Barbershop
Barbershop
Role: Game Designer / Producer
Engine: Godot
Team: 4 people
Project: Bachelor’s degree project
I was responsible for designing the core gameplay and coordinating a four-person team. I defined the project scope, created and assigned tasks, monitored deadlines, and ensured clear communication between team members.
Barbershop is a game developed in Godot as our bachelor’s degree project. Working as a four-person team, we aimed to deliver a complete and playable game that demonstrated the design, development, and production skills we had gained throughout our studies.