Hi there! I'm David Abaya, a passionate and versatile game designer and developer with a deep interest in how games shape player behavior—particularly through systems like progression, monetization, and habit formation. I specialize in creating engaging gameplay experiences that are not only fun but also thoughtfully designed and ethically grounded.
What I Do
I design and develop games from concept to execution, blending gameplay systems, narrative, and user experience into cohesive projects. My current work includes Legend of the Hero Slime, a grid-based tactical adventure, and Farm Routine, an educational simulation game focused on safety awareness. Whether working solo or in a team, I take ownership of both the creative and technical aspects of development.
Skills
Game Design: Level design, boss fights, enemy AI, puzzle design, core systems balancing
Programming: Unity (C#), player movement systems, UI/UX implementation, saving systems
Art Direction: Low-poly/voxel aesthetics, character and environmental design
Narrative Design: Worldbuilding, dialogue writing, theme-driven storytelling
Production & Team Management: Task delegation, asset organization, collaborative workflows
Research & Analysis: Studying player behavior, monetization ethics, and game psychology
Career Goals
My goal is to join or lead a development studio that creates impactful, player-respecting games. I'm also committed to academic research on game design ethics, focusing on the line between habit-forming systems and harmful addiction in modern gaming.
Agrikids, Aethercorp
Agrikids
Team Leader, QA Organizer, QA Tester, Programmer
Aethercorp
Solo Dev of LOTS
TUDublin
Bachelor of Arts (Honours) in Game Design