When approaching a new project, I begin with research into similar games, level structures, mechanics, and player guidance. I use this knowledge to create 2D sketches and playable blockouts, which I test and refine through iteration.
I have worked on narrative-driven games, 2D projects, game jams, and a 2.5D roguelike developed in Unreal Engine 5. As a Level Designer and Producer, I also coordinate teams, manage tasks, and collaborate closely with developers, artists, and designers.
I also have experience creating 3D characters in Blender, which helps me better understand the asset creation process and cooperation between design and art.
Tools: Unreal Engine 5, Unity, Blueprints, Blender, Notion, Trello, Jira, Git, draw.io
Skills: Level Design, Game Design, Greyboxing, Prototyping, Playtesting, Research, Worldbuilding, 3D Modelling, Production, Team Coordination