Fluids vs Grains

I strive to understand fluid-granular interfaces at different scales that shape Earth's surface over both short and long timescales. My recent work uses laboratory experiments and numerical simulations to address fundamental questions in industry and nature.

My research involves different experimental and numerical toys using open-source software. For experiments, I have expertise using high-speed cameras, DSLR cameras, 2D and 3D PIV systems; therefore, I have developed scripts in MATLAB and PYTHON to detect and track patterns and grains from experimental movies. Some of them are published in Mendeley data as detailed below:

For numerical models, I have been running some OpenFOAM (Fluid motion code) solvers coupled with LIGGGHTS (Granular motion code) by the CFDEM project (https://www.cfdem.com/ ).