Robot Raider's is a Multiplayer VR First person shooter roguelite built in Meta's Horizon worlds. This was my first professional design project. As a designer on this project I planned and prototyped gameplay systems, such as gun play, active reloading and more. As the project, progressed I put more focus on procedural systems. As the projects scope started to get out of hand scaling back to use the various knobs created to tune a variety of different weapons. Whilest handling design duties I also spearheaded the UI side of things for the game, first creating a system using objects and eventually adopting a brand new native UI framework. By the end of the project I was handling tuning stats for players, enemies, and ~20 different weapons.
As my first profressional project, this epxirience taught me much about the game making process. Documentation was a massive part of this project. As such I became adept at using confluence and was constantly improving my doc writing skills well after this project ended. Another major hurdle I learned about with this project was scope.In the beginning, I feel into the trap of tons of content and ended up needing to cut back and cut off many of the ideas that had been planned. This expirience taught me is how to more accurately judge scope and to design with creatablity in mind.