Bohdan Dziubanchuk
portfolio
portfolio
About me
I hold a Bachelor's degree and have a strong passion for game design and development. I am seeking a position as a Unity/C# developer where I can grow my skills and contribute to the creation of engaging game projects. I am proficient in C# and Unity3D, experienced in teamwork, and familiar with using GitHub for version control.
I develop flexible and scalable game systems, including inventory, equipment, abilities, crafting, save/load mechanics, and upgrade systems. I follow clean code principles and SOLID, paying close attention to project structure and maintainability. With a systematic mindset, I strive to deliver high-quality and immersive gameplay experiences.
Work experience
Freelance
02.2023 – 05.2024
Full-cycle game development for HTML and Android platforms, including API and third-party service integration. Managed projects from concept to release, maintained active client communication, provided technical support, and optimized finished games.
LogicoApps
08.2023 – 06.2025
Lead Unity Developer at an outsourcing company specializing in mobile games and applications. Led the technical aspects of projects, coordinated the development team, responsible for game systems architecture, third-party service integration, and performance optimization. Collaborated closely with designers and artists.
Cookie Samurai Team
06.2025 – Present
Unity Developer in an indie team developing an original game for Steam. Responsible for project architecture, development of core gameplay systems, performance optimization, animations, and visual effects. Also managing sound integration and Steam services (Steamworks API).
Skills
Programming
C#, SOLID, LINQ, Game-based patterns, Jobs System, REST API
Unity
Unity DOTS (ECS), Animator, Spine Anim, Steam SDK, Unity Ads
Optimization
ECS, memory management, Burst Compiler
Platform Development
PC (Steam), Mobile (Google Play), HTML
Version Control
Git, GitHub, GitLab
Shaders & Graphics
Shader Graph (basic)
Teamwork & Collaboration
Technical leadership, cross-disciplinary teamwork
Languages
Ukraine (native) | English (B1+)
My projects
Жагр: Idle, Casual, Bullet hell Платформа: PC, Steam
Team-based commercial project (3 developers)
My Contribution
A game currently in development for the Steam platform by a team of three, where I serve as the technical lead. The game blends Tycoon and Vampire Survivors-like genres, offering deep progression through an extensive upgrade tree that enhances nearly every aspect of gameplay.
Due to a large number of interactive elements, the project leverages Unity DOTS combined with the Jobs system for optimization. Both the resource and enemy systems are built using these technologies to ensure high performance and scalability.
I implemented all core gameplay mechanics and worked on enhancing game feel through particle systems and audio design. Additionally, I integrated Steam API features, including Steam Achievements and Steam Cloud support.
Жанр: Casual Платформа: HTML
Pirate Software Jam. Theme: Shadows and Alchemy Term: 14 days
Team-based project (4 developers) Role: Lead developer
My Contribution
I proposed a non-traditional interpretation of the theme — a game about underground alcohol production. I implemented customer behavior, the upgrade system, the item system, and the mixing mechanics. Throughout development, I also supported my teammates with their tasks.
The game received positive feedback from the judges, who praised its engaging gameplay and the impression of a complete, well-thought-out project.
Жагр: Clicker, Tower Defence Платформа: Mobile
Solo
My Contribution
A solo mini-project developed over the course of one month. The game combines clicker and tower defense genres. I implemented the player progression system and resource mechanics. Developed core gameplay features, including enemy behavior, resource collection, and infinite level generation. Additionally, I designed the visual style of the game.
Жанр: Tile-matching Платформа: Mobile
Solo
My Contribution
Developed a game that combines match-3 mechanics with a restaurant simulator. Players feed visitors by matching gems and strategically placing unique “chefs” with special bonus abilities. The entire project — from code to visuals — was created independently.
Implemented systems for upgrading both the restaurant (with its own bonuses) and the chefs, visitor behavior with unique preferences, a gem-merging mechanic based on line formation, as well as energy and level systems. Integrated Unity Ads SDK into the game.
Successfully completed the full publishing process on the Play Market.
UPD: The game was available for one month before my Play Market account was unfortunately suspended.
Жанр: Point&Click Платформа: Mobile
Team-based project (4 developers) Role: Lead developer
My Contribution
I worked in a team of three developers and a group of artists, responsible for developing game logic, mini-games, and integrating skeletal animation for characters. I participated in creating educational scenarios and conducted negotiations with representatives of the State Emergency Service of Ukraine to coordinate content and ensure the accuracy of presented situations.
Жанр: Tower Defence Платформа: HTML
Global Game Jam 2023. Theme: Roots. Term: 7 days
Team-based project (4 developers) Role: Lead developer
My Contribution
Led a team of 4 in the development of a tower defense game. Responsible for the tower system and overall game balance, while also contributing to enemy design, UI improvements, and audio adjustments.
The project was awarded Best Overall for its quality and execution. In addition to positive feedback from the judges, the game attracted the attention of CoolmathGames, which extended a commercial offer.
Жанр: Casual Платформа: HTML | PC
GMTK Game Jam 2023. Theme: Role Reverse. Term: 48 hours
Team-based project (3 developers) Role: Lead developer
My Contribution
Developed an infinite level generation system and autonomous player movement for an Infinity Runner game. Imported and configured 3D models, and contributed to level design to ensure smooth and dynamic gameplay.
Жанр: Soulslike metroidvania Платформа: PC
Командний проєкт (2 особи).
My Contribution
Designed and implemented state machines for player characters and enemies. Developed a flexible player controller based on the new input system. Created the visual style for characters and weapons, as well as animations and sound design, enhancing the overall game atmosphere.