This simulator set in Horizon Worlds was built as a request to deliver a refrence world for an incremental simulation game. A world whos purpose it is to be a jumping off point for the average creator to build and incremental simulator off of. As such it had its own design challenges. As the sole designer I set about tackling this by focusing on what the core game required: currency acquision, means of spending currency, and enhancing ones ability to gain more currency. Additionally a focus on documentation for the public resulted in a large amount of writing for the public and code commenting.