visible from the Android app. To see them, use the auto-generated server UI at https://diplicity-engine.appspot.com/.
- Conference, Group and Private chat: Whether to allow these press types in the game. See https://sites.google.com/view/diplicity/home/documentation/diplomatic-press for details.
- Minimum rating: The minimumminimumminimumminimum rating required by players joining the game. High values (>~1200) mean reasonably accomplished players.
- Maximum rating: The maximum Glicko rating allowed by players joining the game. Low values (<~1400) mean not too Machiavellian players.
- Minimum reliability: The minimum reliability required by players joining the game. Reliability is the average number of phases played without NMR ([phases with orders or checked RDY] / [total phases + 1]).
NOTE: Games without a minimum reliability will attract new players who (on average) are very likely to never submit a move. For this reason the game's minimum reliability is set by default to a small positive value, if you yourself have positive reliability.
- Minimum quickness: The minimum quickness required by players joining the game. Quickness is the average number of phases played with RDY ([phases with checked RDY] / [total phases + 1]).
- Maximum hated: The maximum level of hated allowed by players joining the game. Hated is the average number of games resulting in someone banning a player ([number of non-owned bans] / [number of games + 1]).
- Maximum hater: The maximum level of hater allowed by players joining the game. Hater is the average number of games resulting in a player banning someone ([number of owned bans] / [number of games + 1]).