Is Difficulty Overrated? Investigating the Effects of Choice, Novelty and Suspense on Intrinsic Motivation. Lomas, D., Forlizzi, J., Patel, N., Shodhan, S., Patel, K., Poonwala, N., Koedinger, K., (2017) ACM CHI 2017
Interaction Design as a Multi-Armed Bandit Problem. Lomas, D., Forlizzi, J., Poonwala, N., Patel, N., Shodhan, S., Patel, K., Koedinger, K., Brunskill, E. (2016) ACM CHI 2016
Optimizing Challenge in an Educational Game Using Large- Scale Design Experiments. Lomas, D., Forlizzi, J., Koedinger, K., (2013) ACM CHI 2013
The Power of Play: Design Lessons for Increasing the Lifespan of Obsolete Computers. Lomas, D., Kumar, A., Patel, K., Ching, D., Laxmanan, M., Kam, M., Forlizzi, J. (2013) ACM CHI 2013
Some consideration on the (in) effectiveness of residential energy feedback systems. J Pierce, C Fan, D Lomas, G Marcu, E Paulos. (2010) ACM Conference on Designing Interactive Systems
Monster Mischief: Designing a video game to assess selective sustained attention. Godwin, K. E., Lomas, D., Koedinger, K. R., & Fisher, A. V. (2015). International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 7(4), 18-39.
When a console game becomes CSCL: Play, participatory learning and 8-bit home computing in India. Lomas, D., Kam, M., Ching, D., Hoadley, C., and Patel, K. (2011) The International Conference on Computer-Supported Collaborative Learning, Hong Kong
India’s Design Guru: MP Ranjan. A Final Interview. Lomas, D. (2015). She Ji: The Journal of Design, Economics, and Innovation.
The effects of adaptive sequencing algorithms on player engagement within an online game. Lomas, D. (2012) Intelligent Tutoring Systems
Rise of the Super Experiment. Stamper, J. C., Lomas, D., Ching, D., Ritter, S., Koedinger, K. R., & Steinhart, J. (2012). International Educational Data Mining Society.
Battleship Numberline: A Digital Game for Improving Estimation Accuracy on Fraction Number Lines. Conference of the American Education. Lomas D., Ching D., Stampfer, E., Sandoval, M., Koedinger, K. (2012) Research Association (AERA)
RumbleBlocks: Teaching science concepts to young children through a Unity game. MG Christel, SM Stevens, BS Maher, S Brice, M Champer, L Jayapalan, Q Chen, D Lomas. (2012) 17th International Conference on Computer Games (CGAMES), 162-166
Exploring the Design Space of Interactive Telephony Applications for Activist and Community Organizations. Lomas, D. and Patel, K. (2011) Workshop on Politics and the City, ACM SIGCHI 2011, May 7–12, 2011, Vancouver, BC, Canada.
Worked Examples and Playpower.org: Proposed Methods for Video Game Design Research. Lomas, D. and Patel, K. (2010) Meaningful Play, October 21 - 23, East Lansing, MI
Playpower: Radically Affordable Computer-Aided Learning with $12 TV-Computers. Lomas, D et al. (2008) Proceedings of the 2008 Meaningful Play Conference, East Lansing, MI. Oct 9 2008.
Cognitive Artifacts: An Art-Science Engagement. Lomas, D (2007) Workshop Paper. ACM SIGCHI Conference on Creativity & Cognition, Washington, DC June 2008, pp. 189, New York: ACM
Attentional Capital and the Ecology of Online Social Networks. Lomas, D (2008) In M. Tovey (Ed.), Collective Intelligence, (pp 163-172) Oakton: EIN Press