While my main focus is 3D Character Animation, I have enough experience to be a 3D Generalist. Meaning I can do every part of the 3D Animation pipeline.
I started out wanting to be a 3D Modeller and Texture Artist. When I went back to school at Emily Carr, Rigging finally "clicked" for me, so I spent a lot of time learning to be a Rigger as well. Eventually I would choose Animation as my specialty, but I would still utilize my Modelling, Texturing, and Rigging skills when needed. I would often need to utilize Lighting and Rendering skills as well, in order to make my work presentable.
Right after graduation, I would get a job at the Basically Good Media Lab. This has more or less been an Unreal Engine Generalist role. I am now very comfortable taking on the tasks of Modelling, Texturing, Rigging, Animating, VFX, Lighting, Rendering, and Video Editing. Let me know what you need and I will be happy to work with you. If you haven't already, please check out my demo reels on the other tabs of this website, you can find them at the top but I'll also put them below for easy navigation.
$25 per hour, paid every 2 weeks for longer projects.
For short projects, such as animation only under 30 seconds, or just modelling one asset, we can talk about a lump sum rate for you to pay all at once. This would be paid half up front and half when the project is completed. The amount would depend on the complexity of the animation and will be based off that $25 per hour rate.
Having trouble finding my different demo reels? You can also find them here:
Other info that may interest you: