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Color of the Ball 

Role: Level Designer

Engine: Unreal Engine 5

Team: 10 people

Development Time: 24 hours

Project Type: Game Jam 

Color of the Ball is a puzzle game inspired by the Voight-Kampff test. The player learns to associate colors with emotions and uses this knowledge to answer increasingly difficult questions.

As the game progresses, the patterns become more complex, leading to a final encounter that tests the player’s memory, observation, and understanding of the game’s rules.


What I Did 

Designed the level layout and player progression.

Introduced mechanics through environmental cues.

Structured the experience around a learn → practise → test progression.

Gradually increased the difficulty.

Designed the final encounter as a test of acquired knowledge.

Learn 

The player begins in a controlled space where visual cues introduce the color-emotion system. 

Practise 

Color patterns gradually become more complex, requiring the player to remember and apply previously learned rules. 

Test 

The final encounter combines memory, observation, and emotional interpretation into one challenge. 

3D puzle game about colours, emotion, and good answers to bad questionssirensonggamess.itch.io/color-of-the-ball
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