This page provides detailed specifications and information for the 'Luna Flota' avatar
Package Contents
Unity package compatible with Unity 2022.3.22f1 (includes prefabs)
Avatar main prefab with two additional style variations
PSD and Clip files for image editing
Blender (.blend) file
Dedicated icons
Bonus illustration and character design sheet
Various gimmicks and functional features
Two texture sets corresponding to the style variations
Main Features
This avatar uses the lilToon shader
Adjustable bust size
Flowing tears animation
Facial-compatible shape keys included
(Facial tracking functionality itself is not included in this product)
MMD compatibility ON / OFF feature
Desktop-only floating (levitation) animation with dedicated particle effects
ON / OFF toggles for gauntlets, headgear (hat), and decals
Synchronized animations between gauntlets and hands
System Requirements / Compatibility
VRChat compatible (verified)
Avatar 3.0 (AV3) compatible
Modular Avatar compatible
PC environment is recommended
Official VRChat Avatar Setup Guide
https://creators.vrchat.com/avatars/creating-your-first-avatar/
Important Notes
Due to the nature of digital content, refunds are not available after purchase
Behavior may vary depending on the user’s environment or Unity / VRChat version
Product updates will be announced via SNS
LunaFlota
- character_design.jpg
- illustration_Luna_Flota.jpg
- s.1~6_LeftHand.png
- s.7,8_Face_Expression.png
- s.9~14_RightHand.png
- s.15~20_Unused.png
- Thumbnail.png
- Luna_Flota_V1.0.unitypackage
Blend
- Flota_Edit_v1.0.blend
- Flota_Edit_v1.0_Body.blend
CLIP (FOR CLIP STUDIO)
- Body.clip
- Hair.clip
- Head.clip
- Head_EX.clip
- Rigging.clip
- SubParts.clip
FBX
- FlotaV1.0_Apose.fbx
- FlotaV1.0_Body.fbx
- FlotaV1.0_BodyT.fbx
- FlotaV1.0_Tpose.fbx
PNG
- Body.png
- EX.png
- Hair.png
- Head.png
- Rigging.png
- SubParts.png
ExtraTexture
icon
mask
MetCap
Nomal
UV
PSD
- Body.psd
- Hair.psd
- Head.psd
- Head_EX.psd
- Rigging.psd
- SubParts.psd
This avatar is composed of a total of 8 parameters.
In addition, two Body Only parameters are included separately in the package,
making customization and future expansion easier.
Base Parameters
0. Locomotion
Manages character movements such as standing, sitting, and lying down.
Pose behavior changes depending on whether the gauntlets are enabled or disabled
Floating (levitation) animations are also controlled within this parameter
1. TrackingCT
Detects the tracking environment (VR, Desktop, etc.) and updates animations accordingly.
FX Parameters
1. FACE EXPRESSION
A unified facial expression control parameter that outputs expressions based on left and right hand inputs.
Facial expressions driven by left and right hand movements are managed within a single layer
When there is no input from either hand, the default expression is displayed automatically
When multiple inputs occur, the most recently triggered animation takes priority
2. HAT SUPPORT
Automatically adjusts hat animations based on the character’s height or pose state.
When the character’s height changes (such as during floating states),
the hat’s position and animation are corrected to appear natural
3. HATCONTROL
A control parameter directly linked to the floating animation.
Controls slate movement according to the floating state
Controls emission of dedicated particle effects
Manages all related animation layers in an integrated manner
4. Gauntlet_On / Off
Controls the visibility of the gauntlets.
5. Hat_On / Off
Controls the visibility of the hat (headgear).
6. Decal_On / Off
Controls the visibility of decals.
Gesture Parameters
MMD_On / Off
Controls the ON / OFF state of FX layers 1 through 3 for facial synchronization and compatibility when using MMD.
When ON, the Write Defaults setting of FX layers 1 through 3 does not affect MMD behavior
For MMD compatibility, please enable Write Defaults on FX layers numbered 4 and above
This may trigger a Write Default Mixture warning in the VRChat SDK,
but it does not affect actual usage or functionality
This avatar includes a total of three Phys Bone categories, configured as follows.
Phys_Hair
1. Root: hair_root
Controls the movement of the bangs (front hair).
2. Root: Hair_FS.1
Controls the movement of the long front-side hair.
Collider: Head → HairCL
3. Root: Hair_Root.B1
Controls the movement of the back hair.
Colliders: Head → Ex_Tentacle_L.6, Ex_Tentacle_R.6
Phys_Body
1. Root: breast_Root
Controls breast movement.
2. Root: Head
Controls the physical movement of the following elements:
Ears
Earlobes
Earrings
Tears
HeadEX-related components
Phys_Hat
1. Root: ExHat_Root
Controls the overall physical movement of the hat (headgear).