Daniel Donkov
Gameplay Programmer
Gameplay Programmer
My name is Daniel Donkov and I am an aspiring gameplay programmer, eager to learn and improve daily. I thrive in a collaborative environment where I can communicate with other creative individuals, coming up with engaging gameplay systems & mechanics.
🎓I'm a 3rd year student at Breda University of Applied Sciences, studying Game Technologies.
💻I am a C++ programmer specializing in gameplay programming.
⚙️ I have experience with both Unreal Engine and custom engines.
Short on time? Here is a link to my resume!
Oh, Bugger!
⚒️Language: C++/Blueprints (Unreal Engine 5)
🗓️Duration: 8 months
👨💼Team Size: 23
🎮Game
🛠️Contributions:
▫️Wall-walking plugin integration ▫️Onboarding designers to plugin
▫️Developing USP with AI designer ▫️CPU & GPU Optimizations
▫️Core Enemy Architecture ▫️Developing level ingredient
⚒️Language: C++
🗓️Duration: 2 months
👨💼Team Size: 13
🎮Game
⌨️Code: GitHub
🛠️Contributions:
Game Responsibilities Engine Responsibilities
▫️Developing unit behaviors ▫️Maintaining serialization
▫️Building Actions ▫️Bug Fixing
▫️Pause Menu UI ▫️ Engine Documentation
▫️VFX for unit commands ▫️SFX for unit actions
⚒️Language: C++
🗓️Duration: 2 months
👨💼Team Size: 7-8
⌨️Code: GitHub
🛠️Contributions:
▫️Asset explorer ▫️Entity Managers
▫️Actor editors ▫️Serialization of actor and level data
▫️ECS maintenance ▫️Unit class architecture and AI
⚒️Language: Blueprints (Unreal Engine 5)
🗓️Duration: 2 months
👨💼Team Size: 13
🎮Game
🛠️Contributions:
▫️Player Movement ▫️Player Shooting
▫️Respawn System ▫️Core Gameplay Loop
▫️In-game HUD UI ▫️Main Menu UI
⚒️Language: C++
🗓️Duration: 2 months
👨💼Team Size: 1
🎮Game
⌨️Code: Under NDA
🛠️Contributions:
▫️Character Movement ▫️Trap Placement
▫️Terrain Collision ▫️Point Lights
▫️Spotlights ▫️Shadows