created using PLAYCODE
FString -> FName | Name = FName(String);
FString -> TStringBuilder<T> | StringBuilder << *String; | StringBuilder.Append(String);
FString -> FText | Text = FText::FromString(String);
FString -> const TCHAR* | CChar = *String;
FString -> FStringView | StringView = FStringView(String);
FName -> FString | String = Name.ToString();
FName -> TStringBuilder<T> | StringBuilder << *Name.ToString(); | StringBuilder.Append(Name.ToString());
FName -> FText | Text = FText::FromName(Name); | Text = FText::FromString(Name.ToString());
FName -> const TCHAR* | FString TempString = Name.ToString(); CChar = *TempString;
FName -> FStringView | FString TempString = Name.ToString(); StringView = FStringView(TempString);
TStringBuilder<T> -> FString | String = FString(StringBuilder);
TStringBuilder<T> -> FName | Name = FName(StringBuilder);
TStringBuilder<T> -> FText | Text = FText::FromString(FString(StringBuilder));
TStringBuilder<T> -> const TCHAR* | CChar = *StringBuilder;
TStringBuilder<T> -> FStringView | FStringView(StringBuilder);
const TCHAR* -> FString | String = FString(CChar);
const TCHAR* -> FName | Name = FName(CChar);
const TCHAR* -> FText | Text = FText::FromString(CChar);
const TCHAR* -> FStringBuilder<T> | StringBuilder << CChar; | StringBuilder.Append(CChar);
const TCHAR* -> FStringView | StringView = FStringView(CChar);
FStringView -> FString | String = FString(StringView);
FStringView -> FName | Name = FName(StringView);
FStringView -> FText | Text = FText::FromString(FString(StringView));
FStringView -> FStringBuilder<T> | StringBuilder << StringView; | StringBuilder.Append(StringView);
FStringView -> const TCHAR* | FString TempString(StringView); const TCHAR* CChar = *TempString;
Default -> Default | static_cast<ToTypeB>(FromTypeA);