A comprehensive line of events leading from the world's golden age to its catastrophic ruin.
Pre-Kingdom Era, 1500 PW (Pre-War)
Led by a council of kings, the then-named Regal Federation is born. At the same time, missions to quell orc incursions are launched. Elven relations are still normal, and interactions between different races are common. Roskonig is yet to be founded. Where Agelka now sits, a thriving farming and fishing community is located. With a centralized government, magical research is funded, leading to standardization into "spells" and "spell books." The Federation expands into its main birthplace, now known as Centràl, and eventually reaches the coastlines.
Kingdom Era, 1000 PW
Spurred by a growing population, the Federation begins expanding north, unaware of the orc nation on the northern continent, Gij-Tok. The war between humans and orcs officially begins in 945 PW. Other expansions take place westward and eastward, which encounter the elven nation. Elves, at the time still "normal," politely ask humans not to settle on their island. A council decree confirms this, and east expansions proceed further, founding the colony where Roskonig is now.
With comforts and luxuries in place such as farming, academia and taverns, adventurers begin to explore the less-treaded areas of the Federation and new horizons. The discovery of creatures such as zombies, liches, demons and others spurs the creation of questing, adventuring parties and military expeditions. The first mass incidents take place, with monster raids and loose devils. The economy around magic and spells increases dramatically as healing and empowering magic demand skyrockets. Mages and wizards, almost overnight, become vital members of society - at the same time, warlocks and necromancers begin to appear.
Golden Age, 700 PW
Adventurers and mages uncover hidden secrets, treasure piles and artifacts, leading to a boom in the economy and an even larger demand for adventurers. Magic schools and universities allow more and more people to access spellcasting, making magic ubiquitous across the world. Battle casters are employed on the orc front, dealing enormous casualties. Roskonig, then named the Frontier State, requests independence, having discovered vast mineral reserves in its territory.
Life in the human nations evolves at a dizzying speed, and small towns are engulfed in a matter of years by the expansion of larger ones. Forests are torn down to build more housing, and magic levels rise exponentially, leading to the apparition of creatures such as fairies, gnomes, but also vampires and werewolves. Adventurers explore almost 50% of the planet's landmasses, only stopped by extreme weather and hostile creatures. Exploration and dungeon crawling become common, almost menial jobs.
Beginning of the End, 200 PW
The infinite influx of gold and treasure finally begins to have an effect on the value of currency, leading to astronomical levels of inflation: a night at a tavern soars to 30 gold coins. Adventurers run out of new dungeons and areas to explore, and infighting is reported between parties to explore the last few places of interest. Hostile creatures such as demons and goblins ramp up their attacks as their lairs are attacked and raided almost daily. Roskonig threatens the Federation with war upon learning that adventurers are looting their mines and even forts.
Life in the human nations begins to take a downward turn, and as people try to save what's worth saving, the process only accelerates. The ever-growing expansion and exponential birth rates lead to, for the first time, a lack of resources. Government attempts at rationing are fruitless, and further expansion is blocked by the orcs to the north and Roskonig in the only free continent. Roskonig too struggles, finding itself in the same situation. It falls to civil conflict in 134 PW, as towns raid each other for supplies and food. The underdeveloped government in the nation is unable to help its citizens, and the king is beheaded soon after
Within months, the fragile peace breaks, and it all falls apart.
The War, Year 0
The resilient humans of Ertta, used to harsh weathers, orc raids and more, are unable to sustain the inflation, famine and chaos that begins to take over the world. As Roskonig falls to brutal infighting, so does the Federation. A small revolutionary mob marches on the capital, coming from small towns and provinces, and the violence begins with an accidental fireball from a court wizard (the "accidental" is debated). The mob is slain in the streets, together with a number of soldiers. The citizens watching, including mages and adventurers, fight back, and the conflict only escalates. A painting hung in the New Fedregalia Art Museum displays the council palace engulfed in an enormous fireball as a high-level explosion spell is cast, killing several kings at once.
The conflict spreads across much of the nation, and small towns, faced with a fall of their government, either isolate themselves, fall to chaos or enter the conflict to raid their neighboring villages. The violence is unheard of, fueled by years of strife, spite and dissent. Mass killings, indiscriminate bombings, familicides, complete lack of humanity. Hostile creatures and orcs swarm the nation, only escalating the chaos. As armies fall and the war descends to hand-to-hand, disorganized violence, the only ones left with power are mages - and so, they fight.
The levels of magic deployed during the War are still impossible to calculate, but stories tell of the sky being split open, mountain ranges being leveled, oceans being drained and stars being pulled from the heavens. Marks of the magic conflict are still visible today in the form of unnatural craters, rune-shaped scorch marks visible from satellite and other phenomena. Summonings, hexes, curses, the effects of which still linger to this day, take place. Fighting continues even in other planes and dimensions, leading to lasting effects on space and time. National divisions crumble in favor of power displays and the hunger to be the last wizard standing. The sense of why the war had begun is entirely lost, and the world is enveloped in complete, total apocalypse. The world population drops by an estimated 50%.
Overstressed due to the immense amounts of spells, of extremely high levels, being cast, the fabric of magic stretches, stretches, and becomes taut. Only a few wizards recognize the disaster that is about to happen, but the majority do not. In the year 3 AW (After War), magic finally breaks.
The effect is immediate and catastrophic. Creatures of magic either die or are deformed into monstrous beings. Elves, fair humanoids that lived on ambient magic, are transformed into vampiric alien beings. Dwarves devolve into animalistic, insectoid creatures. Fairies go feral in search of what little magic is left. Dragons, previously docile, majestic beings, tear themselves apart and commit suicide out of the immense pain - those left turn to cannibalism. Mages suddenly die from magical effects that previously didn't harm them, exile themselves out of desperation and shame, or fall to extreme psychosis and lose their mind. The ashes slowly settle.
The Recovery, 0-2010
The process of rebirth and recovery is slow, and painful. Oceans stained with blood slowly return to blue, fields littered with bodies are cleared by wild animals or the slow progress of time. Grass grows between the cracks of the destroyed council palace. Over the years that follow, small towns that managed to survive, adventurers that took cover underground and whoever else remained slowly began to restore life as it was. The only remaining king, Theodore Silvan III, manages to rally the last citizens in Grimoria and form a democratic government to help reconstruct the world. The process takes two millennia, and part of it is still continuing today, as magical artifacts are found and defused.
Roskonig, despite the death of magic, continues fighting, and mostly does so today, as rulers try to hold control and lose it soon after. Gij-Tok pushes the human borders back by several hundreds of kilometers, but is eventually blocked by a mountain range and the New Fedregalia army - the border is there to this day. Elandor isolates itself entirely, and horror stories are written about the new elves. Agelka, in more recent years, suffers from a nuclear disaster and is permanently scarred and transformed. For more, see the appropriate sections.