These are examples of tech experiments I have done using UDK.
1. The first Part of the video is an experiment in matinee control. The video allows the viewer to push the cart to then end of the level.
2. The second Part of the video is an experiment in using material and cull distance volumes to create unique environments.
3. The third Part of the video shows experiments in material, static mesh and Unreal script usage. Combining these elements creates some interesting game play.