About This Project
Unwell is puzzle game made in Unreal Engine 5. This game was developed in a ten-week timeframe. It is a simple game, marking the first time I started working with Unreal's blueprinting system.
The main mechanic of unwell. Using a line trace component and the first person camera as the point of origin for the vector, the player can click the left mouse to summon an ice block. The second function uses the same coordinates from the first, and determines whether the actor the vector intercepts is tagged as "water" and spawns an instance of the ice block blueprint actor.
A simple sequence blueprint that scales the ice block when it is summoned in water, then scales down and destroys the ice block after five seconds.
This blueprint is attached to an object that destroys all ice blocks spawned by the player in its path. Each blueprint actor is connected to a spline that creates a dangerous obstacle for the player.