Led VILT project, managing diverse SME teams across time zones; delivered a $120K project two months early and received a Certificate of Excellence.
Revamped SCORM-compliant training (POSH, DE&I, EMS, COC, GDPR, Cybersecurity), boosting engagement and reducing onboarding time by 30%.
Partnered with top leaders to identify skill gaps; built competency frameworks, succession planning modules, and LMS career paths, improving promotions opportunities.
Designed microlearning, induction, well-being, KAM, and Sales Training modules, Lead Generation, Onboarding (Induction Program) increasing engagement by 40% for 3,500+ employees.
Managed LMS operations, vendor coordination, and cross-functional L&D teams to ensure smooth content deployment and stakeholder alignment.
Led end-to-end development of mortgage and real estate e-learning content, creating modules & managing SMEs, instructional designers, and trainer teams to deliver high-quality training from concept to deployment.
Skills: Instructional Design · Project Management · Laerning Analytics
R&D Project Executive Engineer
Singapore Education Academy (Asia Pacific) Pte Ltd | Sg
▪ Researched Human-Centered development areas, product evaluation & created learning content for it.
▪ Creates technical specs, and developed prototyping on Ed. games constructed in Unity engine using C#.
▪ Associate relevant materials and examples to facilitate the new employees for their training.
Developed eLearning solutions and training programs for various companies
Curriculum Executive (Mathematics)
Singapore Education Academy (Asia pacific) Pte Ltd | Sg
▪ Manage and facilitate content development of mathematics curriculum for P1 to P6.
▪ Identify and apply learning pedagogies as well as instructional methods to design learning solutions.
Intern | Educational Initiatives
Guide: Mr. Nishchal Shukla
Job Assignment: Develop a prototype game to strengthen Working Memory for users of aged 6-8yrs.
● Distributed internship work into three major components, exploration and study of the latest Literature and studies, market studies, and product evaluations. followed by Wire-Framing with completion of the Development of a prototype.
● The Prototype of the game was developed on Unity using Unity’s GUI and C#.
Educational Data Mining Competition | NAEP-2019
The goal of this competition is to understand effective and ineffective test-taking behaviors and to determine how quickly these behaviors can be detected. This competition contributed to knowledge about human learning and test-taking processes.
I secured 22nd Rank, Internationally.
Ofiice Management & Telecalling with HTML Design work
@Cruzon Digital Service, Kanpur
T4E-2019 Certificate of Participation (2019)
EMBEDDED and ROBOTICS
Solar Ambassador Workshop
Elementary knowledge of Japanese Language