Students receive written instructions in a note card that is dispensed when the player touches the stack of books on a stand.
A map with landmark teleports to the major clues [see the picture below with the landmark giver push pins circled in red, the telephone booth instructor message center circled in blue, and the exit landmark giver (to the wrap-up discussion area) circled in green].
Clue rezzers (with accompanying explanatory note cards).
Additional clues in the early and late editions of the New London Gazette.
A telephone booth communications center that lets students know if the instructor is online and if the instructor is not online, includes an "answering machine" that records student messages.
Example of the types of clues built into each component in the simulated city.
A clue analysis center (with four analysis stations) is featured in the center of the simulation. When a player presses a clue rezzer device, the accompanying clue(s) will appear on the "Clues Found" panel on their assigned Clue Analysis Center.